// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DBaseTexture8.hpp" #include "Resource.hpp" #include "Debug.hpp" namespace D3D8 { Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type, 0), levels(levels), usage(usage) { filterType = D3DTEXF_LINEAR; LOD = 0; resource = new sw::Resource(0); } Direct3DBaseTexture8::~Direct3DBaseTexture8() { resource->destruct(); } long Direct3DBaseTexture8::QueryInterface(const IID &iid, void **object) { TRACE(""); if(iid == IID_IDirect3DBaseTexture8 || iid == IID_IDirect3DResource8 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DBaseTexture8::AddRef() { TRACE(""); return Direct3DResource8::AddRef(); } unsigned long Direct3DBaseTexture8::Release() { TRACE(""); return Direct3DResource8::Release(); } long Direct3DBaseTexture8::FreePrivateData(const GUID &guid) { TRACE(""); return Direct3DResource8::FreePrivateData(guid); } long Direct3DBaseTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { TRACE(""); return Direct3DResource8::GetPrivateData(guid, data, size); } void Direct3DBaseTexture8::PreLoad() { TRACE(""); Direct3DResource8::PreLoad(); } long Direct3DBaseTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { TRACE(""); return Direct3DResource8::SetPrivateData(guid, data, size, flags); } long Direct3DBaseTexture8::GetDevice(IDirect3DDevice8 **device) { TRACE(""); return Direct3DResource8::GetDevice(device); } unsigned long Direct3DBaseTexture8::SetPriority(unsigned long newPriority) { TRACE(""); return Direct3DResource8::SetPriority(newPriority); } unsigned long Direct3DBaseTexture8::GetPriority() { TRACE(""); return Direct3DResource8::GetPriority(); } D3DRESOURCETYPE Direct3DBaseTexture8::GetType() { TRACE(""); return Direct3DResource8::GetType(); } unsigned long Direct3DBaseTexture8::GetLevelCount() { TRACE(""); return levels; } unsigned long Direct3DBaseTexture8::GetLOD() { TRACE(""); return LOD; } unsigned long Direct3DBaseTexture8::SetLOD(unsigned long newLOD) { TRACE(""); LOD = newLOD; return 0; // TODO } sw::Resource *Direct3DBaseTexture8::getResource() const { return resource; } unsigned long Direct3DBaseTexture8::getInternalLevelCount() { return levels; } }