/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLCaps_DEFINED #define GrGLCaps_DEFINED #include <functional> #include "GrCaps.h" #include "GrGLStencilAttachment.h" #include "GrSwizzle.h" #include "SkChecksum.h" #include "SkTHash.h" #include "SkTArray.h" #include "../private/GrGLSL.h" class GrGLContextInfo; class GrGLRenderTarget; /** * Stores some capabilities of a GL context. Most are determined by the GL * version and the extensions string. It also tracks formats that have passed * the FBO completeness test. */ class GrGLCaps : public GrCaps { public: typedef GrGLStencilAttachment::Format StencilFormat; /** * The type of MSAA for FBOs supported. Different extensions have different * semantics of how / when a resolve is performed. */ enum MSFBOType { /** * no support for MSAA FBOs */ kNone_MSFBOType = 0, /** * OpenGL 3.0+, OpenGL ES 3.0+, GL_ARB_framebuffer_object, * GL_CHROMIUM_framebuffer_multisample, GL_ANGLE_framebuffer_multisample, * or GL_EXT_framebuffer_multisample */ kStandard_MSFBOType, /** * GL_APPLE_framebuffer_multisample ES extension */ kES_Apple_MSFBOType, /** * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers. * Instead the texture is multisampled when bound to the FBO and then resolved automatically * when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call * GR_GL_MAX_SAMPLES_IMG). */ kES_IMG_MsToTexture_MSFBOType, /** * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard * GL_MAX_SAMPLES value. */ kES_EXT_MsToTexture_MSFBOType, /** * GL_NV_framebuffer_mixed_samples. */ kMixedSamples_MSFBOType, kLast_MSFBOType = kMixedSamples_MSFBOType }; enum BlitFramebufferFlags { kNoSupport_BlitFramebufferFlag = 1 << 0, kNoScalingOrMirroring_BlitFramebufferFlag = 1 << 1, kResolveMustBeFull_BlitFrambufferFlag = 1 << 2, kNoMSAADst_BlitFramebufferFlag = 1 << 3, kNoFormatConversion_BlitFramebufferFlag = 1 << 4, kNoFormatConversionForMSAASrc_BlitFramebufferFlag = 1 << 5, kRectsMustMatchForMSAASrc_BlitFramebufferFlag = 1 << 6, }; enum InvalidateFBType { kNone_InvalidateFBType, kDiscard_InvalidateFBType, //<! glDiscardFramebuffer() kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer() kLast_InvalidateFBType = kInvalidate_InvalidateFBType }; enum MapBufferType { kNone_MapBufferType, kMapBuffer_MapBufferType, // glMapBuffer() kMapBufferRange_MapBufferType, // glMapBufferRange() kChromium_MapBufferType, // GL_CHROMIUM_map_sub kLast_MapBufferType = kChromium_MapBufferType, }; enum TransferBufferType { kNone_TransferBufferType, kPBO_TransferBufferType, // ARB_pixel_buffer_object kChromium_TransferBufferType, // CHROMIUM_pixel_transfer_buffer_object kLast_TransferBufferType = kChromium_TransferBufferType, }; /** * Initializes the GrGLCaps to the set of features supported in the current * OpenGL context accessible via ctxInfo. */ GrGLCaps(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo, const GrGLInterface* glInterface); int getSampleCount(int requestedCount, GrPixelConfig config) const override; bool isConfigTexturable(GrPixelConfig config) const override { return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kTextureable_Flag); } bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { if (withMSAA) { return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kRenderableWithMSAA_Flag); } else { return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kRenderable_Flag); } } bool isConfigCopyable(GrPixelConfig config) const override { // In GL we have three ways to be able to copy. CopyTexImage, blit, and draw. CopyTexImage // requires the src to be an FBO attachment, blit requires both src and dst to be FBO // attachments, and draw requires the dst to be an FBO attachment. Thus to copy from and to // the same config, we need that config to be renderable so we can attach it to an FBO. return this->isConfigRenderable(config, false); } bool canConfigBeFBOColorAttachment(GrPixelConfig config) const { return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kFBOColorAttachment_Flag); } bool