/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLDefines_DEFINED #define GrGLDefines_DEFINED /* Profiles */ #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 // The following constants consist of the intersection of GL constants // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 /* Boolean */ #define GR_GL_FALSE 0 #define GR_GL_TRUE 1 /* BeginMode */ #define GR_GL_POINTS 0x0000 #define GR_GL_LINES 0x0001 #define GR_GL_LINE_LOOP 0x0002 #define GR_GL_LINE_STRIP 0x0003 #define GR_GL_TRIANGLES 0x0004 #define GR_GL_TRIANGLE_STRIP 0x0005 #define GR_GL_TRIANGLE_FAN 0x0006 /* AlphaFunction (not supported in ES20) */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* Basic OpenGL blend equations */ #define GR_GL_FUNC_ADD 0x8006 #define GR_GL_FUNC_SUBTRACT 0x800A #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B /* GL_KHR_blend_equation_advanced */ #define GR_GL_SCREEN 0x9295 #define GR_GL_OVERLAY 0x9296 #define GR_GL_DARKEN 0x9297 #define GR_GL_LIGHTEN 0x9298 #define GR_GL_COLORDODGE 0x9299 #define GR_GL_COLORBURN 0x929A #define GR_GL_HARDLIGHT 0x929B #define GR_GL_SOFTLIGHT 0x929C #define GR_GL_DIFFERENCE 0x929E #define GR_GL_EXCLUSION 0x92A0 #define GR_GL_MULTIPLY 0x9294 #define GR_GL_HSL_HUE 0x92AD #define GR_GL_HSL_SATURATION 0x92AE #define GR_GL_HSL_COLOR 0x92AF #define GR_GL_HSL_LUMINOSITY 0x92B0 /* BlendingFactorDest */ #define GR_GL_ZERO 0 #define GR_GL_ONE 1 #define GR_GL_SRC_COLOR 0x0300 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 #define GR_GL_SRC_ALPHA 0x0302 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GR_GL_DST_ALPHA 0x0304 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GR_GL_DST_COLOR 0x0306 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* ExtendedBlendFactors */ #define GR_GL_SRC1_COLOR 0x88F9 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA /* GL_SRC1_ALPHA */ #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB /* Separate Blend Functions */ #define GR_GL_BLEND_DST_RGB 0x80C8 #define GR_GL_BLEND_SRC_RGB 0x80C9 #define GR_GL_BLEND_DST_ALPHA 0x80CA #define GR_GL_BLEND_SRC_ALPHA 0x80CB #define GR_GL_CONSTANT_COLOR 0x8001 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GR_GL_CONSTANT_ALPHA 0x8003 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GR_GL_BLEND_COLOR 0x8005 /* Buffer Objects */ #define GR_GL_ARRAY_BUFFER 0x8892 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GR_GL_TEXTURE_BUFFER 0x8C2A #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GR_GL_PIXEL_PACK_BUFFER 0x88EB #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED #define GR_GL_STREAM_DRAW 0x88E0 #define GR_GL_STREAM_READ 0x88E1 #define GR_GL_STATIC_DRAW 0x88E4 #define GR_GL_STATIC_READ 0x88E5 #define GR_GL_DYNAMIC_DRAW 0x88E8 #define GR_GL_DYNAMIC_READ 0x88E9 #define GR_GL_BUFFER_SIZE 0x8764 #define GR_GL_BUFFER_USAGE 0x8765 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 /* CullFaceMode */ #define GR_GL_FRONT 0x0404 #define GR_GL_BACK 0x0405 #define GR_GL_FRONT_AND_BACK 0x0408 /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* EnableCap */ #define GR_GL_TEXTURE_2D 0x0DE1 #define GR_GL_CULL_FACE 0x0B44 #define GR_GL_BLEND 0x0BE2 #define GR_GL_DITHER 0x0BD0 #define GR_GL_STENCIL_TEST 0x0B90 #define GR_GL_DEPTH_TEST 0x0B71 #define GR_GL_SCISSOR_TEST 0x0C11 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GR_GL_SAMPLE_COVERAGE 0x80A0 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 #define GR_GL_POLYGON_SMOOTH 0x0B41 #define GR_GL_POLYGON_STIPPLE 0x0B42 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 #define GR_GL_COLOR_TABLE 0x80D0 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GR_GL_LINE_STIPPLE 0x0B24 #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64 #define GR_GL_SAMPLE_SHADING 0x8C36 /* ErrorCode */ #define GR_GL_NO_ERROR 0 #define GR_GL_INVALID_ENUM 0x0500 #define GR_GL_INVALID_VALUE 0x0501 #define GR_GL_INVALID_OPERATION 0x0502 #define GR_GL_OUT_OF_MEMORY 0x0505 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? /* FrontFaceDirection */ #define GR_GL_CW 0x0900 #define GR_GL_CCW 0x0901 /* GetPName */ #define GR_GL_LINE_WIDTH 0x0B21 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GR_GL_CULL_FACE_MODE 0x0B45 #define GR_GL_FRONT_FACE 0x0B46 #define GR_GL_DEPTH_RANGE 0x0B70 #define GR_GL_DEPTH_WRITEMASK 0x0B72 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 #define GR_GL_DEPTH_FUNC 0x0B74 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 #define GR_GL_STENCIL_FUNC 0x0B92 #define GR_GL_STENCIL_FAIL 0x0B94 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GR_GL_STENCIL_REF 0x0B97 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 #define GR_GL_STENCIL_WRITEMASK 0x0B98 #define GR_GL_STENCIL_BACK_FUNC 0x8800 #define GR_GL_STENCIL_BACK_FAIL 0x8801 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GR_GL_STENCIL_BACK_REF 0x8CA3 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GR_GL_VIEWPORT 0x0BA2 #define GR_GL_SCISSOR_BOX 0x0C10 /* GL_SCISSOR_TEST */ #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 #define GR_GL_COLOR_WRITEMASK 0x0C23 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 #define GR_GL_UNPACK_FLIP_Y 0x9240 #define GR_GL_PACK_ALIGNMENT 0x0D05 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 #define GR_GL_TEXTURE_MIN_LOD 0x813A #define GR_GL_TEXTURE_MAX_LOD 0x813B #define GR_GL_TEXTURE_BASE_LEVEL 0x813C #define GR_GL_TEXTURE_MAX_LEVEL 0x813D #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A #define GR_GL_SUBPIXEL_BITS 0x0D50 #define GR_GL_RED_BITS 0x0D52 #define GR_GL_GREEN_BITS 0x0D53 #define GR_GL_BLUE_BITS 0x0D54 #define GR_GL_ALPHA_BITS 0x0D55 #define GR_GL_DEPTH_BITS 0x0D56 #define GR_GL_STENCIL_BITS 0x0D57 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 /* GL_POLYGON_OFFSET_FILL */ #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 #define GR_GL_TEXTURE_BINDING_2D 0x8069 #define GR_GL_SAMPLE_BUFFERS 0x80A8 #define GR_GL_SAMPLES 0x80A9 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 #define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GR_GL_MAX_IMAGE_UNITS 0x8F38 #define GR_GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GR_GL_MAX_IMAGE_SAMPLES 0x906D #define