/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTexturePriv_DEFINED #define GrTexturePriv_DEFINED #include "GrTexture.h" /** Class that adds methods to GrTexture that are only intended for use internal to Skia. This class is purely a privileged window into GrTexture. It should never have additional data members or virtual methods. Non-static methods that are not trivial inlines should be spring-boarded (e.g. declared and implemented privately in GrTexture with a inline public method here). */ class GrTexturePriv { public: void markMipMapsDirty() { fTexture->markMipMapsDirty(); } void markMipMapsClean() { fTexture->markMipMapsClean(); } bool mipMapsAreDirty() const { return GrMipMapsStatus::kValid != fTexture->fMipMapsStatus; } GrMipMapped mipMapped() const { if (GrMipMapsStatus::kNotAllocated != fTexture->fMipMapsStatus) { return GrMipMapped::kYes; } return GrMipMapped::kNo; } void setMaxMipMapLevel(int maxMipMapLevel) const { fTexture->fMaxMipMapLevel = maxMipMapLevel; } int maxMipMapLevel() const { return fTexture->fMaxMipMapLevel; } GrSLType samplerType() const { return fTexture->fSamplerType; } /** The filter used is clamped to this value in GrProcessor::TextureSampler. */ GrSamplerState::Filter highestFilterMode() const { return fTexture->fHighestFilterMode; } void setMipColorMode(SkDestinationSurfaceColorMode colorMode) const { fTexture->fMipColorMode = colorMode; } SkDestinationSurfaceColorMode mipColorMode() const { return fTexture->fMipColorMode; } static void ComputeScratchKey(const GrSurfaceDesc&, GrScratchKey*); static void ComputeScratchKey(GrPixelConfig config, int width, int height, bool isRenderTarget, int sampleCnt, GrMipMapped, GrScratchKey* key); private: GrTexturePriv(GrTexture* texture) : fTexture(texture) { } GrTexturePriv(const GrTexturePriv& that) : fTexture(that.fTexture) { } GrTexturePriv& operator=(const GrTexturePriv&); // unimpl // No taking addresses of this type. const GrTexturePriv* operator&() const; GrTexturePriv* operator&(); GrTexture* fTexture; friend class GrTexture; // to construct/copy this type. }; inline GrTexturePriv GrTexture::texturePriv() { return GrTexturePriv(this); } inline const GrTexturePriv GrTexture::texturePriv () const { return GrTexturePriv(const_cast<GrTexture*>(this)); } #endif