isConfigTexSupportEnabled(GrPixelConfig config) const { return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kCanUseTexStorage_Flag); } bool canUseConfigWithTexelBuffer(GrPixelConfig config) const { return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kCanUseWithTexelBuffer_Flag); } /** Returns the mapping between GrPixelConfig components and GL internal format components. */ const GrSwizzle& configSwizzle(GrPixelConfig config) const { return fConfigTable[config].fSwizzle; } GrGLenum configSizedInternalFormat(GrPixelConfig config) const { return fConfigTable[config].fFormats.fSizedInternalFormat; } bool getTexImageFormats(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig, GrGLenum* internalFormat, GrGLenum* externalFormat, GrGLenum* externalType) const; bool getReadPixelsFormat(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig, GrGLenum* externalFormat, GrGLenum* externalType) const; bool getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const; /** The format to use read/write a texture as an image in a shader */ GrGLenum getImageFormat(GrPixelConfig config) const { return fConfigTable[config].fFormats.fSizedInternalFormat; } /** * Gets an array of legal stencil formats. These formats are not guaranteed * to be supported by the driver but are legal GLenum names given the GL * version and extensions supported. */ const SkTArray<StencilFormat, true>& stencilFormats() const { return fStencilFormats; } /** * Has a stencil format index been found for the config (or we've found that no format works). */ bool hasStencilFormatBeenDeterminedForConfig(GrPixelConfig config) const { return fConfigTable[config].fStencilFormatIndex != ConfigInfo::kUnknown_StencilIndex; } /** * Gets the stencil format index for the config. This assumes * hasStencilFormatBeenDeterminedForConfig has already been checked. Returns a value < 0 if * no stencil format is supported with the config. Otherwise, returned index refers to the array * returned by stencilFormats(). */ int getStencilFormatIndexForConfig(GrPixelConfig config) const { SkASSERT(this->hasStencilFormatBeenDeterminedForConfig(config)); return fConfigTable[config].fStencilFormatIndex; } /** * If index is >= 0 this records an index into stencilFormats() as the best stencil format for * the config. If < 0 it records that the config has no supported stencil format index. */ void setStencilFormatIndexForConfig(GrPixelConfig config, int index) { SkASSERT(!this->hasStencilFormatBeenDeterminedForConfig(config)); if (index < 0) { fConfigTable[config].fStencilFormatIndex = ConfigInfo::kUnsupported_StencilFormatIndex; } else { fConfigTable[config].fStencilFormatIndex = index; } } /** * Call to note that a color config has been verified as a valid color * attachment. This may save future calls to glCheckFramebufferStatus * using isConfigVerifiedColorAttachment(). */ void markConfigAsValidColorAttachment(GrPixelConfig config) { fConfigTable[config].fFlags |= ConfigInfo::kVerifiedColorAttachment_Flag; } /** * Call to check whether a config has been verified as a valid color * attachment. */ bool isConfigVerifiedColorAttachment(GrPixelConfig config) const { return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kVerifiedColorAttachment_Flag); } /** * Reports the type of MSAA FBO support. */ MSFBOType msFBOType() const { return fMSFBOType; } /** * Does the preferred MSAA FBO extension have MSAA renderbuffers? */ bool usesMSAARenderBuffers() const { return kNone_MSFBOType != fMSFBOType && kES_IMG_MsToTexture_MSFBOType != fMSFBOType && kES_EXT_MsToTexture_MSFBOType != fMSFBOType && kMixedSamples_MSFBOType != fMSFBOType; } /** * What functionality is supported by glBlitFramebuffer. */ uint32_t blitFramebufferSupportFlags() const { return fBlitFramebufferFlags; } /** * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and * then implicitly resolved when read. */ bool usesImplicitMSAAResolve() const { return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || kES_EXT_MsToTexture_MSFBOType == fMSFBOType; } InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } /// What type of buffer mapping is supported? MapBufferType mapBufferType() const { return fMapBufferType; } /// What type of transfer buffer is supported? TransferBufferType transferBufferType() const { return fTransferBufferType; } /// The maximum number of fragment uniform vectors (GLES has min. 16). int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } /** * Depending on the ES extensions present the BGRA external format may * correspond to either a BGRA or RGBA internalFormat. On desktop GL it is * RGBA. */ bool bgraIsInternalFormat() const; /// Is there support for GL_UNPACK_ROW_LENGTH bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; } /// Is there support for GL_UNPACK_FLIP_Y bool unpackFlipYSupport() const { return fUnpackFlipYSupport; } /// Is there support for GL_PACK_ROW_LENGTH bool packRowLengthSupport() const { return fPackRowLengthSupport; } /// Is there support for GL_PACK_REVERSE_ROW_ORDER bool packFlipYSupport() const { return fPackFlipYSupport; } /// Is there support for texture parameter GL_TEXTURE_USAGE bool textureUsageSupport() const { return fTextureUsageSupport; } /// Is GL_ALPHA8 renderable bool alpha8IsRenderable() const { return fAlpha8IsRenderable; } /// Is GL_ARB_IMAGING supported bool imagingSupport() const { return fImagingSupport; } /// Is there support for Vertex Array Objects? bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; } /// Is there support for GL_EXT_direct_state_access? bool directStateAccessSupport() const { return fDirectStateAccessSupport; } /// Is there support for GL_KHR_debug? bool debugSupport() const { return fDebugSupport; } /// Is there support for ES2 compatability? bool ES2CompatibilitySupport() const { return fES2CompatibilitySupport; } /// Is there support for glDraw*Instanced? bool drawInstancedSupport() const { return fDrawInstancedSupport; } /// Is there support for glDraw*Indirect? Note that the baseInstance fields of indirect draw /// commands cannot be used unless we have base instance support. bool drawIndirectSupport() const { return fDrawIndirectSupport; } /// Is there support for glMultiDraw*Indirect? Note that the baseInstance fields of indirect /// draw commands cannot be used unless we have base instance support. bool multiDrawIndirectSupport() const { return fMultiDrawIndirectSupport; } /// Is there support for glDrawRangeElements? bool drawRangeElementsSupport() const { return fDrawRangeElementsSupport; } /// Are the baseInstance fields supported in indirect draw commands? bool baseInstanceSupport() const { return fBaseInstanceSupport; } /// Use indices or vertices in CPU arrays rather than VBOs for dynamic content. bool useNonVBOVertexAndIndexDynamicData() const { return fUseNonVBOVertexAndIndexDynamicData; } /// Does ReadPixels support reading readConfig pixels from a FBO that is surfaceConfig? bool readPixelsSupported(GrPixelConfig surfaceConfig, GrPixelConfig readConfig, std::function<void (GrGLenum, GrGLint*)> getIntegerv, std::function<bool ()> bindRenderTarget, std::function<void ()> unbindRenderTarget) const; bool isCoreProfile() const { return fIsCoreProfile; } bool bindFragDataLocationSupport() const { return fBindFragDataLocationSupport; } bool bindUniformLocationSupport() const { return fBindUniformLocationSupport; } /// Are textures with GL_TEXTURE_RECTANGLE type supported. bool rectangleTextureSupport() const { return fRectangleTextureSupport; } /// GL_ARB_texture_swizzle bool textureSwizzleSupport() const { return fTextureSwizzleSupport; } bool mipMapLevelAndLodControlSupport() const { return fMipMapLevelAndLodControlSupport; } bool doManualMipmapping() const { return fDoManualMipmapping; } bool srgbDecodeDisableAffectsMipmaps() const { return fSRGBDecodeDisableAffectsMipmaps; } void onDumpJSON(SkJSONWriter*) const override; bool rgba8888PixelsOpsAreSlow() const { return fRGBA8888PixelsOpsAreSlow; } bool partialFBOReadIsSlow() const { return fPartialFBOReadIsSlow; } bool rgbaToBgraReadbackConversionsAreSlow() const { return fRGBAToBGRAReadbackConversionsAreSlow; } // Certain Intel GPUs on Mac fail to clear if the glClearColor is made up of only 1s and 0s. bool clearToBoundaryValuesIsBroken() const { return fClearToBoundaryValuesIsBroken; } /// glClearTex(Sub)Image support bool clearTextureSupport() const { return fClearTextureSupport; } // Adreno/MSAA drops a draw on the imagefiltersbase GM if the base vertex param to // glDrawArrays is nonzero. // https://bugs.chromium.org/p/skia/issues/detail?id=6650 bool drawArraysBaseVertexIsBroken() const { return fDrawArraysBaseVertexIsBroken; } // Many drivers have issues with color clears. bool useDrawToClearColor() const { return fUseDrawToClearColor; } /// Adreno 4xx devices experience an issue when there are a large number of stencil clip bit /// clears. The minimal repro steps are not precisely known but drawing a rect with a stencil /// op instead of using glClear seems to resolve the issue. bool useDrawToClearStencilClip() const { return fUseDrawToClearStencilClip; } // If true then we must use an intermediate surface to perform partial updates to unorm textures // that have ever been bound to a FBO. bool disallowTexSubImageForUnormConfigTexturesEverBoundToFBO() const { return fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO; } // Use an intermediate surface to write pixels (full or partial overwrite) to into a texture // that is bound to an FBO. bool useDrawInsteadOfAllRenderTargetWrites() const { return fUseDrawInsteadOfAllRenderTargetWrites; } // At least some Adreno 3xx drivers draw lines incorrectly after drawing non-lines. Toggling // face culling on and off seems to resolve this. bool requiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines() const { return fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines; } // Returns the observed maximum number of instances the driver can handle in a single call to // glDrawArraysInstanced without crashing, or 'pendingInstanceCount' if this // workaround is not necessary. // NOTE: the return value may be larger than pendingInstanceCount. int maxInstancesPerDrawArraysWithoutCrashing(int pendingInstanceCount) const { return fMaxInstancesPerDrawArraysWithoutCrashing ? fMaxInstancesPerDrawArraysWithoutCrashing : pendingInstanceCount; } bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc, bool* rectsMustMatch, bool* disallowSubrect) const override; bool programBinarySupport() const { return fProgramBinarySupport; } bool validateBackendTexture(const GrBackendTexture&, SkColorType, GrPixelConfig*) const override; bool validateBackendRenderTarget(const GrBackendRenderTarget&, SkColorType, GrPixelConfig*) const override; private: enum ExternalFormatUsage { kTexImage_ExternalFormatUsage, kOther_ExternalFormatUsage, kLast_ExternalFormatUsage = kOther_ExternalFormatUsage }; static const int kExternalFormatUsageCnt = kLast_ExternalFormatUsage + 1; bool getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memoryConfig, ExternalFormatUsage usage, GrGLenum* externalFormat, GrGLenum* externalType) const; void init(const GrContextOptions&, const GrGLContextInfo&, const GrGLInterface*); void initGLSL(const GrGLContextInfo&, const GrGLInterface*); bool hasPathRenderingSupport(const GrGLContextInfo&, const GrGLInterface*); void applyDriverCorrectnessWorkarounds(const GrGLContextInfo&, const GrContextOptions&, GrShaderCaps*); void onApplyOptionsOverrides(const GrContextOptions& options) override; void initFSAASupport(const GrContextOptions& contextOptions, const GrGLContextInfo&, const GrGLInterface*); void initBlendEqationSupport(const GrGLContextInfo&); void initStencilSupport(const GrGLContextInfo&); // This must be called after initFSAASupport(). void initConfigTable(const GrContextOptions&, const GrGLContextInfo&, const GrGLInterface*, GrShaderCaps*); GrGLStandard