/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrDitherEffect.fp; do not modify. **************************************************************************************************/ #include "GrDitherEffect.h" #if SK_SUPPORT_GPU #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrTexture.h" #include "SkSLCPP.h" #include "SkSLUtil.h" class GrGLSLDitherEffect : public GrGLSLFragmentProcessor { public: GrGLSLDitherEffect() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrDitherEffect& _outer = args.fFp.cast<GrDitherEffect>(); (void)_outer; auto rangeType = _outer.rangeType(); (void)rangeType; fragBuilder->codeAppendf( "half value;\nhalf range;\n@switch (%d) {\n case 0:\n range = " "0.0039215686274509803;\n break;\n case 1:\n range = " "0.015873015873015872;\n break;\n default:\n range = " "0.066666666666666666;\n break;\n}\n@if (sk_Caps.integerSupport) {\n " "uint x = uint(sk_FragCoord.x);\n uint y = uint(sk_FragCoord.y);\n uint m = " "(((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) " "| (x & 4) >> 2;\n value = float(float(half(m)) / 64.0) - 0.4", _outer.rangeType()); fragBuilder->codeAppendf( "921875;\n} else {\n half4 modValues = half4(mod(sk_FragCoord.xyxy, " "float4(half4(2.0, 2.0, 4.0, 4.0))));\n half4 stepValues = " "half4(step(float4(modValues), float4(half4(1.0, 1.0, 2.0, 2.0))));\n value = " "float(dot(stepValues, half4(0.5, 0.25, 0.125, 0.0625))) - 0.46875;\n}\n%s = " "half4(clamp(float3(%s.xyz + value * range), 0.0, float(%s.w)), %s.w);\n", args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)", args.fInputColor ? args.fInputColor : "half4(1)", args.fInputColor ? args.fInputColor : "half4(1)"); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {} }; GrGLSLFragmentProcessor* GrDitherEffect::onCreateGLSLInstance() const { return new GrGLSLDitherEffect(); } void GrDitherEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { b->add32((int32_t)fRangeType); } bool GrDitherEffect::onIsEqual(const GrFragmentProcessor& other) const { const GrDitherEffect& that = other.cast<GrDitherEffect>(); (void)that; if (fRangeType != that.fRangeType) return false; return true; } GrDitherEffect::GrDitherEffect(const GrDitherEffect& src) : INHERITED(kGrDitherEffect_ClassID, src.optimizationFlags()), fRangeType(src.fRangeType) {} std::unique_ptr<GrFragmentProcessor> GrDitherEffect::clone() const { return std::unique_ptr<GrFragmentProcessor>(new GrDitherEffect(*this)); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDitherEffect); #if GR_TEST_UTILS std::unique_ptr<GrFragmentProcessor> GrDitherEffect::TestCreate(GrProcessorTestData* testData) { float range = testData->fRandom->nextRangeF(0.001f, 0.05f); return std::unique_ptr<GrFragmentProcessor>(new GrDitherEffect(range)); } #endif #endif