GR_GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GR_GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GR_GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GR_GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 /* Compressed Texture Formats */ #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 #define GR_GL_COMPRESSED_R11_EAC 0x9270 #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GR_GL_COMPRESSED_RG11_EAC 0x9272 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 #define GR_GL_COMPRESSED_SRGB8 0x9275 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 #define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE #define GR_GL_COMPRESSED_3DC_X 0x87F9 #define GR_GL_COMPRESSED_3DC_XY 0x87FA #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD /* HintMode */ #define GR_GL_DONT_CARE 0x1100 #define GR_GL_FASTEST 0x1101 #define GR_GL_NICEST 0x1102 /* HintTarget */ #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 /* DataType */ #define GR_GL_BYTE 0x1400 #define GR_GL_UNSIGNED_BYTE 0x1401 #define GR_GL_SHORT 0x1402 #define GR_GL_UNSIGNED_SHORT 0x1403 #define GR_GL_INT 0x1404 #define GR_GL_UNSIGNED_INT 0x1405 #define GR_GL_FLOAT 0x1406 #define GR_GL_HALF_FLOAT 0x140B #define GR_GL_FIXED 0x140C #define GR_GL_HALF_FLOAT_OES 0x8D61 /* Lighting */ #define GR_GL_LIGHTING 0x0B50 #define GR_GL_LIGHT0 0x4000 #define GR_GL_LIGHT1 0x4001 #define GR_GL_LIGHT2 0x4002 #define GR_GL_LIGHT3 0x4003 #define GR_GL_LIGHT4 0x4004 #define GR_GL_LIGHT5 0x4005 #define GR_GL_LIGHT6 0x4006 #define GR_GL_LIGHT7 0x4007 #define GR_GL_SPOT_EXPONENT 0x1205 #define GR_GL_SPOT_CUTOFF 0x1206 #define GR_GL_CONSTANT_ATTENUATION 0x1207 #define GR_GL_LINEAR_ATTENUATION 0x1208 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 #define GR_GL_AMBIENT 0x1200 #define GR_GL_DIFFUSE 0x1201 #define GR_GL_SPECULAR 0x1202 #define GR_GL_SHININESS 0x1601 #define GR_GL_EMISSION 0x1600 #define GR_GL_POSITION 0x1203 #define GR_GL_SPOT_DIRECTION 0x1204 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 #define GR_GL_COLOR_INDEXES 0x1603 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GR_GL_FRONT_AND_BACK 0x0408 #define GR_GL_SHADE_MODEL 0x0B54 #define GR_GL_FLAT 0x1D00 #define GR_GL_SMOOTH 0x1D01 #define GR_GL_COLOR_MATERIAL 0x0B57 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GR_GL_NORMALIZE 0x0BA1 /* Matrix Mode */ #define GR_GL_MATRIX_MODE 0x0BA0 #define GR_GL_MODELVIEW 0x1700 #define GR_GL_PROJECTION 0x1701 #define GR_GL_TEXTURE 0x1702 /* multisample */ #define GR_GL_MULTISAMPLE 0x809D #define GR_GL_SAMPLE_POSITION 0x8E50 /* Points */ #define GR_GL_POINT_SMOOTH 0x0B10 #define GR_GL_POINT_SIZE 0x0B11 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 #define GR_GL_POINT_SIZE_RANGE 0x0B12 /* Lines */ #define GR_GL_LINE_SMOOTH 0x0B20 #define GR_GL_LINE_STIPPLE 0x0B24 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 #define GR_GL_LINE_WIDTH 0x0B21 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 /* PolygonMode */ #define GR_GL_POINT 0x1B00 #define GR_GL_LINE 0x1B01 #define GR_GL_FILL 0x1B02 /* Unsized formats */ #define GR_GL_STENCIL_INDEX 0x1901 #define GR_GL_DEPTH_COMPONENT 0x1902 #define GR_GL_DEPTH_STENCIL 0x84F9 #define GR_GL_RED 0x1903 #define