/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGpuDevice.h" #include "GrBlurUtils.h" #include "GrCaps.h" #include "GrColorSpaceXform.h" #include "GrRenderTargetContext.h" #include "GrStyle.h" #include "GrTextureAdjuster.h" #include "GrTextureMaker.h" #include "SkDraw.h" #include "SkGr.h" #include "SkMaskFilterBase.h" #include "effects/GrBicubicEffect.h" #include "effects/GrSimpleTextureEffect.h" #include "effects/GrTextureDomain.h" static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { return textureIsAlphaOnly && paint.getShader(); } ////////////////////////////////////////////////////////////////////////////// // Helper functions for dropping src rect constraint in bilerp mode. static const SkScalar kColorBleedTolerance = 0.001f; static bool has_aligned_samples(const SkRect& srcRect, const SkRect& transformedRect) { // detect pixel disalignment if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - transformedRect.left()) < kColorBleedTolerance && SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - transformedRect.top()) < kColorBleedTolerance && SkScalarAbs(transformedRect.width() - srcRect.width()) < kColorBleedTolerance && SkScalarAbs(transformedRect.height() - srcRect.height()) < kColorBleedTolerance) { return true; } return false; } static bool may_color_bleed(const SkRect& srcRect, const SkRect& transformedRect, const SkMatrix& m, GrFSAAType fsaaType) { // Only gets called if has_aligned_samples returned false. // So we can assume that sampling is axis aligned but not texel aligned. SkASSERT(!has_aligned_samples(srcRect, transformedRect)); SkRect innerSrcRect(srcRect), innerTransformedRect, outerTransformedRect(transformedRect); if (GrFSAAType::kUnifiedMSAA == fsaaType) { innerSrcRect.inset(SK_Scalar1, SK_Scalar1); } else { innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf); } m.mapRect(&innerTransformedRect, innerSrcRect); // The gap between outerTransformedRect and innerTransformedRect // represents the projection of the source border area, which is // problematic for color bleeding. We must check whether any // destination pixels sample the border area. outerTransformedRect.inset(kColorBleedTolerance, kColorBleedTolerance); innerTransformedRect.outset(kColorBleedTolerance, kColorBleedTolerance); SkIRect outer, inner; outerTransformedRect.round(&outer); innerTransformedRect.round(&inner); // If the inner and outer rects round to the same result, it means the // border does not overlap any pixel centers. Yay! return inner != outer; } static bool can_ignore_bilerp_constraint(const GrTextureProducer& producer, const SkRect& srcRect, const SkMatrix& srcRectToDeviceSpace, GrFSAAType fsaaType) { if (srcRectToDeviceSpace.rectStaysRect()) { // sampling is axis-aligned SkRect transformedRect; srcRectToDeviceSpace.mapRect(&transformedRect, srcRect); if (has_aligned_samples(srcRect, transformedRect) || !may_color_bleed(srcRect, transformedRect, srcRectToDeviceSpace, fsaaType)) { return true; } } return false; } /** * Checks whether the paint, matrix, and constraint are compatible with using * GrRenderTargetContext::drawTextureAffine. It is more effecient than the GrTextureProducer * general case. */ static bool can_use_draw_texture_affine(const SkPaint& paint, GrAA aa, const SkMatrix& ctm, SkCanvas::SrcRectConstraint constraint) { // This is disabled in Chrome until crbug.com/802408 and crbug.com/801783 can be sorted out. #ifdef SK_DISABLE_TEXTURE_OP_AA if (GrAA::kYes == aa) { return false; } #endif return (!paint.getColorFilter() && !paint.getShader() && !paint.getMaskFilter() && !paint.getImageFilter() && paint.getFilterQuality() < kMedium_SkFilterQuality && paint.getBlendMode() == SkBlendMode::kSrcOver && !ctm.hasPerspective() && SkCanvas::kFast_SrcRectConstraint == constraint); } static void draw_texture_affine(const SkPaint& paint, const SkMatrix& ctm, const SkRect* src, const SkRect* dst, GrAA aa, sk_sp<GrTextureProxy> proxy, SkColorSpace* colorSpace, const GrClip& clip, GrRenderTargetContext* rtc) { SkASSERT(!