; Show that we know how to translate LDR/LDRH (register) instructions. ; NOTE: We use -O2 to get rid of memory stores. ; REQUIRES: allow_dump ; Compile using standalone assembler. ; RUN: %lc2i --filetype=asm -i %s --target=arm32 --args -O2 \ ; RUN: | FileCheck %s --check-prefix=ASM ; Show bytes in assembled standalone code. ; RUN: %lc2i --filetype=asm -i %s --target=arm32 --assemble --disassemble \ ; RUN: --args -O2 | FileCheck %s --check-prefix=DIS ; Compile using integrated assembler. ; RUN: %lc2i --filetype=iasm -i %s --target=arm32 --args -O2 \ ; RUN: | FileCheck %s --check-prefix=IASM ; Show bytes in assembled integrated code. ; RUN: %lc2i --filetype=iasm -i %s --target=arm32 --assemble --disassemble \ ; RUN: --args -O2 | FileCheck %s --check-prefix=DIS ; Define some global arrays to access. @ArrayInitPartial = internal global [40 x i8] c"<\00\00\00F\00\00\00P\00\00\00Z\00\00\00d\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00", align 4 @Arrays = internal constant <{ i32, [4 x i8] }> <{ i32 ptrtoint ([40 x i8]* @ArrayInitPartial to i32), [4 x i8] c"\14\00\00\00" }>, align 4 ; Index elements of an array. define internal i32 @IndexArray(i32 %WhichArray, i32 %Len) { ; ASM-LABEL:IndexArray: ; DIS-LABEL:00000000 <IndexArray>: ; IASM-LABEL:IndexArray: entry: ; ASM-NEXT:.LIndexArray$entry: ; IASM-NEXT:.LIndexArray$entry: %gep_array = mul i32 %WhichArray, 8 ; ASM-NEXT: push {r4} ; DIS-NEXT: 0: e52d4004 ; IASM-NEXT: .byte 0x4 ; IASM-NEXT: .byte 0x40 ; IASM-NEXT: .byte 0x2d ; IASM-NEXT: .byte 0xe5 ; ASM-NEXT: lsl r2, r0, #3 ; DIS-NEXT: 4: e1a02180 ; IASM-NEXT: .byte 0x80 ; IASM-NEXT: .byte 0x21 ; IASM-NEXT: .byte 0xa0 ; IASM-NEXT: .byte 0xe1 %expanded1 = ptrtoint <{ i32, [4 x i8] }>* @Arrays to i32 %gep = add i32 %expanded1, %gep_array ; ASM-NEXT: movw r3, #:lower16:Arrays ; DIS-NEXT: 8: e3003000 ; IASM-NEXT: movw r3, #:lower16:Arrays @ .word e3003000 ; ASM-NEXT: movt r3, #:upper16:Arrays ; DIS-NEXT: c: e3403000 ; IASM-NEXT: movt r3, #:upper16:Arrays @ .word e3403000 %gep3 = add i32 %gep, 4 ; ASM-NEXT: add r4, r3, #4 ; DIS-NEXT: 10: e2834004 ; IASM-NEXT: .byte 0x4 ; IASM-NEXT: .byte 0x40 ; IASM-NEXT: .byte 0x83 ; IASM-NEXT: .byte 0xe2 ; ***** Here is the use of a LDR (register) instruction. %gep3.asptr = inttoptr i32 %gep3 to i32* %v1 = load i32, i32* %gep3.asptr, align 1 ; ASM-NEXT: ldr r4, [r4, r0, lsl #3] ; DIS-NEXT: 14: e7944180 ; IASM-NEXT: .byte 0x80 ; IASM-NEXT: .byte 0x41 ; IASM-NEXT: .byte 0x94 ; IASM-NEXT: .byte 0xe7 %Len.asptr3 = inttoptr i32 %Len to i32* store i32 %v1, i32* %Len.asptr3, align 1 ; ASM-NEXT: str r4, [r1] ; DIS-NEXT: 18: e5814000 ; IASM-NEXT: .byte 0x0 ; IASM-NEXT: .byte 0x40 ; IASM-NEXT: .byte 0x81 ; IASM-NEXT: .byte 0xe5 ; Now read the value as an i16 to test ldrh (register). %gep3.i16ptr = inttoptr i32 %gep3 to i16* %v16 = load i16, i16* %gep3.i16ptr, align 1 ; ASM-NEXT: add r3, r3, #4 ; DIS-NEXT: 1c: e2833004 ; IASM-NEXT: .byte 0x4 ; IASM-NEXT: .byte 0x30 ; IASM-NEXT: .byte 0x83 ; IASM-NEXT: .byte 0xe2 ; ***** Here is the use of a LDRH (register) instruction. ; ASM-NEXT: ldrh r3, [r3, r2] ; DIS-NEXT: 20: e19330b2 ; IASM-NEXT: .byte 0xb2 ; IASM-NEXT: .byte 0x30 ; IASM-NEXT: .byte 0x93 ; IASM-NEXT: .byte 0xe1 %ret = sext i16 %v16 to i32 ret i32 %ret }