GR_GL_RED_INTEGER 0x8D94 #define GR_GL_GREEN 0x1904 #define GR_GL_BLUE 0x1905 #define GR_GL_ALPHA 0x1906 #define GR_GL_LUMINANCE 0x1909 #define GR_GL_LUMINANCE_ALPHA 0x190A #define GR_GL_RG_INTEGER 0x8228 #define GR_GL_RGB 0x1907 #define GR_GL_RGB_INTEGER 0x8D98 #define GR_GL_SRGB 0x8C40 #define GR_GL_RGBA 0x1908 #define GR_GL_RG 0x8227 #define GR_GL_SRGB_ALPHA 0x8C42 #define GR_GL_RGBA_INTEGER 0x8D99 #define GR_GL_BGRA 0x80E1 /* Stencil index sized formats */ #define GR_GL_STENCIL_INDEX4 0x8D47 #define GR_GL_STENCIL_INDEX8 0x8D48 #define GR_GL_STENCIL_INDEX16 0x8D49 /* Depth component sized formats */ #define GR_GL_DEPTH_COMPONENT16 0x81A5 /* Depth stencil sized formats */ #define GR_GL_DEPTH24_STENCIL8 0x88F0 /* Red sized formats */ #define GR_GL_R8 0x8229 #define GR_GL_R16 0x822A #define GR_GL_R16F 0x822D #define GR_GL_R32F 0x822E /* Red integer sized formats */ #define GR_GL_R8I 0x8231 #define GR_GL_R8UI 0x8232 #define GR_GL_R16I 0x8233 #define GR_GL_R16UI 0x8234 #define GR_GL_R32I 0x8235 #define GR_GL_R32UI 0x8236 /* Luminance sized formats */ #define GR_GL_LUMINANCE8 0x8040 /* Alpha sized formats */ #define GR_GL_ALPHA8 0x803C #define GR_GL_ALPHA16 0x803E #define GR_GL_ALPHA16F 0x881C #define GR_GL_ALPHA32F 0x8816 /* Alpha integer sized formats */ #define GR_GL_ALPHA8I 0x8D90 #define GR_GL_ALPHA8UI 0x8D7E #define GR_GL_ALPHA16I 0x8D8A #define GR_GL_ALPHA16UI 0x8D78 #define GR_GL_ALPHA32I 0x8D84 #define GR_GL_ALPHA32UI 0x8D72 /* RG sized formats */ #define GR_GL_RG8 0x822B #define GR_GL_RG16 0x822C #define GR_GL_R16F 0x822D #define GR_GL_R32F 0x822E /* RG sized integer formats */ #define GR_GL_RG8I 0x8237 #define GR_GL_RG8UI 0x8238 #define GR_GL_RG16I 0x8239 #define GR_GL_RG16UI 0x823A #define GR_GL_RG32I 0x823B #define GR_GL_RG32UI 0x823C /* RGB sized formats */ #define GR_GL_RGB5 0x8050 #define GR_GL_RGB565 0x8D62 #define GR_GL_RGB8 0x8051 #define GR_GL_SRGB8 0x8C41 /* RGB integer sized formats */ #define GR_GL_RGB8I 0x8D8F #define GR_GL_RGB8UI 0x8D7D #define GR_GL_RGB16I 0x8D89 #define GR_GL_RGB16UI 0x8D77 #define GR_GL_RGB32I 0x8D83 #define GR_GL_RGB32UI 0x8D71 /* RGBA sized formats */ #define GR_GL_RGBA4 0x8056 #define GR_GL_RGB5_A1 0x8057 #define GR_GL_RGBA8 0x8058 #define GR_GL_SRGB8_ALPHA8 0x8C43 #define GR_GL_RGBA16F 0x881A #define GR_GL_RGBA32F 0x8814 #define GR_GL_RG32F 0x8230 /* RGBA integer sized formats */ #define GR_GL_RGBA8I 0x8D8E #define GR_GL_RGBA8UI 0x8D7C #define GR_GL_RGBA16I 0x8D88 #define GR_GL_RGBA16UI 0x8D76 #define GR_GL_RGBA32I 0x8D82 #define GR_GL_RGBA32UI 0x8D70 /* BGRA sized formats */ #define GR_GL_BGRA8 0x93A1 /* PixelType */ /* GL_UNSIGNED_BYTE */ #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 /* Shaders */ #define GR_GL_FRAGMENT_SHADER 0x8B30 #define GR_GL_VERTEX_SHADER 0x8B31 #define GR_GL_GEOMETRY_SHADER 0x8DD9 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GR_GL_MAX_VARYING_VECTORS 0x8DFC #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GR_GL_SHADER_TYPE 0x8B4F #define GR_GL_DELETE_STATUS 0x8B80 #define GR_GL_LINK_STATUS 0x8B82 #define GR_GL_VALIDATE_STATUS 0x8B83 #define GR_GL_ATTACHED_SHADERS 0x8B85 