/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrShadowGeoProc_DEFINED #define GrShadowGeoProc_DEFINED #include "GrProcessor.h" #include "GrGeometryProcessor.h" class GrGLRRectShadowGeoProc; /** * The output color of this effect is a coverage mask for a rrect shadow, * assuming circular corner geometry. */ class GrRRectShadowGeoProc : public GrGeometryProcessor { public: static sk_sp<GrGeometryProcessor> Make() { return sk_sp<GrGeometryProcessor>(new GrRRectShadowGeoProc()); } const char* name() const override { return "RRectShadow"; } const Attribute* inPosition() const { return fInPosition; } const Attribute* inColor() const { return fInColor; } const Attribute* inShadowParams() const { return fInShadowParams; } GrColor color() const { return fColor; } void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {} GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; private: GrRRectShadowGeoProc(); GrColor fColor; const Attribute* fInPosition; const Attribute* fInColor; const Attribute* fInShadowParams; GR_DECLARE_GEOMETRY_PROCESSOR_TEST typedef GrGeometryProcessor INHERITED; }; #endif