// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef libGLES_CM_hpp #define libGLES_CM_hpp #include <GLES/gl.h> #include <GLES/glext.h> #include <EGL/egl.h> #include "Common/SharedLibrary.hpp" namespace sw { class FrameBuffer; enum Format : unsigned char; } namespace egl { class Display; class Context; class Image; class Config; } class LibGLES_CMexports { public: LibGLES_CMexports(); void (*glActiveTexture)(GLenum texture); void (*glAlphaFunc)(GLenum func, GLclampf ref); void (*glAlphaFuncx)(GLenum func, GLclampx ref); void (*glBindBuffer)(GLenum target, GLuint buffer); void (*glBindFramebuffer)(GLenum target, GLuint framebuffer); void (*glBindFramebufferOES)(GLenum target, GLuint framebuffer); void (*glBindRenderbufferOES)(GLenum target, GLuint renderbuffer); void (*glBindTexture)(GLenum target, GLuint texture); void (*glBlendEquationOES)(GLenum mode); void (*glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha); void (*glBlendFunc)(GLenum sfactor, GLenum dfactor); void (*glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void (*glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); void (*glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); GLenum (*glCheckFramebufferStatusOES)(GLenum target); void (*glClear)(GLbitfield mask); void (*glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (*glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); void (*glClearDepthf)(GLclampf depth); void (*glClearDepthx)(GLclampx depth); void (*glClearStencil)(GLint s); void (*glClientActiveTexture)(GLenum texture); void (*glClipPlanef)(GLenum plane, const GLfloat *equation); void (*glClipPlanex)(GLenum plane, const GLfixed *equation); void (*glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void (*glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void (*glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); void (*glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (*glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (*glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); void (*glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); void (*glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void (*glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void (*glCullFace)(GLenum mode); void (*glDeleteBuffers)(GLsizei n, const GLuint* buffers); void (*glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers); void (*glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers); void (*glDeleteTextures)(GLsizei n, const GLuint* textures); void (*glDepthFunc)(GLenum func); void (*glDepthMask)(GLboolean flag); void (*glDepthRangex)(GLclampx zNear, GLclampx zFar); void (*glDepthRangef)(GLclampf zNear, GLclampf zFar); void (*glDisable)(GLenum cap); void (*glDisableClientState)(GLenum array); void (*glDrawArrays)(GLenum mode, GLint first, GLsizei count); void (*glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); void (*glEnable)(GLenum cap); void (*glEnableClientState)(GLenum array); void (*glFinish)(void); void (*glFlush)(void); void (*glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void (*glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void (*glFogf)(GLenum pname, GLfloat param); void (*glFogfv)(GLenum pname, const GLfloat *params); void (*glFogx)(GLenum pname, GLfixed param); void (*glFogxv)(GLenum pname, const GLfixed *params); void (*glFrontFace)(GLenum mode); void (*glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void (*glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void (*glGenerateMipmapOES)(GLenum target); void (*glGenBuffers)(GLsizei n, GLuint* buffers); void (*glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers); void (*glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers); void (*glGenTextures)(GLsizei n, GLuint* textures); void (*glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params); void (*glGetBooleanv)(GLenum pname, GLboolean* params); void (*glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); void (*glGetClipPlanef)(GLenum pname, GLfloat eqn[4]); void (*glGetClipPlanex)(GLenum pname, GLfixed eqn[4]); GLenum (*glGetError)(void); void (*glGetFixedv)(GLenum pname, GLfixed *params); void (*glGetFloatv)(GLenum pname, GLfloat* params); void (*glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params); void (*glGetIntegerv)(GLenum pname, GLint* params); void (*glGetLightfv)(GLenum light, GLenum pname, GLfloat *params); void (*glGetLightxv)(GLenum light, GLenum pname, GLfixed *params); void (*glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); void (*glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params); void (*glGetPointerv)(GLenum pname, GLvoid **params); const GLubyte* (*glGetString)(GLenum name); void (*glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params); void (*glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params); void (*glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params); void (*glGetTexEnviv)(GLenum env, GLenum pname, GLint *params); void (*glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params); void (*glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params); void (*glHint)(GLenum target, GLenum mode); GLboolean (*glIsBuffer)(GLuint buffer); GLboolean (*glIsEnabled)(GLenum cap); GLboolean (*glIsFramebufferOES)(GLuint framebuffer); GLboolean (*glIsTexture)(GLuint texture); GLboolean (*glIsRenderbufferOES)(GLuint renderbuffer); void (*glLightModelf)(GLenum pname, GLfloat param); void (*glLightModelfv)(GLenum pname, const GLfloat *params); void (*glLightModelx)(GLenum pname, GLfixed param); void (*glLightModelxv)(GLenum pname, const GLfixed *params); void (*glLightf)(GLenum light, GLenum pname, GLfloat param); void (*glLightfv)(GLenum light, GLenum pname, const GLfloat *params); void (*glLightx)(GLenum light, GLenum pname, GLfixed param); void (*glLightxv)(GLenum light, GLenum pname, const GLfixed *params); void (*glLineWidth)(GLfloat width); void (*glLineWidthx)(GLfixed width); void (*glLoadIdentity)(void); void (*glLoadMatrixf)(const GLfloat *m); void (*glLoadMatrixx)(const GLfixed *m); void (*glLogicOp)(GLenum opcode); void (*glMaterialf)(GLenum