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GR_GL_CURRENT_PROGRAM 0x8B8D #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63 /* StencilFunction */ #define GR_GL_NEVER 0x0200 #define GR_GL_LESS 0x0201 #define GR_GL_EQUAL 0x0202 #define GR_GL_LEQUAL 0x0203 #define GR_GL_GREATER 0x0204 #define GR_GL_NOTEQUAL 0x0205 #define GR_GL_GEQUAL 0x0206 #define GR_GL_ALWAYS 0x0207 /* StencilOp */ /* GL_ZERO */ #define GR_GL_KEEP 0x1E00 #define GR_GL_REPLACE 0x1E01 #define GR_GL_INCR 0x1E02 #define GR_GL_DECR 0x1E03 #define GR_GL_INVERT 0x150A #define GR_GL_INCR_WRAP 0x8507 #define GR_GL_DECR_WRAP 0x8508 /* StringName */ #define GR_GL_VENDOR 0x1F00 #define GR_GL_RENDERER 0x1F01 #define GR_GL_VERSION 0x1F02 #define GR_GL_EXTENSIONS 0x1F03 /* StringCounts */ #define GR_GL_NUM_EXTENSIONS 0x821D /* Pixel Mode / Transfer */ #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 #define GR_GL_PACK_ROW_LENGTH 0x0D02 /* TextureMagFilter */ #define GR_GL_NEAREST 0x2600 #define GR_GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureUsage */ #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 /* TextureSRGBDecode */ #define GR_GL_DECODE_EXT 0x8A49 #define GR_GL_SKIP_DECODE_EXT 0x8A4A /* TextureParameterName */ #define GR_GL_TEXTURE_MAG_FILTER 0x2800 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 #define GR_GL_TEXTURE_WRAP_S 0x2802 #define GR_GL_TEXTURE_WRAP_T 0x2803 #define GR_GL_TEXTURE_USAGE 0x93A2 #define GR_GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 /* TextureTarget */ /* GL_TEXTURE_2D */ #define GR_GL_TEXTURE 0x1702 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C /* TextureUnit */ #define GR_GL_TEXTURE0 0x84C0 #define GR_GL_TEXTURE1 0x84C1 #define GR_GL_TEXTURE2 0x84C2 #define GR_GL_TEXTURE3 0x84C3 #define GR_GL_TEXTURE4 0x84C4 #define GR_GL_TEXTURE5 0x84C5 #define GR_GL_TEXTURE6 0x84C6 #define GR_GL_TEXTURE7 0x84C7 #define GR_GL_TEXTURE8 0x84C8 #define GR_GL_TEXTURE9 0x84C9 #define GR_GL_TEXTURE10 0x84CA #define GR_GL_TEXTURE11 0x84CB #define GR_GL_TEXTURE12 0x84CC #define GR_GL_TEXTURE13 0x84CD #define GR_GL_TEXTURE14 0x84CE #define GR_GL_TEXTURE15 0x84CF #define GR_GL_TEXTURE16 0x84D0 #define GR_GL_TEXTURE17 0x84D1 #define GR_GL_TEXTURE18 0x84D2 #define GR_GL_TEXTURE19 0x84D3 #define GR_GL_TEXTURE20 0x84D4 #define GR_GL_TEXTURE21 0x84D5 #define GR_GL_TEXTURE22 0x84D6 #define GR_GL_TEXTURE23 0x84D7 #define GR_GL_TEXTURE24 0x84D8 #define GR_GL_TEXTURE25 0x84D9 #define GR_GL_TEXTURE26 0x84DA #define GR_GL_TEXTURE27 0x84DB #define GR_GL_TEXTURE28 0x84DC #define GR_GL_TEXTURE29 0x84DD #define GR_GL_TEXTURE30 0x84DE #define GR_GL_TEXTURE31 0x84DF #define GR_GL_ACTIVE_TEXTURE 0x84E0 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 /* TextureWrapMode */ #define GR_GL_REPEAT 0x2901 #define GR_GL_CLAMP_TO_EDGE 0x812F #define GR_GL_MIRRORED_REPEAT 0x8370 /* Texture Swizzle */ #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 /* Texture mapping */ #define GR_GL_TEXTURE_ENV 0x2300 #define GR_GL_TEXTURE_ENV_MODE 0x2200 #define GR_GL_TEXTURE_1D 0x0DE0 /* GL_TEXTURE_2D */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ #define GR_GL_TEXTURE_ENV_COLOR 