// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Fence.h: Defines the Fence class, which supports the GL_NV_fence extension. #ifndef LIBGLESV2_FENCE_H_ #define LIBGLESV2_FENCE_H_ #include "common/Object.hpp" #include <GLES2/gl2.h> namespace es2 { class Fence { public: Fence(); virtual ~Fence(); GLboolean isFence(); void setFence(GLenum condition); GLboolean testFence(); void finishFence(); void getFenceiv(GLenum pname, GLint *params); private: bool mQuery; GLenum mCondition; GLboolean mStatus; }; class FenceSync : public gl::NamedObject { public: FenceSync(GLuint name, GLenum condition, GLbitfield flags); virtual ~FenceSync(); GLenum clientWait(GLbitfield flags, GLuint64 timeout); void serverWait(GLbitfield flags, GLuint64 timeout); void getSynciv(GLenum pname, GLsizei *length, GLint *values); GLenum getCondition() const { return mCondition; } GLbitfield getFlags() const { return mFlags; } private: GLenum mCondition; GLbitfield mFlags; }; } #endif // LIBGLESV2_FENCE_H_