// Copyright 2017 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_ #define COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_ #include <string> namespace pp { struct SourceLocation; // Base class for handling directives. // Preprocessor uses this class to notify the clients about certain // preprocessor directives. Derived classes are responsible for // handling them in an appropriate manner. class DirectiveHandler { public: virtual ~DirectiveHandler(); virtual void handleError(const SourceLocation &loc, const std::string &msg) = 0; // Handle pragma of form: #pragma name[(value)] virtual void handlePragma(const SourceLocation &loc, const std::string &name, const std::string &value, bool stdgl) = 0; virtual void handleExtension(const SourceLocation &loc, const std::string &name, const std::string &behavior) = 0; virtual void handleVersion(const SourceLocation &loc, int version) = 0; }; } // namespace pp #endif // COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_