/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #include "Test.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrColor.h" #include "GrGeometryProcessor.h" #include "GrGpuCommandBuffer.h" #include "GrOpFlushState.h" #include "GrRenderTargetContext.h" #include "GrRenderTargetContextPriv.h" #include "GrResourceProvider.h" #include "SkMakeUnique.h" #include "glsl/GrGLSLVertexGeoBuilder.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLVarying.h" /** * This is a GPU-backend specific test for dynamic pipeline state. It draws boxes using dynamic * scissor rectangles then reads back the result to verify a successful test. */ using ScissorState = GrPipeline::ScissorState; static constexpr int kScreenSize = 6; static constexpr int kNumMeshes = 4; static constexpr int kScreenSplitX = kScreenSize/2; static constexpr int kScreenSplitY = kScreenSize/2; static const GrPipeline::DynamicState kDynamicStates[kNumMeshes] = { {SkIRect::MakeLTRB(0, 0, kScreenSplitX, kScreenSplitY)}, {SkIRect::MakeLTRB(0, kScreenSplitY, kScreenSplitX, kScreenSize)}, {SkIRect::MakeLTRB(kScreenSplitX, 0, kScreenSize, kScreenSplitY)}, {SkIRect::MakeLTRB(kScreenSplitX, kScreenSplitY, kScreenSize, kScreenSize)}, }; static const GrColor kMeshColors[kNumMeshes] { GrColorPackRGBA(255, 0, 0, 255), GrColorPackRGBA(0, 255, 0, 255), GrColorPackRGBA(0, 0, 255, 255), GrColorPackRGBA(0, 0, 0, 255) }; struct Vertex { float fX; float fY; GrColor fColor; }; class GrPipelineDynamicStateTestProcessor : public GrGeometryProcessor { public: GrPipelineDynamicStateTestProcessor() : INHERITED(kGrPipelineDynamicStateTestProcessor_ClassID) , fVertex(this->addVertexAttrib("vertex", kHalf2_GrVertexAttribType)) , fColor(this->addVertexAttrib("color", kUByte4_norm_GrVertexAttribType)) {} const char* name() const override { return "GrPipelineDynamicStateTest Processor"; } void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {} GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final; protected: const Attribute& fVertex; const Attribute& fColor; friend class GLSLPipelineDynamicStateTestProcessor; typedef GrGeometryProcessor INHERITED; }; class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor { void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&, FPCoordTransformIter&& transformIter) final {} void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final { const GrPipelineDynamicStateTestProcessor& mp = args.fGP.cast<GrPipelineDynamicStateTestProcessor>(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; varyingHandler->emitAttributes(mp); varyingHandler->addPassThroughAttribute(&mp.fColor, args.fOutputColor); GrGLSLVertexBuilder* v = args.fVertBuilder; v->codeAppendf("float2 vertex = %s;", mp.fVertex.fName); gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex"); GrGLSLPPFragmentBuilder* f = args.fFragBuilder; f->codeAppendf("%s = half4(1);", args.fOutputCoverage); } }; GrGLSLPrimitiveProcessor* GrPipelineDynamicStateTestProcessor::createGLSLInstance(const GrShaderCaps&) const { return new GLSLPipelineDynamicStateTestProcessor; } class GrPipelineDynamicStateTestOp : public GrDrawOp { public: DEFINE_OP_CLASS_ID GrPipelineDynamicStateTestOp(ScissorState scissorState, sk_sp<const GrBuffer> vbuff) : INHERITED(ClassID()) , fScissorState(scissorState) , fVertexBuffer(std::move(vbuff)) { this->setBounds(SkRect::MakeIWH(kScreenSize, kScreenSize), HasAABloat::kNo, IsZeroArea::kNo); } private: