// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_Sampler_hpp #define sw_Sampler_hpp #include "Main/Config.hpp" #include "Renderer/Surface.hpp" #include "Common/Types.hpp" namespace sw { struct Mipmap { const void *buffer[6]; float4 fWidth; float4 fHeight; float4 fDepth; short uHalf[4]; short vHalf[4]; short wHalf[4]; short width[4]; short height[4]; short depth[4]; short onePitchP[4]; int4 pitchP; int4 sliceP; }; struct Texture { Mipmap mipmap[MIPMAP_LEVELS]; float LOD; float4 widthHeightLOD; float4 widthLOD; float4 heightLOD; float4 depthLOD; word4 borderColor4[4]; float4 borderColorF[4]; float maxAnisotropy; int baseLevel; int maxLevel; float minLod; float maxLod; }; enum SamplerType { SAMPLER_PIXEL, SAMPLER_VERTEX }; enum TextureType ENUM_UNDERLYING_TYPE_UNSIGNED_INT { TEXTURE_NULL, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_CUBE, TEXTURE_3D, TEXTURE_2D_ARRAY, TEXTURE_LAST = TEXTURE_2D_ARRAY }; enum FilterType ENUM_UNDERLYING_TYPE_UNSIGNED_INT { FILTER_POINT, FILTER_GATHER, FILTER_MIN_POINT_MAG_LINEAR, FILTER_MIN_LINEAR_MAG_POINT, FILTER_LINEAR, FILTER_ANISOTROPIC, FILTER_LAST = FILTER_ANISOTROPIC }; enum MipmapType ENUM_UNDERLYING_TYPE_UNSIGNED_INT { MIPMAP_NONE, MIPMAP_POINT, MIPMAP_LINEAR, MIPMAP_LAST = MIPMAP_LINEAR }; enum AddressingMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT { ADDRESSING_WRAP, ADDRESSING_CLAMP, ADDRESSING_MIRROR, ADDRESSING_MIRRORONCE, ADDRESSING_BORDER, // Single color ADDRESSING_SEAMLESS, // Border of pixels ADDRESSING_LAYER, ADDRESSING_TEXELFETCH, ADDRESSING_LAST = ADDRESSING_TEXELFETCH }; enum CompareFunc ENUM_UNDERLYING_TYPE_UNSIGNED_INT { COMPARE_BYPASS, COMPARE_LESSEQUAL, COMPARE_GREATEREQUAL, COMPARE_LESS, COMPARE_GREATER, COMPARE_EQUAL, COMPARE_NOTEQUAL, COMPARE_ALWAYS, COMPARE_NEVER, COMPARE_LAST = COMPARE_NEVER }; enum SwizzleType ENUM_UNDERLYING_TYPE_UNSIGNED_INT { SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA, SWIZZLE_ZERO, SWIZZLE_ONE, SWIZZLE_LAST = SWIZZLE_ONE }; class Sampler { public: struct State { State(); TextureType textureType : BITS(TEXTURE_LAST); Format textureFormat : BITS(FORMAT_LAST); FilterType textureFilter : BITS(FILTER_LAST); AddressingMode addressingModeU : BITS(ADDRESSING_LAST); AddressingMode addressingModeV : BITS(ADDRESSING_LAST); AddressingMode addressingModeW : BITS(ADDRESSING_LAST); MipmapType mipmapFilter : BITS(FILTER_LAST); bool sRGB : 1; SwizzleType swizzleR : BITS(SWIZZLE_LAST); SwizzleType swizzleG : BITS(SWIZZLE_LAST); SwizzleType swizzleB : BITS(SWIZZLE_LAST); SwizzleType swizzleA : BITS(SWIZZLE_LAST); bool highPrecisionFiltering : 1; CompareFunc compare : BITS(COMPARE_LAST); #if PERF_PROFILE bool compressedFormat : 1; #endif }; Sampler(); ~Sampler(); State samplerState() const; void setTextureLevel(int face, int level, Surface *surface, TextureType type); void setTextureFilter(FilterType textureFilter); void setMipmapFilter(MipmapType mipmapFilter); void setGatherEnable(bool enable); void setAddressingModeU(AddressingMode addressingMode); void setAddressingModeV(AddressingMode addressingMode); void setAddressingModeW(AddressingMode addressingMode); void setReadSRGB(bool sRGB); void setBorderColor(const Color<float> &borderColor); void setMaxAnisotropy(float maxAnisotropy); void setHighPrecisionFiltering(bool highPrecisionFiltering); void setSwizzleR(SwizzleType swizzleR); void setSwizzleG(SwizzleType swizzleG); void setSwizzleB(SwizzleType swizzleB); void setSwizzleA(SwizzleType swizzleA); void setCompareFunc(CompareFunc compare); void setBaseLevel(int baseLevel); void setMaxLevel(int maxLevel); void setMinLod(float minLod); void setMaxLod(float maxLod); static void setFilterQuality(FilterType maximumFilterQuality); static void setMipmapQuality(MipmapType maximumFilterQuality); void setMipmapLOD(float lod); bool hasTexture() const; bool hasUnsignedTexture() const; bool hasCubeTexture() const; bool hasVolumeTexture() const; const Texture &getTextureData(); private: MipmapType mipmapFilter() const; TextureType getTextureType() const; FilterType getTextureFilter() const; AddressingMode getAddressingModeU() const; AddressingMode getAddressingModeV() const; AddressingMode getAddressingModeW() const; CompareFunc getCompareFunc() const; Format externalTextureFormat; Format internalTextureFormat; TextureType textureType; FilterType textureFilter; AddressingMode addressingModeU; AddressingMode addressingModeV; AddressingMode addressingModeW; MipmapType mipmapFilterState; bool sRGB; bool gather; bool highPrecisionFiltering; int border; SwizzleType swizzleR; SwizzleType swizzleG; SwizzleType swizzleB; SwizzleType swizzleA; CompareFunc compare; Texture texture; float exp2LOD; static FilterType maximumTextureFilterQuality; static MipmapType maximumMipmapFilterQuality; }; } #endif // sw_Sampler_hpp