fStandard; SkTArray<StencilFormat, true> fStencilFormats; int fMaxFragmentUniformVectors; MSFBOType fMSFBOType; InvalidateFBType fInvalidateFBType; MapBufferType fMapBufferType; TransferBufferType fTransferBufferType; bool fUnpackRowLengthSupport : 1; bool fUnpackFlipYSupport : 1; bool fPackRowLengthSupport : 1; bool fPackFlipYSupport : 1; bool fTextureUsageSupport : 1; bool fAlpha8IsRenderable: 1; bool fImagingSupport : 1; bool fVertexArrayObjectSupport : 1; bool fDirectStateAccessSupport : 1; bool fDebugSupport : 1; bool fES2CompatibilitySupport : 1; bool fDrawInstancedSupport : 1; bool fDrawIndirectSupport : 1; bool fDrawRangeElementsSupport : 1; bool fMultiDrawIndirectSupport : 1; bool fBaseInstanceSupport : 1; bool fUseNonVBOVertexAndIndexDynamicData : 1; bool fIsCoreProfile : 1; bool fBindFragDataLocationSupport : 1; bool fRGBA8888PixelsOpsAreSlow : 1; bool fPartialFBOReadIsSlow : 1; bool fBindUniformLocationSupport : 1; bool fRectangleTextureSupport : 1; bool fTextureSwizzleSupport : 1; bool fMipMapLevelAndLodControlSupport : 1; bool fRGBAToBGRAReadbackConversionsAreSlow : 1; bool fClearTextureSupport : 1; bool fProgramBinarySupport : 1; // Driver workarounds bool fDoManualMipmapping : 1; bool fSRGBDecodeDisableAffectsMipmaps : 1; bool fClearToBoundaryValuesIsBroken : 1; bool fDrawArraysBaseVertexIsBroken : 1; bool fUseDrawToClearColor : 1; bool fUseDrawToClearStencilClip : 1; bool fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO : 1; bool fUseDrawInsteadOfAllRenderTargetWrites : 1; bool fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines : 1; int fMaxInstancesPerDrawArraysWithoutCrashing; uint32_t fBlitFramebufferFlags; /** Number type of the components (with out considering number of bits.) */ enum FormatType { kNormalizedFixedPoint_FormatType, kFloat_FormatType, kInteger_FormatType, }; struct ReadPixelsFormat { ReadPixelsFormat() : fFormat(0), fType(0) {} GrGLenum fFormat; GrGLenum fType; }; struct ConfigFormats { ConfigFormats() { // Inits to known bad GL enum values. memset(this, 0xAB, sizeof(ConfigFormats)); } GrGLenum fBaseInternalFormat; GrGLenum fSizedInternalFormat; /** The external format and type are to be used when uploading/downloading data using this config where both the CPU data and GrSurface are the same config. To get the external format and type when converting between configs while copying to/from memory use getExternalFormat(). The kTexImage external format is usually the same as kOther except for kSRGBA on some GL contexts. */ GrGLenum fExternalFormat[kExternalFormatUsageCnt]; GrGLenum fExternalType; // Either the base or sized internal format depending on the GL and config. GrGLenum fInternalFormatTexImage; GrGLenum fInternalFormatRenderbuffer; }; struct ConfigInfo { ConfigInfo() : fStencilFormatIndex(kUnknown_StencilIndex), fFlags(0) {} ConfigFormats fFormats; FormatType fFormatType; // On ES contexts there are restrictions on type type/format that may be used for // ReadPixels. One is implicitly specified by the current FBO's format. The other is // queryable. This stores the queried option (lazily). ReadPixelsFormat fSecondReadPixelsFormat; enum { // This indicates that a stencil format has not yet been determined for the config. kUnknown_StencilIndex = -1, // This indicates that there is no supported stencil format for the config. kUnsupported_StencilFormatIndex = -2 }; // Index fStencilFormats. int fStencilFormatIndex; SkTDArray<int> fColorSampleCounts; enum { kVerifiedColorAttachment_Flag = 0x1, kTextureable_Flag = 0x2, kRenderable_Flag = 0x4, kRenderableWithMSAA_Flag = 0x8, /** kFBOColorAttachment means that even if the config cannot be a GrRenderTarget, we can still attach it to a FBO for blitting or reading pixels. */ kFBOColorAttachment_Flag = 0x10, kCanUseTexStorage_Flag = 0x20, kCanUseWithTexelBuffer_Flag = 0x40, }; uint32_t fFlags; GrSwizzle fSwizzle; }; ConfigInfo fConfigTable[kGrPixelConfigCnt]; typedef GrCaps INHERITED; }; #endif