const char* name() const override { return "GrPipelineDynamicStateTestOp"; } FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; } RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*, GrPixelConfigIsClamped) override { return RequiresDstTexture::kNo; } bool onCombineIfPossible(GrOp* other, const GrCaps& caps) override { return false; } void onPrepare(GrOpFlushState*) override {} void onExecute(GrOpFlushState* state) override { GrRenderTargetProxy* proxy = state->drawOpArgs().fProxy; GrPipeline pipeline(proxy, fScissorState, SkBlendMode::kSrc); SkSTArray<kNumMeshes, GrMesh> meshes; for (int i = 0; i < kNumMeshes; ++i) { GrMesh& mesh = meshes.emplace_back(GrPrimitiveType::kTriangleStrip); mesh.setNonIndexedNonInstanced(4); mesh.setVertexData(fVertexBuffer.get(), 4 * i); } state->rtCommandBuffer()->draw(pipeline, GrPipelineDynamicStateTestProcessor(), meshes.begin(), kDynamicStates, 4, SkRect::MakeIWH(kScreenSize, kScreenSize)); } ScissorState fScissorState; const sk_sp<const GrBuffer> fVertexBuffer; typedef GrDrawOp INHERITED; }; DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrPipelineDynamicStateTest, reporter, ctxInfo) { GrContext* const context = ctxInfo.grContext(); GrResourceProvider* rp = context->contextPriv().resourceProvider(); sk_sp<GrRenderTargetContext> rtc( context->makeDeferredRenderTargetContext(SkBackingFit::kExact, kScreenSize, kScreenSize, kRGBA_8888_GrPixelConfig, nullptr)); if (!rtc) { ERRORF(reporter, "could not create render target context."); return; } constexpr float d = (float) kScreenSize; Vertex vdata[kNumMeshes * 4] = { {0, 0, kMeshColors[0]}, {0, d, kMeshColors[0]}, {d, 0, kMeshColors[0]}, {d, d, kMeshColors[0]}, {0, 0, kMeshColors[1]}, {0, d, kMeshColors[1]}, {d, 0, kMeshColors[1]}, {d, d, kMeshColors[1]}, {0, 0, kMeshColors[2]}, {0, d, kMeshColors[2]}, {d, 0, kMeshColors[2]}, {d, d, kMeshColors[2]}, {0, 0, kMeshColors[3]}, {0, d, kMeshColors[3]}, {d, 0, kMeshColors[3]}, {d, d, kMeshColors[3]} }; sk_sp<const GrBuffer> vbuff(rp->createBuffer(sizeof(vdata), kVertex_GrBufferType, kDynamic_GrAccessPattern, GrResourceProvider::kNoPendingIO_Flag | GrResourceProvider::kRequireGpuMemory_Flag, vdata)); if (!vbuff) { ERRORF(reporter, "vbuff is null."); return; } uint32_t resultPx[kScreenSize * kScreenSize]; for (ScissorState scissorState : {ScissorState::kEnabled, ScissorState::kDisabled}) { rtc->clear(nullptr, 0xbaaaaaad, GrRenderTargetContext::CanClearFullscreen::kYes); rtc->priv().testingOnly_addDrawOp( skstd::make_unique<GrPipelineDynamicStateTestOp>(scissorState, vbuff)); rtc->readPixels(SkImageInfo::Make(kScreenSize, kScreenSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType), resultPx, 4 * kScreenSize, 0, 0, 0); for (int y = 0; y < kScreenSize; ++y) { for (int x = 0; x < kScreenSize; ++x) { int expectedColorIdx; if (ScissorState::kEnabled == scissorState) { expectedColorIdx = (x < kScreenSplitX ? 0 : 2) + (y < kScreenSplitY ? 0 : 1); } else { expectedColorIdx = kNumMeshes - 1; } uint32_t expected = kMeshColors[expectedColorIdx]; uint32_t actual = resultPx[y * kScreenSize + x]; if (expected != actual) { ERRORF(reporter, "[scissor=%s] pixel (%i,%i): got 0x%x expected 0x%x", ScissorState::kEnabled == scissorState ? "enabled" : "disabled", x, y, actual, expected); return; } } } } } #endif