// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_SwiftConfig_hpp #define sw_SwiftConfig_hpp #include "Reactor/Nucleus.hpp" #include "Common/Thread.hpp" #include "Common/MutexLock.hpp" #include "Common/Socket.hpp" #include <string> namespace sw { class SwiftConfig { public: struct Configuration { int pixelShaderVersion; int vertexShaderVersion; int textureMemory; int identifier; int vertexRoutineCacheSize; int pixelRoutineCacheSize; int setupRoutineCacheSize; int vertexCacheSize; int textureSampleQuality; int mipmapQuality; bool perspectiveCorrection; int transcendentalPrecision; int threadCount; bool enableSSE; bool enableSSE2; bool enableSSE3; bool enableSSSE3; bool enableSSE4_1; Optimization optimization[10]; bool disableServer; bool keepSystemCursor; bool forceWindowed; bool complementaryDepthBuffer; bool postBlendSRGB; bool exactColorRounding; bool disableAlphaMode; bool disable10BitMode; int transparencyAntialiasing; int frameBufferAPI; bool precache; int shadowMapping; bool forceClearRegisters; #ifndef NDEBUG unsigned int minPrimitives; unsigned int maxPrimitives; #endif }; SwiftConfig(bool disableServerOverride); ~SwiftConfig(); bool hasNewConfiguration(bool reset = true); void getConfiguration(Configuration &configuration); private: enum Status { OK = 200, NotFound = 404 }; void createServer(); void destroyServer(); static void serverRoutine(void *parameters); void serverLoop(); void respond(Socket *clientSocket, const char *request); std::string page(); std::string profile(); void send(Socket *clientSocket, Status code, std::string body = ""); void parsePost(const char *post); void readConfiguration(bool disableServerOverride = false); void writeConfiguration(); Configuration config; Thread *serverThread; volatile bool terminate; MutexLock criticalSection; // Protects reading and writing the configuration settings bool newConfig; Socket *listenSocket; int bufferLength; char *receiveBuffer; }; } #endif // sw_SwiftConfig_hpp