0x2201 #define GR_GL_TEXTURE_GEN_S 0x0C60 #define GR_GL_TEXTURE_GEN_T 0x0C61 #define GR_GL_TEXTURE_GEN_R 0x0C62 #define GR_GL_TEXTURE_GEN_Q 0x0C63 #define GR_GL_TEXTURE_GEN_MODE 0x2500 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 #define GR_GL_TEXTURE_WIDTH 0x1000 #define GR_GL_TEXTURE_HEIGHT 0x1001 #define GR_GL_TEXTURE_BORDER 0x1005 #define GR_GL_TEXTURE_COMPONENTS 0x1003 #define GR_GL_TEXTURE_RED_SIZE 0x805C #define GR_GL_TEXTURE_GREEN_SIZE 0x805D #define GR_GL_TEXTURE_BLUE_SIZE 0x805E #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 /* GL_NEAREST_MIPMAP_NEAREST */ /* GL_NEAREST_MIPMAP_LINEAR */ /* GL_LINEAR_MIPMAP_NEAREST */ /* GL_LINEAR_MIPMAP_LINEAR */ #define GR_GL_OBJECT_LINEAR 0x2401 #define GR_GL_OBJECT_PLANE 0x2501 #define GR_GL_EYE_LINEAR 0x2400 #define GR_GL_EYE_PLANE 0x2502 #define GR_GL_SPHERE_MAP 0x2402 #define GR_GL_DECAL 0x2101 #define GR_GL_MODULATE 0x2100 /* GL_NEAREST */ /* GL_REPEAT */ #define GR_GL_CLAMP 0x2900 #define GR_GL_S 0x2000 #define GR_GL_T 0x2001 #define GR_GL_R 0x2002 #define GR_GL_Q 0x2003 #define GR_GL_TEXTURE_GEN_R 0x0C62 #define GR_GL_TEXTURE_GEN_Q 0x0C63 /* texture_env_combine */ #define GR_GL_COMBINE 0x8570 #define GR_GL_COMBINE_RGB 0x8571 #define GR_GL_COMBINE_ALPHA 0x8572 #define GR_GL_SOURCE0_RGB 0x8580 #define GR_GL_SOURCE1_RGB 0x8581 #define GR_GL_SOURCE2_RGB 0x8582 #define GR_GL_SOURCE0_ALPHA 0x8588 #define GR_GL_SOURCE1_ALPHA 0x8589 #define GR_GL_SOURCE2_ALPHA 0x858A #define GR_GL_OPERAND0_RGB 0x8590 #define GR_GL_OPERAND1_RGB 0x8591 #define GR_GL_OPERAND2_RGB 0x8592 #define GR_GL_OPERAND0_ALPHA 0x8598 #define GR_GL_OPERAND1_ALPHA 0x8599 #define GR_GL_OPERAND2_ALPHA 0x859A #define GR_GL_RGB_SCALE 0x8573 #define GR_GL_ADD_SIGNED 0x8574 #define GR_GL_INTERPOLATE 0x8575 #define GR_GL_SUBTRACT 0x84E7 #define GR_GL_CONSTANT 0x8576 #define GR_GL_PRIMARY_COLOR 0x8577 #define GR_GL_PREVIOUS 0x8578 #define GR_GL_SRC0_RGB 0x8580 #define GR_GL_SRC1_RGB 0x8581 #define GR_GL_SRC2_RGB 0x8582 #define GR_GL_SRC0_ALPHA 0x8588 #define GR_GL_SRC1_ALPHA 0x8589 #define GR_GL_SRC2_ALPHA 0x858A /* Uniform Types */ #define GR_GL_FLOAT_VEC2 0x8B50 #define GR_GL_FLOAT_VEC3 0x8B51 #define GR_GL_FLOAT_VEC4 0x8B52 #define GR_GL_INT_VEC2 0x8B53 #define GR_GL_INT_VEC3 0x8B54 #define GR_GL_INT_VEC4 0x8B55 #define GR_GL_BOOL 0x8B56 #define GR_GL_BOOL_VEC2 0x8B57 #define GR_GL_BOOL_VEC3 0x8B58 #define GR_GL_BOOL_VEC4 0x8B59 #define GR_GL_FLOAT_MAT2 0x8B5A #define GR_GL_FLOAT_MAT3 0x8B5B #define GR_GL_FLOAT_MAT4 0x8B5C #define GR_GL_SAMPLER_2D 0x8B5E #define GR_GL_SAMPLER_CUBE 0x8B60 /* Vertex Arrays */ #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GR_GL_VERTEX_ARRAY 0x8074 #define GR_GL_NORMAL_ARRAY 0x8075 #define GR_GL_COLOR_ARRAY 0x8076 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E #define GR_GL_INDEX_ARRAY 0x8077 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A #define GR_GL_VERTEX_ARRAY_TYPE 0x807B #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C #define GR_GL_NORMAL_ARRAY_TYPE 0x807E #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F #define GR_GL_COLOR_ARRAY_SIZE 0x8081 