/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPDFShader_DEFINED #define SkPDFShader_DEFINED #include "SkBitmapKey.h" #include "SkPDFTypes.h" #include "SkShader.h" class SkPDFCanon; class SkPDFDocument; class SkMatrix; struct SkIRect; /** Make a PDF shader for the passed SkShader. If the SkShader is invalid in * some way, returns nullptr. * * In PDF parlance, this is a pattern, used in place of a color when the * pattern color space is selected. * * May cache the shader in the document for later re-use. If this function is * called again with an equivalent shader, a new reference to the cached pdf * shader may be returned. * * @param doc The parent document, must be non-null. * @param shader The SkShader to emulate. * @param ctm The current transform matrix. (PDF shaders are absolutely * positioned, relative to where the page is drawn.) * @param surfceBBox The bounding box of the drawing surface (with matrix * already applied). * @param paintColor Color+Alpha of the paint. Color is usually ignored, * unless it is a alpha shader. */ sk_sp<SkPDFObject> SkPDFMakeShader(SkPDFDocument* doc, SkShader* shader, const SkMatrix& ctm, const SkIRect& surfaceBBox, SkColor paintColor); SK_BEGIN_REQUIRE_DENSE struct SkPDFImageShaderKey { SkMatrix fCanvasTransform; SkMatrix fShaderTransform; SkIRect fBBox; SkBitmapKey fBitmapKey; SkShader::TileMode fImageTileModes[2]; SkColor fPaintColor; }; SK_END_REQUIRE_DENSE inline bool operator==(const SkPDFImageShaderKey& a, const SkPDFImageShaderKey& b) { SkASSERT(a.fBitmapKey.fID != 0); SkASSERT(b.fBitmapKey.fID != 0); return a.fCanvasTransform == b.fCanvasTransform && a.fShaderTransform == b.fShaderTransform && a.fBBox == b.fBBox && a.fBitmapKey == b.fBitmapKey && a.fImageTileModes[0] == b.fImageTileModes[0] && a.fImageTileModes[1] == b.fImageTileModes[1] && a.fPaintColor == b.fPaintColor; } #endif