// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // IndexDataManager.h: Defines the IndexDataManager, a class that // runs the Buffer translation process for index buffers. #ifndef LIBGLESV2_INDEXDATAMANAGER_H_ #define LIBGLESV2_INDEXDATAMANAGER_H_ #include "Context.h" #include <GLES2/gl2.h> namespace es2 { struct TranslatedIndexData { TranslatedIndexData(unsigned int primitiveCount) : primitiveCount(primitiveCount) {} unsigned int minIndex; unsigned int maxIndex; unsigned int indexOffset; unsigned int primitiveCount; sw::Resource *indexBuffer; }; class StreamingIndexBuffer { public: StreamingIndexBuffer(size_t initialSize); virtual ~StreamingIndexBuffer(); void *map(size_t requiredSpace, size_t *offset); void unmap(); void reserveSpace(size_t requiredSpace, GLenum type); sw::Resource *getResource() const; private: sw::Resource *mIndexBuffer; size_t mBufferSize; size_t mWritePosition; }; class IndexDataManager { public: IndexDataManager(); virtual ~IndexDataManager(); GLenum prepareIndexData(GLenum mode, GLenum type, GLuint start, GLuint end, GLsizei count, Buffer *arrayElementBuffer, const void *indices, TranslatedIndexData *translated, bool primitiveRestart); static std::size_t typeSize(GLenum type); private: StreamingIndexBuffer *mStreamingBuffer; }; } #endif // LIBGLESV2_INDEXDATAMANAGER_H_