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GR_GL_VERTEX_ARRAY_POINTER 0x808E #define GR_GL_NORMAL_ARRAY_POINTER 0x808F #define GR_GL_COLOR_ARRAY_POINTER 0x8090 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GR_GL_V2F 0x2A20 #define GR_GL_V3F 0x2A21 #define GR_GL_C4UB_V2F 0x2A22 #define GR_GL_C4UB_V3F 0x2A23 #define GR_GL_C3F_V3F 0x2A24 #define GR_GL_N3F_V3F 0x2A25 #define GR_GL_C4F_N3F_V3F 0x2A26 #define GR_GL_T2F_V3F 0x2A27 #define GR_GL_T4F_V4F 0x2A28 #define GR_GL_T2F_C4UB_V3F 0x2A29 #define GR_GL_T2F_C3F_V3F 0x2A2A #define GR_GL_T2F_N3F_V3F 0x2A2B #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 /* Buffer Object */ #define GR_GL_READ_ONLY 0x88B8 #define GR_GL_WRITE_ONLY 0x88B9 #define GR_GL_READ_WRITE 0x88BA #define GR_GL_BUFFER_MAPPED 0x88BC #define GR_GL_MAP_READ_BIT 0x0001 #define GR_GL_MAP_WRITE_BIT 0x0002 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 /* Read Format */ #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B /* Shader Source */ #define GR_GL_COMPILE_STATUS 0x8B81 #define GR_GL_INFO_LOG_LENGTH 0x8B84 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 #define GR_GL_SHADER_COMPILER 0x8DFA /* Shader Binary */ #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 /* Shader Precision-Specified Types */ #define GR_GL_LOW_FLOAT 0x8DF0 #define GR_GL_MEDIUM_FLOAT 0x8DF1 #define GR_GL_HIGH_FLOAT 0x8DF2 #define GR_GL_LOW_INT 0x8DF3 #define GR_GL_MEDIUM_INT 0x8DF4 #define GR_GL_HIGH_INT 0x8DF5 /* Queries */ #define GR_GL_QUERY_COUNTER_BITS 0x8864 #define GR_GL_CURRENT_QUERY 0x8865 #define GR_GL_QUERY_RESULT 0x8866 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 #define GR_GL_SAMPLES_PASSED 0x8914 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F #define GR_GL_TIME_ELAPSED 0x88BF #define GR_GL_TIMESTAMP 0x8E28 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 /* Framebuffer Object. */ #define GR_GL_FRAMEBUFFER 0x8D40 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 #define GR_GL_RENDERBUFFER 0x8D41 #define GR_GL_MAX_SAMPLES 0x8D57 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES #define GR_GL_MAX_SAMPLES_IMG 0x9135 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 // GL_EXT_discard_framebuffer #define GR_GL_COLOR 0x1800 #define GR_GL_DEPTH 0x1801 #define GR_GL_STENCIL 0x1802 #define GR_GL_NONE 0 #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 /* Path Rendering */ // commands #define GR_GL_CLOSE_PATH 0x00 #define GR_GL_MOVE_TO 0x02 #define GR_GL_LINE_TO 0x04 #define GR_GL_QUADRATIC_CURVE_TO 0x0A #define GR_GL_CUBIC_CURVE_TO 0x0C #define GR_GL_CONIC_CURVE_TO 0x1A // path parameters #define GR_GL_PATH_STROKE_WIDTH 0x9075 #define GR_GL_PATH_END_CAPS 0x9076 #define GR_GL_PATH_JOIN_STYLE 0x9079 #define GR_GL_PATH_MITER_LIMIT 0x907A #define GR_GL_PATH_STROKE_BOUND 0x9086 // fill modes #define GR_GL_COUNT_UP 0x9088 // cover mode #define GR_GL_BOUNDING_BOX 0x908D #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C // transform type #define GR_GL_TRANSLATE_X 0x908E #define GR_GL_TRANSLATE_Y 0x908F #define GR_GL_TRANSLATE_2D 0x9090 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 // cap/dash values #define GR_GL_SQUARE 