// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_Blitter_hpp #define sw_Blitter_hpp #include "Surface.hpp" #include "RoutineCache.hpp" #include "Reactor/Reactor.hpp" #include <string.h> namespace sw { class Blitter { struct Options { Options() = default; Options(bool filter, bool useStencil, bool convertSRGB) : writeMask(0xF), clearOperation(false), filter(filter), useStencil(useStencil), convertSRGB(convertSRGB), clampToEdge(false) {} Options(unsigned int writeMask) : writeMask(writeMask), clearOperation(true), filter(false), useStencil(false), convertSRGB(true), clampToEdge(false) {} union { struct { bool writeRed : 1; bool writeGreen : 1; bool writeBlue : 1; bool writeAlpha : 1; }; unsigned char writeMask; }; bool clearOperation : 1; bool filter : 1; bool useStencil : 1; bool convertSRGB : 1; bool clampToEdge : 1; }; struct State : Options { State() = default; State(const Options &options) : Options(options) {} bool operator==(const State &state) const { return memcmp(this, &state, sizeof(State)) == 0; } Format sourceFormat; Format destFormat; int destSamples; }; struct BlitData { void *source; void *dest; int sPitchB; int dPitchB; int dSliceB; float x0; float y0; float w; float h; int y0d; int y1d; int x0d; int x1d; int sWidth; int sHeight; }; public: Blitter(); virtual ~Blitter(); void clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); void blit(Surface *source, const SliceRectF &sRect, Surface *dest, const SliceRect &dRect, const Options &options); void blit3D(Surface *source, Surface *dest); private: bool fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); bool read(Float4 &color, Pointer<Byte> element, const State &state); bool write(Float4 &color, Pointer<Byte> element, const State &state); bool read(Int4 &color, Pointer<Byte> element, const State &state); bool write(Int4 &color, Pointer<Byte> element, const State &state); static bool GetScale(float4& scale, Format format); static bool ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled = false); static Int ComputeOffset(Int &x, Int &y, Int &pitchB, int bytes, bool quadLayout); static Float4 LinearToSRGB(Float4 &color); static Float4 sRGBtoLinear(Float4 &color); bool blitReactor(Surface *source, const SliceRectF &sRect, Surface *dest, const SliceRect &dRect, const Options &options); Routine *generate(const State &state); RoutineCache<State> *blitCache; MutexLock criticalSection; }; } #endif // sw_Blitter_hpp