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${LLVM_DIR}/lib/Transforms/Scalar/LoopStrengthReduce.cpp ${LLVM_DIR}/lib/Transforms/Scalar/Reassociate.cpp ${LLVM_DIR}/lib/Transforms/Scalar/Reg2Mem.cpp ${LLVM_DIR}/lib/Transforms/Scalar/SCCP.cpp ${LLVM_DIR}/lib/Transforms/Scalar/ScalarReplAggregates.cpp ${LLVM_DIR}/lib/Transforms/Scalar/SimplifyCFGPass.cpp ${LLVM_DIR}/lib/Transforms/Utils/AddrModeMatcher.cpp ${LLVM_DIR}/lib/Transforms/Utils/BasicBlockUtils.cpp ${LLVM_DIR}/lib/Transforms/Utils/BreakCriticalEdges.cpp ${LLVM_DIR}/lib/Transforms/Utils/BuildLibCalls.cpp ${LLVM_DIR}/lib/Transforms/Utils/DemoteRegToStack.cpp ${LLVM_DIR}/lib/Transforms/Utils/InstructionNamer.cpp ${LLVM_DIR}/lib/Transforms/Utils/LCSSA.cpp ${LLVM_DIR}/lib/Transforms/Utils/Local.cpp ${LLVM_DIR}/lib/Transforms/Utils/LoopSimplify.cpp ${LLVM_DIR}/lib/Transforms/Utils/LowerInvoke.cpp ${LLVM_DIR}/lib/Transforms/Utils/LowerSwitch.cpp ${LLVM_DIR}/lib/Transforms/Utils/PromoteMemoryToRegister.cpp ${LLVM_DIR}/lib/Transforms/Utils/SSAUpdater.cpp ${LLVM_DIR}/lib/Transforms/Utils/SimplifyCFG.cpp ${LLVM_DIR}/lib/Transforms/Utils/UnifyFunctionExitNodes.cpp ${LLVM_DIR}/lib/VMCore/AsmWriter.cpp ${LLVM_DIR}/lib/VMCore/Attributes.cpp ${LLVM_DIR}/lib/VMCore/BasicBlock.cpp ${LLVM_DIR}/lib/VMCore/ConstantFold.cpp ${LLVM_DIR}/lib/VMCore/Constants.cpp ${LLVM_DIR}/lib/VMCore/DebugInfoProbe.cpp ${LLVM_DIR}/lib/VMCore/DebugLoc.cpp ${LLVM_DIR}/lib/VMCore/Dominators.cpp ${LLVM_DIR}/lib/VMCore/Function.cpp ${LLVM_DIR}/lib/VMCore/Globals.cpp ${LLVM_DIR}/lib/VMCore/IRBuilder.cpp ${LLVM_DIR}/lib/VMCore/InlineAsm.cpp ${LLVM_DIR}/lib/VMCore/Instruction.cpp ${LLVM_DIR}/lib/VMCore/Instructions.cpp ${LLVM_DIR}/lib/VMCore/IntrinsicInst.cpp ${LLVM_DIR}/lib/VMCore/LLVMContext.cpp ${LLVM_DIR}/lib/VMCore/LLVMContextImpl.cpp ${LLVM_DIR}/lib/VMCore/LeakDetector.cpp ${LLVM_DIR}/lib/VMCore/Metadata.cpp ${LLVM_DIR}/lib/VMCore/Module.cpp ${LLVM_DIR}/lib/VMCore/Pass.cpp ${LLVM_DIR}/lib/VMCore/PassManager.cpp ${LLVM_DIR}/lib/VMCore/PassRegistry.cpp ${LLVM_DIR}/lib/VMCore/PrintModulePass.cpp ${LLVM_DIR}/lib/VMCore/Type.cpp ${LLVM_DIR}/lib/VMCore/Use.cpp ${LLVM_DIR}/lib/VMCore/User.cpp ${LLVM_DIR}/lib/VMCore/Value.cpp ${LLVM_DIR}/lib/VMCore/ValueSymbolTable.cpp ${LLVM_DIR}/lib/VMCore/ValueTypes.cpp ${LLVM_DIR}/lib/VMCore/Verifier.cpp ) if(WIN32) set(LLVM_INCLUDE_DIR ${LLVM_DIR}/include) elseif(LINUX) set(LLVM_INCLUDE_DIR ${LLVM_DIR}/include-linux) elseif(APPLE) set(LLVM_INCLUDE_DIR ${LLVM_DIR}/include-osx) endif() list(APPEND LLVM_INCLUDE_DIR ${LLVM_DIR}/include ${LLVM_DIR}/lib/Target/X86 ) add_library(llvm STATIC ${LLVM_LIST}) set_target_properties(llvm PROPERTIES POSITION_INDEPENDENT_CODE 1 INCLUDE_DIRECTORIES "${LLVM_INCLUDE_DIR}" COMPILE_DEFINITIONS "__STDC_CONSTANT_MACROS; __STDC_LIMIT_MACROS;" FOLDER "LLVM" ) ########################################################### # Subzero ########################################################### if(${REACTOR_BACKEND} STREQUAL "Subzero") set(SUBZERO_LIST ${SUBZERO_DIR}/src/IceAssembler.cpp ${SUBZERO_DIR}/src/IceCfg.cpp ${SUBZERO_DIR}/src/IceCfgNode.cpp ${SUBZERO_DIR}/src/IceClFlags.cpp ${SUBZERO_DIR}/src/IceELFObjectWriter.cpp ${SUBZERO_DIR}/src/IceELFSection.cpp ${SUBZERO_DIR}/src/IceFixups.cpp ${SUBZERO_DIR}/src/IceGlobalContext.cpp ${SUBZERO_DIR}/src/IceGlobalInits.cpp ${SUBZERO_DIR}/src/IceInst.cpp ${SUBZERO_DIR}/src/IceInstrumentation.cpp ${SUBZERO_DIR}/src/IceIntrinsics.cpp ${SUBZERO_DIR}/src/IceLiveness.cpp ${SUBZERO_DIR}/src/IceLoopAnalyzer.cpp ${SUBZERO_DIR}/src/IceMangling.cpp ${SUBZERO_DIR}/src/IceMemory.cpp ${SUBZERO_DIR}/src/IceOperand.cpp ${SUBZERO_DIR}/src/IceRangeSpec.cpp ${SUBZERO_DIR}/src/IceRegAlloc.cpp ${SUBZERO_DIR}/src/IceRevision.cpp ${SUBZERO_DIR}/src/IceRNG.cpp ${SUBZERO_DIR}/src/IceSwitchLowering.cpp ${SUBZERO_DIR}/src/IceTargetLowering.cpp ${SUBZERO_DIR}/src/IceThreading.cpp ${SUBZERO_DIR}/src/IceTimerTree.cpp ${SUBZERO_DIR}/src/IceTypes.cpp ${SUBZERO_DIR}/src/IceVariableSplitting.cpp ) if(ARCH STREQUAL "x86_64") list(APPEND SUBZERO_LIST ${SUBZERO_DIR}/src/IceTargetLoweringX86.cpp ${SUBZERO_DIR}/src/IceInstX8664.cpp ${SUBZERO_DIR}/src/IceTargetLoweringX8664.cpp ) set(SUBZERO_TARGET X8664) elseif(ARCH STREQUAL "x86") list(APPEND SUBZERO_LIST ${SUBZERO_DIR}/src/IceTargetLoweringX86.cpp ${SUBZERO_DIR}/src/IceInstX8632.cpp ${SUBZERO_DIR}/src/IceTargetLoweringX8632.cpp ) set(SUBZERO_TARGET X8632) elseif(ARCH STREQUAL "arm") list(APPEND SUBZERO_LIST ${SUBZERO_DIR}/src/IceAssemblerARM32.cpp ${SUBZERO_DIR}/src/IceInstARM32.cpp ${SUBZERO_DIR}/src/IceTargetLoweringARM32.cpp ) set(SUBZERO_TARGET ARM32) else() message(FATAL_ERROR "Architecture '${ARCH}' not supported by Subzero") endif() file(GLOB_RECURSE SUBZERO_DEPENDENCIES_LIST ${SUBZERO_LLVM_DIR}/*.cpp ${SUBZERO_LLVM_DIR}/*.c ${SUBZERO_LLVM_DIR}/*.h ) set(SUBZERO_REACTOR_LIST ${SOURCE_DIR}/Reactor/SubzeroReactor.cpp ${SOURCE_DIR}/Reactor/Routine.cpp ${SOURCE_DIR}/Reactor/Optimizer.cpp ${SOURCE_DIR}/Reactor/Nucleus.hpp ${SOURCE_DIR}/Reactor/Routine.hpp ) set(SUBZERO_INCLUDE_DIR ${SUBZERO_DIR}/ ${SUBZERO_LLVM_DIR}/include/ ${SUBZERO_DIR}/pnacl-llvm/include/ ) if(WIN32) list(APPEND SUBZERO_INCLUDE_DIR ${SUBZERO_LLVM_DIR}/build/Windows/include/) elseif(LINUX) list(APPEND SUBZERO_INCLUDE_DIR ${SUBZERO_LLVM_DIR}/build/Linux/include/) elseif(APPLE) list(APPEND SUBZERO_INCLUDE_DIR ${SUBZERO_LLVM_DIR}/build/MacOS/include/) endif() add_library(ReactorSubzero STATIC ${SUBZERO_LIST} ${SUBZERO_DEPENDENCIES_LIST} ${SUBZERO_REACTOR_LIST} ) set_target_properties(ReactorSubzero PROPERTIES POSITION_INDEPENDENT_CODE 1 INCLUDE_DIRECTORIES "${SUBZERO_INCLUDE_DIR}" COMPILE_DEFINITIONS "SZTARGET=${SUBZERO_TARGET}; ALLOW_DUMP=0; ALLOW_TIMERS=0; ALLOW_LLVM_CL=0; ALLOW_LLVM_IR=0; ALLOW_LLVM_IR_AS_INPUT=0; ALLOW_MINIMAL_BUILD=0; ALLOW_WASM=0; ICE_THREAD_LOCAL_HACK=0;" FOLDER "Subzero" ) if(WIN32) target_compile_definitions(ReactorSubzero PRIVATE SUBZERO_USE_MICROSOFT_ABI) endif() endif() ########################################################### # Include Directories ########################################################### set(COMMON_INCLUDE_DIR ${SOURCE_DIR} ${CMAKE_SOURCE_DIR}/include ${LLVM_INCLUDE_DIR} ) set(OPENGL_INCLUDE_DIR ${OPENGL_DIR} ${COMMON_INCLUDE_DIR} ) ########################################################### # File Lists ########################################################### file(GLOB_RECURSE SWIFTSHADER_LIST ${SOURCE_DIR}/Common/*.cpp ${SOURCE_DIR}/Common/*.h ${SOURCE_DIR}/Common/*.hpp ${SOURCE_DIR}/Renderer/*.cpp ${SOURCE_DIR}/Renderer/*.h ${SOURCE_DIR}/Renderer/*.hpp ${SOURCE_DIR}/Shader/*.cpp ${SOURCE_DIR}/Shader/*.h ${SOURCE_DIR}/Shader/*.hpp ) list(APPEND SWIFTSHADER_LIST ${SOURCE_DIR}/Main/Config.cpp ${SOURCE_DIR}/Main/Config.hpp ${SOURCE_DIR}/Main/FrameBuffer.cpp ${SOURCE_DIR}/Main/FrameBuffer.hpp ${SOURCE_DIR}/Main/SwiftConfig.cpp ${SOURCE_DIR}/Main/SwiftConfig.hpp ) list(REMOVE_ITEM SWIFTSHADER_LIST ${SOURCE_DIR}/Common/DebugAndroid.cpp ${SOURCE_DIR}/Common/DebugAndroid.hpp ${SOURCE_DIR}/Common/GrallocAndroid.cpp ${SOURCE_DIR}/Common/GrallocAndroid.hpp ) set(REACTOR_LLVM_LIST ${SOURCE_DIR}/Reactor/LLVMReactor.cpp ${SOURCE_DIR}/Reactor/Nucleus.hpp ${SOURCE_DIR}/Reactor/Routine.cpp ${SOURCE_DIR}/Reactor/Routine.hpp ${SOURCE_DIR}/Reactor/LLVMRoutine.cpp ${SOURCE_DIR}/Reactor/LLVMRoutine.hpp ${SOURCE_DIR}/Reactor/LLVMRoutineManager.cpp ${SOURCE_DIR}/Reactor/LLVMRoutineManager.hpp ) file(GLOB_RECURSE EGL_LIST ${OPENGL_DIR}/libEGL/*.cpp ${OPENGL_DIR}/libEGL/*.h ${OPENGL_DIR}/libEGL/*.hpp ${OPENGL_DIR}/common/Object.cpp ${OPENGL_DIR}/common/Object.hpp ${OPENGL_DIR}/common/debug.cpp ${OPENGL_DIR}/common/debug.h ${CMAKE_SOURCE_DIR}/include/*.h ) file(GLOB_RECURSE GL32_LIST ${OPENGL_DIR}/libGL/*.cpp ${OPENGL_DIR}/libGL/*.h ${OPENGL_DIR}/libGL/*.hpp ${OPENGL_DIR}/common/*.cpp ${OPENGL_DIR}/common/*.h ${OPENGL_DIR}/common/*.hpp ${CMAKE_SOURCE_DIR}/include/GL/*.h ) file(GLOB_RECURSE GLES2_LIST ${OPENGL_DIR}/libGLESv2/*.cpp ${OPENGL_DIR}/libGLESv2/*.h ${OPENGL_DIR}/libGLESv2/*.hpp ${OPENGL_DIR}/common/*.cpp ${OPENGL_DIR}/common/*.h ${OPENGL_DIR}/common/*.hpp ${CMAKE_SOURCE_DIR}/include/KHR/*.h ${CMAKE_SOURCE_DIR}/include/GLES2/*.h ${CMAKE_SOURCE_DIR}/include/GLES3/*.h ) file(GLOB_RECURSE GLES_CM_LIST ${OPENGL_DIR}/libGLES_CM/*.cpp ${OPENGL_DIR}/libGLES_CM/*.h ${OPENGL_DIR}/libGLES_CM/*.hpp ${OPENGL_DIR}/common/*.cpp ${OPENGL_DIR}/common/*.h ${OPENGL_DIR}/common/*.hpp ${CMAKE_SOURCE_DIR}/include/KHR/*.h ${CMAKE_SOURCE_DIR}/include/GLES/*.h ) file(GLOB_RECURSE OPENGL_COMPILER_LIST ${OPENGL_COMPILER_DIR}/*.cpp ${OPENGL_COMPILER_DIR}/*.h ${OPENGL_COMPILER_DIR}/*.hpp ) file(GLOB_RECURSE OPENGL_COMPILER_OS_SPECIFIC_LIST ${OPENGL_COMPILER_DIR}/ossource*.cpp ${OPENGL_COMPILER_DIR}/ossource*.h ${OPENGL_COMPILER_DIR}/ossource*.hpp ) list(REMOVE_ITEM OPENGL_COMPILER_LIST ${OPENGL_COMPILER_OS_SPECIFIC_LIST}) ########################################################### # Append OS specific files to lists ########################################################### if(WIN32) list(APPEND SWIFTSHADER_LIST ${SOURCE_DIR}/Main/FrameBufferDD.cpp ${SOURCE_DIR}/Main/FrameBufferDD.hpp ${SOURCE_DIR}/Main/FrameBufferGDI.cpp ${SOURCE_DIR}/Main/FrameBufferGDI.hpp ${SOURCE_DIR}/Main/FrameBufferWin.cpp ${SOURCE_DIR}/Main/FrameBufferWin.hpp ) list(APPEND OPENGL_COMPILER_LIST ${OPENGL_COMPILER_DIR}/ossource_win.cpp) list(APPEND EGL_LIST ${OPENGL_DIR}/libEGL/libEGL.rc) list(APPEND GL32_LIST ${OPENGL_DIR}/libGL/libGL.rc) list(APPEND GLES2_LIST ${OPENGL_DIR}/libGLESv2/libGLESv2.rc) list(APPEND GLES_CM_LIST ${OPENGL_DIR}/libGLES_CM/libGLES_CM.rc) elseif(LINUX) list(APPEND SWIFTSHADER_LIST ${SOURCE_DIR}/Main/FrameBufferX11.cpp ${SOURCE_DIR}/Main/FrameBufferX11.hpp ${SOURCE_DIR}/Common/SharedLibrary.hpp ${SOURCE_DIR}/Main/libX11.cpp ${SOURCE_DIR}/Main/libX11.hpp ) list(APPEND EGL_LIST ${SOURCE_DIR}/Common/SharedLibrary.hpp ${SOURCE_DIR}/Main/libX11.cpp ${SOURCE_DIR}/Main/libX11.hpp ) list(APPEND OPENGL_COMPILER_LIST ${OPENGL_COMPILER_DIR}/ossource_posix.cpp ) elseif(APPLE) list(APPEND SWIFTSHADER_LIST ${SOURCE_DIR}/Main/FrameBufferOSX.mm ${SOURCE_DIR}/Main/FrameBufferOSX.hpp ) list(APPEND EGL_LIST ${OPENGL_DIR}/libEGL/OSXUtils.mm ${OPENGL_DIR}/libEGL/OSXUtils.hpp ) list(APPEND OPENGL_COMPILER_LIST ${OPENGL_COMPILER_DIR}/ossource_posix.cpp ) endif() if(WIN32) set(OS_LIBS odbc32 odbccp32 WS2_32 dxguid) elseif(LINUX) set(OS_LIBS dl pthread) elseif(APPLE) find_library(COCOA_FRAMEWORK Cocoa) find_library(QUARTZ_FRAMEWORK Quartz) find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation) find_library(IOSURFACE_FRAMEWORK IOSurface) set(OS_LIBS "${COCOA_FRAMEWORK}" "${QUARTZ_FRAMEWORK}" "${CORE_FOUNDATION_FRAMEWORK}" "${IOSURFACE_FRAMEWORK}") endif() ########################################################### # SwiftShader Targets ########################################################### add_library(SwiftShader STATIC ${SWIFTSHADER_LIST}) set_target_properties(SwiftShader PROPERTIES INCLUDE_DIRECTORIES "${COMMON_INCLUDE_DIR}" POSITION_INDEPENDENT_CODE 1 FOLDER "Core" COMPILE_DEFINITIONS "NO_SANITIZE_FUNCTION=;" ) target_link_libraries(SwiftShader ${OS_LIBS}) add_library(ReactorLLVM STATIC ${REACTOR_LLVM_LIST}) set_target_properties(ReactorLLVM PROPERTIES INCLUDE_DIRECTORIES "${COMMON_INCLUDE_DIR}" POSITION_INDEPENDENT_CODE 1 FOLDER "Core" ) target_link_libraries(ReactorLLVM llvm ${OS_LIBS}) if(${REACTOR_BACKEND} STREQUAL "LLVM") set(Reactor ReactorLLVM) elseif(${REACTOR_BACKEND} STREQUAL "Subzero") set(Reactor ReactorSubzero) else() message(FATAL_ERROR "REACTOR_BACKEND must be 'LLVM' or 'Subzero'") endif() add_library(GLCompiler STATIC ${OPENGL_COMPILER_LIST}) set_target_properties(GLCompiler PROPERTIES INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}" POSITION_INDEPENDENT_CODE 1 FOLDER "OpenGL" ) target_link_libraries(GLCompiler ${OS_LIBS}) if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(LIB_PREFIX "lib64") else() set(LIB_PREFIX "lib") endif() if(BUILD_EGL) add_library(libEGL SHARED ${EGL_LIST}) set_target_properties(libEGL PROPERTIES INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}" FOLDER "OpenGL" COMPILE_DEFINITIONS "EGL_EGLEXT_PROTOTYPES; EGLAPI=; NO_SANITIZE_FUNCTION=;" PREFIX "" ) set_target_export_map(libEGL ${SOURCE_DIR}/OpenGL/libEGL) target_link_libraries(libEGL ${OS_LIBS}) add_custom_command( TARGET libEGL POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libEGL>/translator COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libEGL> $<TARGET_FILE_DIR:libEGL>/translator/${LIB_PREFIX}EGL_translator${CMAKE_SHARED_LIBRARY_SUFFIX} COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_SOURCE_DIR}/out/${CMAKE_SYSTEM_NAME}/ COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libEGL> ${CMAKE_SOURCE_DIR}/out/${CMAKE_SYSTEM_NAME}/ ) endif() if(BUILD_GL32) add_library(libGL SHARED ${GL32_LIST}) set_target_properties(libGL PROPERTIES INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}" FOLDER "OpenGL" COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES" PREFIX "" ) set_target_export_map(libGL ${SOURCE_DIR}/OpenGL/libGL) target_link_libraries(libGL SwiftShader ${Reactor} GLCompiler ${OS_LIBS}) endif() if(BUILD_GLESv2) add_library(libGLESv2 SHARED ${GLES2_LIST}) set_target_properties(libGLESv2 PROPERTIES INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}" FOLDER "OpenGL" COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES; GL_API=; GL_APICALL=; NO_SANITIZE_FUNCTION=;" PREFIX "" ) set_target_export_map(libGLESv2 ${SOURCE_DIR}/OpenGL/libGLESv2) target_link_libraries(libGLESv2 SwiftShader ${Reactor} GLCompiler ${OS_LIBS}) add_custom_command( TARGET libGLESv2 POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libGLESv2>/translator COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> $<TARGET_FILE_DIR:libGLESv2>/translator/${LIB_PREFIX}GLES_V2_translator${CMAKE_SHARED_LIBRARY_SUFFIX} COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_SOURCE_DIR}/out/${CMAKE_SYSTEM_NAME}/ COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_SOURCE_DIR}/out/${CMAKE_SYSTEM_NAME}/ ) endif() if(BUILD_GLES_CM) add_library(libGLES_CM SHARED ${GLES_CM_LIST}) set_target_properties(libGLES_CM PROPERTIES INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}" FOLDER "OpenGL" COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES; EGLAPI=; GL_API=; GL_APICALL=;" PREFIX "" ) set_target_export_map(libGLES_CM ${SOURCE_DIR}/OpenGL/libGLES_CM) target_link_libraries(libGLES_CM SwiftShader ${Reactor} GLCompiler ${OS_LIBS}) add_custom_command( TARGET libGLES_CM POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libGLES_CM>/translator COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLES_CM> $<TARGET_FILE_DIR:libGLES_CM>/translator/${LIB_PREFIX}GLES_CM_translator${CMAKE_SHARED_LIBRARY_SUFFIX} ) endif() ########################################################### # Sample programs ########################################################### if(BUILD_SAMPLES) if(WIN32) add_executable(OGLES2HelloAPI ${HELLO2_DIR}/OGLES2HelloAPI_Windows.cpp) set_target_properties(OGLES2HelloAPI PROPERTIES INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/include" COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES" FOLDER "Samples" ) target_link_libraries(OGLES2HelloAPI libEGL libGLESv2) set_property(TARGET OGLES2HelloAPI APPEND_STRING PROPERTY LINK_FLAGS "/SUBSYSTEM:WINDOWS") set(CMAKE_DEFAULT_STARTUP_PROJECT OGLES2HelloAPI) elseif(LINUX) add_executable(OGLES2HelloAPI ${HELLO2_DIR}/OGLES2HelloAPI_LinuxX11.cpp) set_target_properties(OGLES2HelloAPI PROPERTIES INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/include" COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES" ) target_link_libraries(OGLES2HelloAPI dl X11 libEGL libGLESv2) # Explicitly link our "lib*" targets, not the platform provided "EGL" and "GLESv2" elseif(APPLE) add_executable(OGLES2HelloAPI MACOSX_BUNDLE ${HELLO2_DIR}/OGLES2HelloAPI_OSX.mm ${HELLO2_DIR}/Build/OSX/en.lproj/MainMenu.xib ) set_target_properties(OGLES2HelloAPI PROPERTIES INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/include" COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES" MACOSX_BUNDLE_INFO_PLIST "${HELLO2_DIR}/Build/OSX/Info.plist" ) target_link_libraries(OGLES2HelloAPI libEGL libGLESv2 ${OS_LIBS}) set_source_files_properties(${HELLO2_DIR}/Build/OSX/en.lproj/MainMenu.xib PROPERTIES MACOSX_PACKAGE_LOCATION "Resources" ) endif() endif() if(BUILD_TESTS AND ${REACTOR_BACKEND} STREQUAL "Subzero") set(SUBZERO_TEST_LIST ${SOURCE_DIR}/Reactor/Main.cpp ${CMAKE_SOURCE_DIR}/third_party/googletest/googletest/src/gtest-all.cc ) set(SUBZERO_TEST_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/third_party/googletest/googletest/include ${CMAKE_SOURCE_DIR}/third_party/googletest/googletest/ ) add_executable(SubzeroTest ${SUBZERO_TEST_LIST}) set_target_properties(SubzeroTest PROPERTIES INCLUDE_DIRECTORIES "${SUBZERO_TEST_INCLUDE_DIR}" FOLDER "Tests" ) if(WIN32) target_link_libraries(SubzeroTest ReactorSubzero) else() target_link_libraries(SubzeroTest ReactorSubzero pthread dl) endif() endif()