0x90A3 #define GR_GL_ROUND 0x90A4 // join values #define GR_GL_BEVEL 0x90A6 #define GR_GL_MITER_REVERT 0x90A7 // glyph loading values #define GR_GL_STANDARD_FONT_FORMAT 0x936C #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 // NV_path_rendering extension to ARB_program_interface_query: // .. corresponds to the set of active input variables used by the fragment // shader stage of <program> (if a fragment stage exists). #define GR_GL_FRAGMENT_INPUT 0x936D // NV_path_rendering extension to EXT_direct_state_access: // [the matrix functions] must support the PATH_PROJECTION_NV and // PATH_MODELVIEW_NV tokens for matrixMode. #define GR_GL_PATH_PROJECTION 0x1701 #define GR_GL_PATH_MODELVIEW 0x1700 /* ARM specific define for MSAA support on framebuffer fetch */ #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 /* GL_EXT_raster_multisample */ #define GR_GL_RASTER_MULTISAMPLE 0x9327 #define GR_GL_RASTER_SAMPLES 0x9328 #define GR_GL_MAX_RASTER_SAMPLES 0x9329 #define GR_GL_RASTER_FIXED_SAMPLE_LOCATIONS 0x932A #define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B #define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C /* GL_KHR_debug */ #define GR_GL_DEBUG_OUTPUT 0x92E0 #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GR_GL_MAX_LABEL_LENGTH 0x82E8 #define GR_GL_DEBUG_SOURCE_API 0x8246 #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A #define GR_GL_DEBUG_SOURCE_OTHER 0x824B #define GR_GL_DEBUG_TYPE_ERROR 0x824C #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GR_GL_DEBUG_TYPE_OTHER 0x8251 #define GR_GL_DEBUG_TYPE_MARKER 0x8268 #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GR_GL_DEBUG_SEVERITY_LOW 0x9148 #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GR_GL_STACK_UNDERFLOW 0x0504 #define GR_GL_STACK_OVERFLOW 0x0503 #define GR_GL_BUFFER 0x82E0 #define GR_GL_SHADER 0x82E1 #define GR_GL_PROGRAM 0x82E2 #define GR_GL_QUERY 0x82E3 #define GR_GL_PROGRAM_PIPELINE 0x82E4 #define GR_GL_SAMPLER 0x82E6 /* GL_OES_EGL_image_external */ #define GR_GL_TEXTURE_EXTERNAL 0x8D65 /* GL_ARB_texture_rectangle */ #define GR_GL_TEXTURE_RECTANGLE 0x84F5 /* GL_EXT_window_rectangles */ #define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14 #define GR_GL_INCLUSIVE 0x8f10 #define GR_GL_EXCLUSIVE 0x8f11 /* GL_ARB_sync */ #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GR_GL_ALREADY_SIGNALED 0x911A #define GR_GL_TIMEOUT_EXPIRED 0x911B #define GR_GL_CONDITION_SATISFIED 0x911C #define GR_GL_WAIT_FAILED 0x911D #define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull /* GL_EXT_geometry_shader */ #define GR_GL_LINES_ADJACENCY 0x000A /* GL_ARB_internalformat_query */ #define GR_GL_NUM_SAMPLE_COUNTS 0x9380 /* EGL Defines */ #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0) #define GR_EGL_EXTENSIONS 0x3055 #define GR_EGL_GL_TEXTURE_2D 0x30B1 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC #define GR_EGL_IMAGE_PRESERVED 0x30D2 #define GR_EGL_FALSE 0x0 #define GR_EGL_TRUE 0x1 #define GR_EGL_NONE 0x3038 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) /* Programs */ #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #endif