/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDDLGpu.h" #include "GrCaps.h" sk_sp<GrGpu> GrDDLGpu::Make(GrContext* context, sk_sp<const GrCaps> caps) { return sk_sp<GrGpu>(new GrDDLGpu(context, std::move(caps))); } GrGpuRTCommandBuffer* GrDDLGpu::createCommandBuffer( GrRenderTarget* rt, GrSurfaceOrigin origin, const GrGpuRTCommandBuffer::LoadAndStoreInfo&, const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo&) { SkASSERT(0); return nullptr; } GrGpuTextureCommandBuffer* GrDDLGpu::createCommandBuffer(GrTexture* texture, GrSurfaceOrigin origin) { SkASSERT(0); return nullptr; } void GrDDLGpu::submitCommandBuffer(const GrGpuRTCommandBuffer* cmdBuffer) { SkASSERT(0); } GrDDLGpu::GrDDLGpu(GrContext* context, sk_sp<const GrCaps> caps) : INHERITED(context) { fCaps = caps; } sk_sp<GrTexture> GrDDLGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const GrMipLevel texels[], int mipLevelCount) { SkASSERT(0); return nullptr; } GrBuffer* GrDDLGpu::onCreateBuffer(size_t sizeInBytes, GrBufferType type, GrAccessPattern accessPattern, const void*) { SkASSERT(0); return nullptr; } GrStencilAttachment* GrDDLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt, int width, int height) { SkASSERT(0); return nullptr; } GrBackendTexture GrDDLGpu::createTestingOnlyBackendTexture(void* pixels, int w, int h, GrPixelConfig config, bool isRT, GrMipMapped) { SkASSERT(0); return GrBackendTexture(); // invalid } bool GrDDLGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const { SkASSERT(0); return false; } void GrDDLGpu::deleteTestingOnlyBackendTexture(GrBackendTexture* tex, bool abandonTexture) { SkASSERT(0); }