<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|Win32">
      <Configuration>Profile</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|x64">
      <Configuration>Profile</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{B5871A7A-968C-42E3-A33B-981E6F448E78}</ProjectGuid>
    <RootNamespace>libGLESv2</RootNamespace>
    <Keyword>Win32Proj</Keyword>
    <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">false</LinkIncremental>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\include;$(IncludePath)</IncludePath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;GL_API=;GL_APICALL=;GL_GLEXT_PROTOTYPES;NO_SANITIZE_FUNCTION=;_DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <BrowseInformation>true</BrowseInformation>
      <TreatWarningAsError>true</TreatWarningAsError>
      <DisableSpecificWarnings>5030;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <TreatSpecificWarningsAsErrors>4018;5038</TreatSpecificWarningsAsErrors>
    </ClCompile>
    <Link>
      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator\libGLES_V2_translator.dll"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;GL_API=;GL_APICALL=;GL_GLEXT_PROTOTYPES;NO_SANITIZE_FUNCTION=;_DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <BrowseInformation>true</BrowseInformation>
      <TreatWarningAsError>true</TreatWarningAsError>
      <DisableSpecificWarnings>5030;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <TreatSpecificWarningsAsErrors>4018;5038</TreatSpecificWarningsAsErrors>
    </ClCompile>
    <Link>
      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
    </Link>
    <PostBuildEvent>
      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator\libGLES_V2_translator.dll"</Command>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;GL_API=;GL_APICALL=;GL_GLEXT_PROTOTYPES;NO_SANITIZE_FUNCTION=;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>
      </DebugInformationFormat>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <TreatWarningAsError>true</TreatWarningAsError>
      <DisableSpecificWarnings>5030;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <TreatSpecificWarningsAsErrors>4018;5038</TreatSpecificWarningsAsErrors>
    </ClCompile>
    <Link>
      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator\libGLES_V2_translator.dll"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;GL_API=;GL_APICALL=;GL_GLEXT_PROTOTYPES;NO_SANITIZE_FUNCTION=;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>
      </DebugInformationFormat>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <TreatWarningAsError>true</TreatWarningAsError>
      <DisableSpecificWarnings>5030;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <TreatSpecificWarningsAsErrors>4018;5038</TreatSpecificWarningsAsErrors>
    </ClCompile>
    <Link>
      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    </Link>
    <PostBuildEvent>
      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator\libGLES_V2_translator.dll"</Command>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;GL_API=;GL_APICALL=;GL_GLEXT_PROTOTYPES;NO_SANITIZE_FUNCTION=;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <TreatWarningAsError>true</TreatWarningAsError>
      <DisableSpecificWarnings>5030;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <TreatSpecificWarningsAsErrors>4018;5038</TreatSpecificWarningsAsErrors>
    </ClCompile>
    <Link>
      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator\libGLES_V2_translator.dll"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;GL_API=;GL_APICALL=;GL_GLEXT_PROTOTYPES;NO_SANITIZE_FUNCTION=;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <TreatWarningAsError>true</TreatWarningAsError>
      <DisableSpecificWarnings>5030;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <TreatSpecificWarningsAsErrors>4018;5038</TreatSpecificWarningsAsErrors>
    </ClCompile>
    <Link>
      <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    </Link>
    <PostBuildEvent>
      <Command>mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"
mkdir "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator"
copy "$(OutDir)libGLESv2.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\translator\libGLES_V2_translator.dll"</Command>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>WIN64</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\common\Image.cpp" />
    <ClCompile Include="..\common\Object.cpp" />
    <ClCompile Include="Buffer.cpp" />
    <ClCompile Include="Context.cpp" />
    <ClCompile Include="..\common\debug.cpp" />
    <ClCompile Include="Device.cpp" />
    <ClCompile Include="entry_points.cpp" />
    <ClCompile Include="Fence.cpp" />
    <ClCompile Include="Framebuffer.cpp" />
    <ClCompile Include="IndexDataManager.cpp" />
    <ClCompile Include="libGLESv2.cpp" />
    <ClCompile Include="libGLESv3.cpp" />
    <ClCompile Include="main.cpp" />
    <ClCompile Include="Program.cpp" />
    <ClCompile Include="Query.cpp" />
    <ClCompile Include="Renderbuffer.cpp" />
    <ClCompile Include="ResourceManager.cpp" />
    <ClCompile Include="Shader.cpp" />
    <ClCompile Include="Texture.cpp" />
    <ClCompile Include="TransformFeedback.cpp" />
    <ClCompile Include="utilities.cpp" />
    <ClCompile Include="VertexArray.cpp" />
    <ClCompile Include="VertexDataManager.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\common\debug.h" />
    <ClInclude Include="..\common\Image.hpp" />
    <ClInclude Include="..\common\NameSpace.hpp" />
    <ClInclude Include="..\common\Object.hpp" />
    <ClInclude Include="..\common\Surface.hpp" />
    <ClInclude Include="..\include\GLES2\gl2.h" />
    <ClInclude Include="..\include\GLES2\gl2ext.h" />
    <ClInclude Include="..\include\GLES2\gl2platform.h" />
    <ClInclude Include="Buffer.h" />
    <ClInclude Include="Context.h" />
    <ClInclude Include="Device.hpp" />
    <ClInclude Include="Fence.h" />
    <ClInclude Include="Framebuffer.h" />
    <ClInclude Include="IndexDataManager.h" />
    <ClInclude Include="libGLESv2.hpp" />
    <ClInclude Include="main.h" />
    <ClInclude Include="mathutil.h" />
    <ClInclude Include="Program.h" />
    <ClInclude Include="Query.h" />
    <ClInclude Include="Renderbuffer.h" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="ResourceManager.h" />
    <ClInclude Include="Sampler.h" />
    <ClInclude Include="Shader.h" />
    <ClInclude Include="Texture.h" />
    <ClInclude Include="TransformFeedback.h" />
    <ClInclude Include="utilities.h" />
    <ClInclude Include="VertexArray.h" />
    <ClInclude Include="VertexDataManager.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="libGLESv2.def" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="libGLESv2.rc" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\SwiftShader\SwiftShader.vcxproj">
      <Project>{7b02cb19-4cdf-4f79-bc9b-7f3f6164a003}</Project>
      <Private>true</Private>
      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
      <LinkLibraryDependencies>true</LinkLibraryDependencies>
      <UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
    </ProjectReference>
    <ProjectReference Include="..\compiler\Compiler.vcxproj">
      <Project>{5b3a6db8-1e7e-40d7-92b9-da8aae619fad}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>