// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Compiler.h" #include "intermediate.h" class TInfoSinkBase; struct TLoopInfo { struct TIndex { int id; // symbol id. } index; TIntermLoop* loop; }; typedef TVector<TLoopInfo> TLoopStack; // Traverses intermediate tree to ensure that the shader does not exceed the // minimum functionality mandated in GLSL 1.0 spec, Appendix A. class ValidateLimitations : public TIntermTraverser { public: ValidateLimitations(GLenum shaderType, TInfoSinkBase& sink); int numErrors() const { return mNumErrors; } virtual bool visitBinary(Visit, TIntermBinary*); virtual bool visitUnary(Visit, TIntermUnary*); virtual bool visitAggregate(Visit, TIntermAggregate*); virtual bool visitLoop(Visit, TIntermLoop*); private: void error(TSourceLoc loc, const char *reason, const char* token); bool withinLoopBody() const; bool isLoopIndex(const TIntermSymbol* symbol) const; bool validateLoopType(TIntermLoop* node); bool validateForLoopHeader(TIntermLoop* node, TLoopInfo* info); bool validateForLoopInit(TIntermLoop* node, TLoopInfo* info); bool validateForLoopCond(TIntermLoop* node, TLoopInfo* info); bool validateForLoopExpr(TIntermLoop* node, TLoopInfo* info); // Returns true if none of the loop indices is used as the argument to // the given function out or inout parameter. bool validateFunctionCall(TIntermAggregate* node); bool validateOperation(TIntermOperator* node, TIntermNode* operand); // Returns true if indexing does not exceed the minimum functionality // mandated in GLSL 1.0 spec, Appendix A, Section 5. bool isConstExpr(TIntermNode* node); bool isConstIndexExpr(TIntermNode* node); bool validateIndexing(TIntermBinary* node); GLenum mShaderType; TInfoSinkBase& mSink; int mNumErrors; TLoopStack mLoopStack; };