/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrSimpleTextureEffect.fp; do not modify. **************************************************************************************************/ #include "GrSimpleTextureEffect.h" #if SK_SUPPORT_GPU #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrTexture.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLSimpleTextureEffect : public GrGLSLFragmentProcessor { public: GrGLSLSimpleTextureEffect() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrSimpleTextureEffect& _outer = args.fFp.cast<GrSimpleTextureEffect>(); (void)_outer; auto matrix = _outer.matrix(); (void)matrix; SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->codeAppendf( "%s = %s * texture(%s, %s).%s;\n", args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), sk_TransformedCoords2D_0.c_str(), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {} }; GrGLSLFragmentProcessor* GrSimpleTextureEffect::onCreateGLSLInstance() const { return new GrGLSLSimpleTextureEffect(); } void GrSimpleTextureEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {} bool GrSimpleTextureEffect::onIsEqual(const GrFragmentProcessor& other) const { const GrSimpleTextureEffect& that = other.cast<GrSimpleTextureEffect>(); (void)that; if (fImage != that.fImage) return false; if (fMatrix != that.fMatrix) return false; return true; } GrSimpleTextureEffect::GrSimpleTextureEffect(const GrSimpleTextureEffect& src) : INHERITED(kGrSimpleTextureEffect_ClassID, src.optimizationFlags()) , fImage(src.fImage) , fMatrix(src.fMatrix) , fImageCoordTransform(src.fImageCoordTransform) { this->addTextureSampler(&fImage); this->addCoordTransform(&fImageCoordTransform); } std::unique_ptr<GrFragmentProcessor> GrSimpleTextureEffect::clone() const { return std::unique_ptr<GrFragmentProcessor>(new GrSimpleTextureEffect(*this)); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); #if GR_TEST_UTILS std::unique_ptr<GrFragmentProcessor> GrSimpleTextureEffect::TestCreate( GrProcessorTestData* testData) { int texIdx = testData->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; GrSamplerState::WrapMode wrapModes[2]; GrTest::TestWrapModes(testData->fRandom, wrapModes); if (!testData->caps()->npotTextureTileSupport()) { // Performing repeat sampling on npot textures will cause asserts on HW // that lacks support. wrapModes[0] = GrSamplerState::WrapMode::kClamp; wrapModes[1] = GrSamplerState::WrapMode::kClamp; } GrSamplerState params(wrapModes, testData->fRandom->nextBool() ? GrSamplerState::Filter::kBilerp : GrSamplerState::Filter::kNearest); const SkMatrix& matrix = GrTest::TestMatrix(testData->fRandom); return GrSimpleTextureEffect::Make(testData->textureProxy(texIdx), matrix, params); } #endif #endif