// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Surface.hpp: Defines the gl::Surface class, which is the abstract interface // for an EGL surface as viewed by the GL implementation. #ifndef INCLUDE_SURFACE_H_ #define INCLUDE_SURFACE_H_ #include "Renderer/Surface.hpp" #include <EGL/egl.h> namespace egl { class Texture; class Image; } namespace gl { class [[clang::lto_visibility_public]] Surface { protected: Surface(); virtual ~Surface() = 0; public: virtual egl::Image *getRenderTarget() = 0; virtual egl::Image *getDepthStencil() = 0; virtual EGLint getWidth() const = 0; virtual EGLint getHeight() const = 0; virtual EGLenum getTextureTarget() const = 0; virtual void setBoundTexture(egl::Texture *texture) = 0; }; } #endif // INCLUDE_SURFACE_H_