// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DSurface8.hpp" #include "Direct3DBaseTexture8.hpp" #include "Debug.hpp" #include <malloc.h> #include <assert.h> extern bool quadLayoutEnabled; namespace D3D8 { static sw::Resource *getParentResource(Unknown *container) { Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container); if(baseTexture) { return baseTexture->getResource(); } return 0; } int sampleCount(D3DMULTISAMPLE_TYPE multiSample) { if(multiSample == D3DMULTISAMPLE_2_SAMPLES) { return 2; } else if(multiSample == D3DMULTISAMPLE_4_SAMPLES) { return 4; } else if(multiSample == D3DMULTISAMPLE_8_SAMPLES) { return 8; } else if(multiSample == D3DMULTISAMPLE_16_SAMPLES) { return 16; } return 1; } Direct3DSurface8::Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage) : Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample), translateFormat(format), lockable, (usage & D3DUSAGE_RENDERTARGET) == D3DUSAGE_RENDERTARGET || (usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL), device(device), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), lockable(lockable), usage(usage) { parentTexture = dynamic_cast<Direct3DBaseTexture8*>(container); resource = new Direct3DResource8(device, D3DRTYPE_SURFACE, memoryUsage(width, height, multiSample, format)); } Direct3DSurface8::~Direct3DSurface8() { resource->Release(); } void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) { return Surface::lockInternal(x, y, z, lock, client); } void Direct3DSurface8::unlockInternal() { Surface::unlockInternal(); } long Direct3DSurface8::QueryInterface(const IID &iid, void **object) { TRACE(""); if(iid == IID_IDirect3DSurface8 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DSurface8::AddRef() { TRACE(""); if(parentTexture) { return parentTexture->AddRef(); } return Unknown::AddRef(); } unsigned long Direct3DSurface8::Release() { TRACE(""); if(parentTexture) { return parentTexture->Release(); } return Unknown::Release(); } long Direct3DSurface8::FreePrivateData(const GUID &guid) { TRACE(""); return resource->FreePrivateData(guid); } long Direct3DSurface8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { TRACE(""); return resource->GetPrivateData(guid, data, size); } long Direct3DSurface8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { TRACE(""); return resource->SetPrivateData(guid, data, size, flags); } long Direct3DSurface8::GetDevice(IDirect3DDevice8 **device) { TRACE(""); return resource->GetDevice(device); } long Direct3DSurface8::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) { TRACE(""); if(!lockedRect) { return INVALIDCALL(); } lockedRect->Pitch = getExternalPitchB(); sw::Lock lock = sw::LOCK_READWRITE; if(flags & D3DLOCK_DISCARD) { lock = sw::LOCK_DISCARD; } if(flags & D3DLOCK_READONLY) { lock = sw::LOCK_READONLY; } if(rect) { lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); } else { lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); } unlockExternal(); return D3D_OK; } long Direct3DSurface8::UnlockRect() { TRACE(""); return D3D_OK; } long Direct3DSurface8::GetContainer(const IID &iid, void **container) { TRACE(""); if(!container) { return INVALIDCALL(); } long result = this->container->QueryInterface(iid, container); if(result == S_OK) { return D3D_OK; } return INVALIDCALL(); } long Direct3DSurface8::GetDesc(D3DSURFACE_DESC *desc) { TRACE(""); if(!desc) { return INVALIDCALL(); } desc->Format = format; desc->Pool = pool; desc->Type = D3DRTYPE_SURFACE; desc->Height = height; desc->Width = width; desc->Size = memoryUsage(width, height, multiSample, format); desc->MultiSampleType = multiSample; desc->Usage = usage; return D3D_OK; } sw::Format Direct3DSurface8::translateFormat(D3DFORMAT format) { switch(format) { case D3DFMT_DXT1: return sw::FORMAT_DXT1; case D3DFMT_DXT2: return sw::FORMAT_DXT3; case D3DFMT_DXT3: return sw::FORMAT_DXT3; case D3DFMT_DXT4: return sw::FORMAT_DXT5; case D3DFMT_DXT5: return sw::FORMAT_DXT5; case D3DFMT_R3G3B2: return sw::FORMAT_R3G3B2; case D3DFMT_A8R3G3B2: return sw::FORMAT_A8R3G3B2; case D3DFMT_X4R4G4B4: return sw::FORMAT_X4R4G4B4; case D3DFMT_A4R4G4B4: return sw::FORMAT_A4R4G4B4; case D3DFMT_A8R8G8B8: return sw::FORMAT_A8R8G8B8; case D3DFMT_G16R16: return sw::FORMAT_G16R16; case D3DFMT_A2B10G10R10: return sw::FORMAT_A2B10G10R10; case D3DFMT_P8: return sw::FORMAT_P8; case D3DFMT_A8P8: return sw::FORMAT_A8P8; case D3DFMT_A8: return sw::FORMAT_A8; case D3DFMT_R5G6B5: return sw::FORMAT_R5G6B5; case D3DFMT_X1R5G5B5: return sw::FORMAT_X1R5G5B5; case D3DFMT_A1R5G5B5: return sw::FORMAT_A1R5G5B5; case D3DFMT_R8G8B8: return sw::FORMAT_R8G8B8; case D3DFMT_X8R8G8B8: return sw::FORMAT_X8R8G8B8; case D3DFMT_V8U8: return sw::FORMAT_V8U8; case D3DFMT_L6V5U5: return sw::FORMAT_L6V5U5; case D3DFMT_Q8W8V8U8: return sw::FORMAT_Q8W8V8U8; case D3DFMT_X8L8V8U8: return sw::FORMAT_X8L8V8U8; case D3DFMT_A2W10V10U10: return sw::FORMAT_A2W10V10U10; case D3DFMT_V16U16: return sw::FORMAT_V16U16; case D3DFMT_L8: return sw::FORMAT_L8; case D3DFMT_A4L4: return sw::FORMAT_A4L4; case D3DFMT_A8L8: return sw::FORMAT_A8L8; case D3DFMT_D16: return sw::FORMAT_D16; case D3DFMT_D32: return sw::FORMAT_D32; case D3DFMT_D24X8: return sw::FORMAT_D24X8; case D3DFMT_D24S8: return sw::FORMAT_D24S8; default: ASSERT(false); } return sw::FORMAT_NULL; } int Direct3DSurface8::bytes(D3DFORMAT format) { return Surface::bytes(translateFormat(format)); } unsigned int Direct3DSurface8::memoryUsage(int width, int height, D3DMULTISAMPLE_TYPE multiSample, D3DFORMAT format) { return Surface::size(width, height, 1, 0, sampleCount(multiSample), translateFormat(format)); } }