// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef Debug_hpp #define Debug_hpp #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include <windows.h> #include <d3d8.h> #include <stdio.h> #include <guiddef.h> #include <assert.h> void trace(const char *format, ...); #ifndef NDEBUG #define TRACE(format, ...) trace("[0x%0.8X]%s("format")\n", this, __FUNCTION__, ##__VA_ARGS__) #else #define TRACE(...) ((void)0) #endif #ifndef NDEBUG #define ASSERT(expression) {if(!(expression)) trace("\t! Assert failed in %s(%d): "#expression"\n", __FUNCTION__, __LINE__); assert(expression);} #else #define ASSERT assert #endif #ifndef NDEBUG #define UNIMPLEMENTED() {trace("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__); ASSERT(false);} #else #define UNIMPLEMENTED() ((void)0) #endif #ifndef NDEBUG #define NOINTERFACE(iid) _NOINTERFACE(__FUNCTION__, iid) inline long _NOINTERFACE(const char *function, const IID &iid) { trace("\t! No interface {0x%0.8X, 0x%0.4X, 0x%0.4X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X} for %s\n", iid.Data1, iid.Data2, iid.Data3, iid.Data4[0], iid.Data4[1], iid.Data4[2], iid.Data4[3], iid.Data4[4], iid.Data4[5], iid.Data4[6], iid.Data4[7], function); return E_NOINTERFACE; } #else #define NOINTERFACE(iid) E_NOINTERFACE #endif #ifndef NDEBUG inline long INVALIDCALL() { trace("\t! D3DERR_INVALIDCALL\n"); return D3DERR_INVALIDCALL; } #else #define INVALIDCALL() D3DERR_INVALIDCALL #endif #ifndef NDEBUG inline long OUTOFMEMORY() { trace("\t! E_OUTOFMEMORY\n"); return E_OUTOFMEMORY; } #else #define OUTOFMEMORY() E_OUTOFMEMORY #endif #ifndef NDEBUG inline long OUTOFVIDEOMEMORY() { trace("\t! D3DERR_OUTOFVIDEOMEMORY\n"); return D3DERR_OUTOFVIDEOMEMORY; } #else #define OUTOFVIDEOMEMORY() D3DERR_OUTOFVIDEOMEMORY #endif #ifndef NDEBUG inline long NOTAVAILABLE() { trace("\t! D3DERR_NOTAVAILABLE\n"); return D3DERR_NOTAVAILABLE; } #else #define NOTAVAILABLE() D3DERR_NOTAVAILABLE #endif #ifndef NDEBUG inline long NOTFOUND() { trace("\t! D3DERR_NOTFOUND\n"); return D3DERR_NOTFOUND; } #else #define NOTFOUND() D3DERR_NOTFOUND #endif #ifndef NDEBUG inline long MOREDATA() { trace("\t! D3DERR_MOREDATA\n"); return D3DERR_MOREDATA; } #else #define MOREDATA() D3DERR_MOREDATA #endif #endif // Debug_hpp