# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#    http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import("//ui/ozone/ozone.gni")
import("../swiftshader.gni")

# Need a separate config to ensure the warnings are added to the end.
config("swiftshader_main_private_config") {
  if (is_win) {
    cflags = [
      "/wd4201",  # nameless struct/union
      "/wd5030",  # attribute is not recognized
    ]

    if (is_clang) {
      cflags += [
        "-Wno-string-conversion",
        "-Wno-sign-compare",
      ]
    }
  } else {
    cflags = [ "-msse2" ]
    defines =
        [ "NO_SANITIZE_FUNCTION=__attribute__((no_sanitize(\"function\")))" ]
  }
}

swiftshader_source_set("swiftshader_main") {
  deps = [
    "../Common:swiftshader_common",
  ]

  sources = [
    "Config.cpp",
    "FrameBuffer.cpp",
    "SwiftConfig.cpp",
  ]

  if (use_ozone && !is_win) {
    sources += [ "FrameBufferOzone.cpp" ]
  } else if (is_linux) {
    sources += [
      "FrameBufferX11.cpp",
      "libX11.cpp",
    ]
  } else if (is_mac) {
    sources += [ "FrameBufferOSX.mm" ]
  } else if (is_win) {
    sources += [
      "FrameBufferDD.cpp",
      "FrameBufferGDI.cpp",
      "FrameBufferWin.cpp",
    ]
  }

  if (is_win) {
    libs = [ "dxguid.lib" ]  # For FrameBufferDD
  }

  configs = [ ":swiftshader_main_private_config" ]

  include_dirs = [ ".." ]

  if (is_mac) {
    include_dirs += [ "../../include" ]
    libs = [
      "Quartz.framework",
      "Cocoa.framework",
    ]
  }
}