(SkToBool(src) && !SkToBool(dst))); SkRect srcRect = src ? *src : SkRect::MakeWH(proxy->width(), proxy->height()); SkRect dstRect = dst ? *dst : srcRect; if (src && !SkRect::MakeIWH(proxy->width(), proxy->height()).contains(srcRect)) { // Shrink the src rect to be within bounds and proportionately shrink the dst rect. SkMatrix srcToDst; srcToDst.setRectToRect(srcRect, dstRect, SkMatrix::kFill_ScaleToFit); SkAssertResult(srcRect.intersect(SkRect::MakeIWH(proxy->width(), proxy->height()))); srcToDst.mapRect(&dstRect, srcRect); } auto csxf = GrColorSpaceXform::Make(colorSpace, proxy->config(), rtc->colorSpaceInfo().colorSpace()); GrSamplerState::Filter filter; switch (paint.getFilterQuality()) { case kNone_SkFilterQuality: filter = GrSamplerState::Filter::kNearest; break; case kLow_SkFilterQuality: filter = GrSamplerState::Filter::kBilerp; break; case kMedium_SkFilterQuality: case kHigh_SkFilterQuality: SK_ABORT("Quality level not allowed."); } GrColor color = GrPixelConfigIsAlphaOnly(proxy->config()) ? SkColorToPremulGrColor(paint.getColor()) : SkColorAlphaToGrColor(paint.getColor()); rtc->drawTextureAffine(clip, std::move(proxy), filter, color, srcRect, dstRect, aa, ctm, std::move(csxf)); } ////////////////////////////////////////////////////////////////////////////// void SkGpuDevice::drawPinnedTextureProxy(sk_sp<GrTextureProxy> proxy, uint32_t pinnedUniqueID, SkColorSpace* colorSpace, SkAlphaType alphaType, const SkRect* srcRect, const SkRect* dstRect, SkCanvas::SrcRectConstraint constraint, const SkMatrix& viewMatrix, const SkPaint& paint) { GrAA aa = GrAA(paint.isAntiAlias()); if (can_use_draw_texture_affine(paint, aa, this->ctm(), constraint)) { draw_texture_affine(paint, viewMatrix, srcRect, dstRect, aa, std::move(proxy), colorSpace, this->clip(), fRenderTargetContext.get()); return; } GrTextureAdjuster adjuster(this->context(), std::move(proxy), alphaType, pinnedUniqueID, colorSpace); this->drawTextureProducer(&adjuster, srcRect, dstRect, constraint, viewMatrix, paint); } void SkGpuDevice::drawTextureMaker(GrTextureMaker* maker, int imageW, int imageH, const SkRect* srcRect, const SkRect* dstRect, SkCanvas::SrcRectConstraint constraint, const SkMatrix& viewMatrix, const SkPaint& paint) { GrAA aa = GrAA(paint.isAntiAlias()); if (can_use_draw_texture_affine(paint, aa, viewMatrix, constraint)) { sk_sp<SkColorSpace> cs; // We've done enough checks above to allow us to pass ClampNearest() and not check for // scaling adjustments. auto proxy = maker->refTextureProxyForParams( GrSamplerState::ClampNearest(), fRenderTargetContext->colorSpaceInfo().colorSpace(), &cs, nullptr); if (!proxy) { return; } draw_texture_affine(paint, viewMatrix, srcRect, dstRect, aa, std::move(proxy), cs.get(), this->clip(), fRenderTargetContext.get()); return; } this->drawTextureProducer(maker, srcRect, dstRect, constraint, viewMatrix, paint); } void SkGpuDevice::drawTextureProducer(GrTextureProducer* producer, const SkRect* srcRect, const SkRect* dstRect, SkCanvas::SrcRectConstraint constraint, const SkMatrix& viewMatrix, const SkPaint& paint) { // This is the funnel for all non-tiled bitmap/image draw calls. Log a histogram entry. SK_HISTOGRAM_BOOLEAN("DrawTiled", false); // Figure out the actual dst and src rect by clipping the src rect to the bounds of the // adjuster. If the src rect is clipped then the dst rect must be recomputed. Also determine // the matrix that maps the src rect to the dst rect. SkRect clippedSrcRect; SkRect clippedDstRect; const SkRect srcBounds = SkRect::MakeIWH(producer->width(), producer->height()); SkMatrix srcToDstMatrix; if (srcRect) { if (!dstRect) { dstRect = &srcBounds; } if (!srcBounds.contains(*srcRect)) { clippedSrcRect = *srcRect; if (!clippedSrcRect.intersect(srcBounds)) { return; } if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFill_ScaleToFit)) { return; } srcToDstMatrix.mapRect(&clippedDstRect, clippedSrcRect); } else { clippedSrcRect = *srcRect; clippedDstRect = *dstRect; if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFill_ScaleToFit)) { return; } } } else { clippedSrcRect = srcBounds; if (dstRect) { clippedDstRect = *dstRect; if (!srcToDstMatrix.setRectToRect(srcBounds, *dstRect, SkMatrix::kFill_ScaleToFit)) { return; } } else { clippedDstRect = srcBounds; srcToDstMatrix.reset(); } } // Now that we have both the view and srcToDst matrices, log our scale factor. LogDrawScaleFactor(SkMatrix::Concat(viewMatrix, srcToDstMatrix), paint.getFilterQuality()); this->drawTextureProducerImpl(producer, clippedSrcRect, clippedDstRect, constraint, viewMatrix, srcToDstMatrix, paint); } void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer, const SkRect& clippedSrcRect, const SkRect& clippedDstRect, SkCanvas::SrcRectConstraint constraint, const SkMatrix& viewMatrix, const SkMatrix& srcToDstMatrix, const SkPaint& paint) { // Specifying the texture coords as local coordinates is an attempt to enable more GrDrawOp // combining by not baking anything about the srcRect, dstRect, or viewMatrix, into the texture // FP. In the future this should be an opaque optimization enabled by the combination of // GrDrawOp/GP and FP. const SkMaskFilter* mf = paint.getMaskFilter(); // The shader expects proper local coords, so we can't replace local coords with texture coords // if the shader will be used. If we have a mask filter we will change the underlying geometry // that is rendered. bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf; bool doBicubic; GrSamplerState::Filter fm = GrSkFilterQualityToGrFilterMode( paint.getFilterQuality(), viewMatrix, srcToDstMatrix, &doBicubic); const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm; GrTextureProducer::FilterConstraint constraintMode; if (SkCanvas::kFast_SrcRectConstraint == constraint) { constraintMode = GrTextureAdjuster::kNo_FilterConstraint; } else { constraintMode = GrTextureAdjuster::kYes_FilterConstraint; } // If we have to outset for AA then we will generate texture coords outside the src rect. The // same happens for any mask filter that extends the bounds rendered in the dst. // This is conservative as a mask filter does not have to expand the bounds rendered. bool coordsAllInsideSrcRect = !paint.isAntiAlias() && !mf; // Check for optimization to drop the src rect constraint when on bilerp. if (filterMode && GrSamplerState::Filter::kBilerp == *filterMode && GrTextureAdjuster::kYes_FilterConstraint == constraintMode && coordsAllInsideSrcRect) { SkMatrix combinedMatrix; combinedMatrix.setConcat(viewMatrix, srcToDstMatrix); if (can_ignore_bilerp_constraint(*producer, clippedSrcRect, combinedMatrix, fRenderTargetContext->fsaaType())) { constraintMode = GrTextureAdjuster::kNo_FilterConstraint; } } const SkMatrix* textureMatrix; SkMatrix tempMatrix; if (canUseTextureCoordsAsLocalCoords) { textureMatrix = &SkMatrix::I(); } else { if (!srcToDstMatrix.invert(&tempMatrix)) { return; } textureMatrix = &tempMatrix; } auto fp = producer->createFragmentProcessor( *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode, fRenderTargetContext->colorSpaceInfo().colorSpace()); if (!fp) { return; } GrPaint grPaint; if (!SkPaintToGrPaintWithTexture(fContext.get(), fRenderTargetContext->colorSpaceInfo(), paint, viewMatrix, std::move(fp), producer->isAlphaOnly(), &grPaint)) { return; } GrAA aa = GrAA(paint.isAntiAlias()); if (canUseTextureCoordsAsLocalCoords) { fRenderTargetContext->fillRectToRect(this->clip(), std::move(grPaint), aa, viewMatrix, clippedDstRect, clippedSrcRect); return; } if (!mf) { fRenderTargetContext->drawRect(this->clip(), std::move(grPaint), aa, viewMatrix, clippedDstRect); return; } // First see if we can do the draw + mask filter direct to the dst. if (viewMatrix.isScaleTranslate()) { SkRect devClippedDstRect; viewMatrix.mapRectScaleTranslate(&devClippedDstRect, clippedDstRect); SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); if (as_MFB(mf)->directFilterRRectMaskGPU(fContext.get(), fRenderTargetContext.get(), std::move(grPaint), this->clip(), viewMatrix, rec, SkRRect::MakeRect(clippedDstRect), SkRRect::MakeRect(devClippedDstRect))) { return; } } SkPath rectPath; rectPath.addRect(clippedDstRect); rectPath.setIsVolatile(true); GrBlurUtils::drawPathWithMaskFilter(this->context(), fRenderTargetContext.get(), this->clip(), rectPath, std::move(grPaint), aa, viewMatrix, mf, GrStyle::SimpleFill(), true); }