/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkJumper_DEFINED #define SkJumper_DEFINED #include <stddef.h> #include <stdint.h> // This file contains definitions shared by SkJumper.cpp (compiled normally as part of Skia) // and SkJumper_stages.cpp (compiled into Skia _and_ offline into SkJumper_generated.h). // Keep it simple! // Externally facing functions (start_pipeline) are called a little specially on Windows. #if defined(JUMPER_IS_OFFLINE) && defined(WIN) && defined(__x86_64__) #define MAYBE_MSABI __attribute__((ms_abi)) // Use MS' ABI, not System V. #elif defined(JUMPER_IS_OFFLINE) && defined(WIN) && defined(__i386__) #define MAYBE_MSABI __attribute__((force_align_arg_pointer)) // Re-align stack 4 -> 16 bytes. #else #define MAYBE_MSABI #endif // Any custom ABI to use for all non-externally-facing stage functions. #if defined(__ARM_NEON) && defined(__arm__) // This lets us pass vectors more efficiently on 32-bit ARM. #define ABI __attribute__((pcs("aapcs-vfp"))) #else #define ABI #endif // On ARM we expect that you're using Clang if you want SkJumper to be fast. // If you are, the baseline float stages will use NEON, and lowp stages will // also be available. (If somehow you're building for ARM not using Clang, // you'll get scalar baseline stages and no lowp support.) #if defined(__clang__) && defined(__ARM_NEON) #define JUMPER_HAS_NEON_LOWP #endif static const int SkJumper_kMaxStride = 16; struct SkJumper_MemoryCtx { void* pixels; int stride; }; struct SkJumper_GatherCtx { const void* pixels; int stride; float width; float height; }; // State shared by save_xy, accumulate, and bilinear_* / bicubic_*. struct SkJumper_SamplerCtx { float x[SkJumper_kMaxStride]; float y[SkJumper_kMaxStride]; float fx[SkJumper_kMaxStride]; float fy[SkJumper_kMaxStride]; float scalex[SkJumper_kMaxStride]; float scaley[SkJumper_kMaxStride]; }; struct SkJumper_TileCtx { float scale; float invScale; // cache of 1/scale }; struct SkJumper_CallbackCtx { MAYBE_MSABI void (*fn)(SkJumper_CallbackCtx* self, int active_pixels/*<= SkJumper_kMaxStride*/); // When called, fn() will have our active pixels available in rgba. // When fn() returns, the pipeline will read back those active pixels from read_from. float rgba[4*SkJumper_kMaxStride]; float* read_from = rgba; }; struct SkJumper_LoadTablesCtx { const void* src; const float *r, *g, *b; }; struct SkJumper_TableCtx { const float* table; int size; }; // This should line up with the memory layout of SkColorSpaceTransferFn. struct SkJumper_ParametricTransferFunction { float G, A,B,C,D,E,F; }; struct SkJumper_GradientCtx { size_t stopCount; float* fs[4]; float* bs[4]; float* ts; }; struct SkJumper_2PtConicalCtx { uint32_t fMask[SkJumper_kMaxStride]; float fP0, fP1; }; struct SkJumper_UniformColorCtx { float r,g,b,a; uint16_t rgba[4]; // [0,255] in a 16-bit lane. }; struct SkJumper_ColorLookupTableCtx { const float* table; int limits[4]; }; #endif//SkJumper_DEFINED