face, GLenum pname, GLfloat param); void (*glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); void (*glMaterialx)(GLenum face, GLenum pname, GLfixed param); void (*glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params); void (*glMatrixMode)(GLenum mode); void (*glMultMatrixf)(const GLfloat *m); void (*glMultMatrixx)(const GLfixed *m); void (*glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (*glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); void (*glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); void (*glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz); void (*glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); void (*glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void (*glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void (*glPixelStorei)(GLenum pname, GLint param); void (*glPointParameterf)(GLenum pname, GLfloat param); void (*glPointParameterfv)(GLenum pname, const GLfloat *params); void (*glPointParameterx)(GLenum pname, GLfixed param); void (*glPointParameterxv)(GLenum pname, const GLfixed *params); void (*glPointSize)(GLfloat size); void (*glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer); void (*glPointSizex)(GLfixed size); void (*glPolygonOffset)(GLfloat factor, GLfloat units); void (*glPolygonOffsetx)(GLfixed factor, GLfixed units); void (*glPopMatrix)(void); void (*glPushMatrix)(void); void (*glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); void (*glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void (*glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void (*glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); void (*glSampleCoverage)(GLclampf value, GLboolean invert); void (*glSampleCoveragex)(GLclampx value, GLboolean invert); void (*glScalef)(GLfloat x, GLfloat y, GLfloat z); void (*glScalex)(GLfixed x, GLfixed y, GLfixed z); void (*glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); void (*glShadeModel)(GLenum mode); void (*glStencilFunc)(GLenum func, GLint ref, GLuint mask); void (*glStencilMask)(GLuint mask); void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); void (*glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (*glTexEnvf)(GLenum target, GLenum pname, GLfloat param); void (*glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); void (*glTexEnvi)(GLenum target, GLenum pname, GLint param); void (*glTexEnvx)(GLenum target, GLenum pname, GLfixed param); void (*glTexEnviv)(GLenum target, GLenum pname, const GLint *params); void (*glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params); void (*glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); void (*glTexParameterf)(GLenum target, GLenum pname, GLfloat param); void (*glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params); void (*glTexParameteri)(GLenum target, GLenum pname, GLint param); void (*glTexParameteriv)(GLenum target, GLenum pname, const GLint* params); void (*glTexParameterx)(GLenum target, GLenum pname, GLfixed param); void (*glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params); void (*glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); void (*glTranslatef)(GLfloat x, GLfloat y, GLfloat z); void (*glTranslatex)(GLfixed x, GLfixed y, GLfixed z); void (*glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (*glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); void (*glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image); void (*glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image); void (*glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); void (*glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height); void (*glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); void (*glDrawTexsvOES)(const GLshort *coords); void (*glDrawTexivOES)(const GLint *coords); void (*glDrawTexxvOES)(const GLfixed *coords); void (*glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); void (*glDrawTexfvOES)(const GLfloat *coords); egl::Context *(*es1CreateContext)(egl::Display *display, const egl::Context *shareContext, const egl::Config *config); __eglMustCastToProperFunctionPointerType (*es1GetProcAddress)(const char *procname); egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth); egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth); sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height); }; class LibGLES_CM { public: LibGLES_CM() { libGLES_CM = nullptr; libGLES_CMexports = nullptr; } ~LibGLES_CM() { freeLibrary(libGLES_CM); } operator bool() { return loadExports() != nullptr; } LibGLES_CMexports *operator->() { return loadExports(); } private: LibGLES_CMexports *loadExports() { if(!libGLES_CM) { #if defined(_WIN32) #if defined(__LP64__) const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "lib64GLES_CM_translator.dll"}; #else const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"}; #endif #elif defined(__ANDROID__) #if defined(__LP64__) const char *libGLES_CM_lib[] = {"/vendor/lib64/egl/libGLESv1_CM_swiftshader.so", "/system/lib64/egl/libGLESv1_CM_swiftshader.so"}; #else const char *libGLES_CM_lib[] = {"/vendor/lib/egl/libGLESv1_CM_swiftshader.so", "/system/lib/egl/libGLESv1_CM_swiftshader.so"}; #endif #elif defined(__linux__) #if defined(__LP64__) const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"}; #else const char *libGLES_CM_lib[] = {"libGLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"}; #endif #elif defined(__APPLE__) #if defined(__LP64__) const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.dylib", "libGLES_CM.dylib"}; #else const char *libGLES_CM_lib[] = {"libGLES_CM_translator.dylib", "libGLES_CM.dylib"}; #endif #elif defined(__Fuchsia__) const char *libGLES_CM_lib[] = {"libGLES_CM.so"}; #else #error "libGLES_CM::loadExports unimplemented for this platform" #endif libGLES_CM = loadLibrary(libGLES_CM_lib, "libGLES_CM_swiftshader"); if(libGLES_CM) { auto libGLES_CM_swiftshader = (LibGLES_CMexports *(*)())getProcAddress(libGLES_CM, "libGLES_CM_swiftshader"); libGLES_CMexports = libGLES_CM_swiftshader(); } } return libGLES_CMexports; } void *libGLES_CM; LibGLES_CMexports *libGLES_CMexports; }; #endif // libGLES_CM_hpp