# Copyright 2016 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("../../swiftshader.gni") # Need a separate config to ensure the warnings are added to the end. config("swiftshader_libGLESv2_private_config") { defines = [ "GL_API=", "GL_GLEXT_PROTOTYPES", ] if (is_win) { cflags = [ "/wd4201", # nameless struct/union "/wd4324", # structure was padded due to alignment specifier "/wd5030", # attribute is not recognized ] defines += [ "GL_APICALL=" ] if (is_clang) { defines += [ "__STDC_CONSTANT_MACROS", "__STDC_LIMIT_MACROS", ] } } else { cflags = [ "-Wno-sign-compare" ] if (!is_clang) { cflags += [ "-Wno-unused-but-set-variable" ] } defines += [ "__STDC_CONSTANT_MACROS", "__STDC_LIMIT_MACROS", "GL_APICALL=__attribute__((visibility(\"default\"))) __attribute__((no_sanitize(\"function\")))", ] } } swiftshader_static_library("swiftshader_libGLESv2_static") { deps = [ "../../OpenGL/compiler:swiftshader_opengl_compiler", "../../Reactor:swiftshader_reactor", "../../Renderer:swiftshader_renderer", ] sources = [ "Buffer.cpp", "Context.cpp", "Device.cpp", "Fence.cpp", "Framebuffer.cpp", "IndexDataManager.cpp", "Program.cpp", "Query.cpp", "Renderbuffer.cpp", "ResourceManager.cpp", "Shader.cpp", "Texture.cpp", "TransformFeedback.cpp", "VertexArray.cpp", "VertexDataManager.cpp", "libGLESv2.cpp", "libGLESv3.cpp", "main.cpp", "resource.h", "utilities.cpp", ] configs = [ ":swiftshader_libGLESv2_private_config" ] include_dirs = [ "../../../include", "../..", "..", ] } swiftshader_shared_library("swiftshader_libGLESv2") { if (!is_mac) { output_name = "libGLESv2" output_dir = "$root_out_dir/swiftshader" } deps = [ ":swiftshader_libGLESv2_static", "//build/config:exe_and_shlib_deps", ] sources = [ "entry_points.cpp", "libGLESv2.def", "libGLESv2.rc", ] if (is_win) { ldflags = [ "/DEF:" + rebase_path("libGLESv2.def", root_build_dir) ] } else if (is_mac) { libs = [ "CoreFoundation.framework", "IOSurface.framework", ] ldflags = [ "-Wl,-install_name,@rpath/libswiftshader_libGLESv2.dylib" ] } else if (is_linux) { ldflags = [ "-Wl,--version-script=" + rebase_path("libGLESv2.lds", root_build_dir) ] } configs = [ ":swiftshader_libGLESv2_private_config" ] include_dirs = [ "../../../include", "../..", "..", ] }