/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSoftwarePathRenderer_DEFINED #define GrSoftwarePathRenderer_DEFINED #include "GrPathRenderer.h" class GrProxyProvider; /** * This class uses the software side to render a path to an SkBitmap and * then uploads the result to the gpu */ class GrSoftwarePathRenderer : public GrPathRenderer { public: GrSoftwarePathRenderer(GrProxyProvider* proxyProvider, bool allowCaching) : fProxyProvider(proxyProvider) , fAllowCaching(allowCaching) { } private: static void DrawNonAARect(GrRenderTargetContext* renderTargetContext, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip& clip, const SkMatrix& viewMatrix, const SkRect& rect, const SkMatrix& localMatrix); static void DrawAroundInvPath(GrRenderTargetContext* renderTargetContext, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip& clip, const SkMatrix& viewMatrix, const SkIRect& devClipBounds, const SkIRect& devPathBounds); // This utility draws a path mask using a provided paint. The rectangle is drawn in device // space. The 'viewMatrix' will be used to ensure the correct local coords are provided to // any fragment processors in the paint. static void DrawToTargetWithShapeMask(sk_sp<GrTextureProxy> proxy, GrRenderTargetContext* renderTargetContext, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip& clip, const SkMatrix& viewMatrix, const SkIPoint& textureOriginInDeviceSpace, const SkIRect& deviceSpaceRectToDraw); StencilSupport onGetStencilSupport(const GrShape&) const override { return GrPathRenderer::kNoSupport_StencilSupport; } CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override; bool onDrawPath(const DrawPathArgs&) override; private: GrProxyProvider* fProxyProvider; bool fAllowCaching; typedef GrPathRenderer INHERITED; }; #endif