/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrReducedClip_DEFINED #define GrReducedClip_DEFINED #include "GrFragmentProcessor.h" #include "GrWindowRectangles.h" #include "SkClipStack.h" #include "SkTLList.h" class GrContext; class GrCoverageCountingPathRenderer; class GrRenderTargetContext; /** * This class takes a clip stack and produces a reduced set of elements that are equivalent to * applying that full stack within a specified query rectangle. */ class SK_API GrReducedClip { public: using Element = SkClipStack::Element; using ElementList = SkTLList<SkClipStack::Element, 16>; GrReducedClip(const SkClipStack&, const SkRect& queryBounds, const GrShaderCaps* caps, int maxWindowRectangles = 0, int maxAnalyticFPs = 0, GrCoverageCountingPathRenderer* = nullptr); enum class InitialState : bool { kAllIn, kAllOut }; InitialState initialState() const { return fInitialState; } /** * If hasScissor() is true, the clip mask is not valid outside this rect and the caller must * enforce this scissor during draw. */ const SkIRect& scissor() const { SkASSERT(fHasScissor); return fScissor; } int left() const { return this->scissor().left(); } int top() const { return this->scissor().top(); } int width() const { return this->scissor().width(); } int height() const { return this->scissor().height(); } /** * Indicates whether scissor() is defined. It will always be defined if the maskElements() are * nonempty. */ bool hasScissor() const { return fHasScissor; } /** * If nonempty, the clip mask is not valid inside these windows and the caller must clip them * out using the window rectangles GPU extension. */ const GrWindowRectangles& windowRectangles() const { return fWindowRects; } /** * An ordered list of clip elements that could not be skipped or implemented by other means. If * nonempty, the caller must create an alpha and/or stencil mask for these elements and apply it * during draw. */ const ElementList& maskElements() const { return fMaskElements; } /** * If maskElements() are nonempty, uniquely identifies the region of the clip mask that falls * inside of scissor(). * * NOTE: since clip elements might fall outside the query bounds, different regions of the same * clip stack might have more or less restrictive IDs. * * FIXME: this prevents us from reusing a sub-rect of a perfectly good mask when that rect has * been assigned a less restrictive ID. */ uint32_t maskGenID() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskGenID; } /** * Indicates whether antialiasing is required to process any of the mask elements. */ bool maskRequiresAA() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskRequiresAA; } bool drawAlphaClipMask(GrRenderTargetContext*) const; bool drawStencilClipMask(GrContext*, GrRenderTargetContext*) const; int numAnalyticFPs() const { return fAnalyticFPs.count() + fCCPRClipPaths.count(); } /** * Called once the client knows the ID of the opList that the clip FPs will operate in. This * method finishes any outstanding work that was waiting for the opList ID, then detaches and * returns this class's list of FPs that complete the clip. * * NOTE: this must be called AFTER producing the clip mask (if any) because draw calls on * the render target context, surface allocations, and even switching render targets (pre MDB) * may cause flushes or otherwise change which opList the actual draw is going into. */ std::unique_ptr<GrFragmentProcessor> finishAndDetachAnalyticFPs(GrProxyProvider*, uint32_t opListID, int rtWidth, int rtHeight); private: void walkStack(const SkClipStack&, const SkRect& queryBounds); enum class ClipResult { kNotClipped, kClipped, kMadeEmpty }; // Intersects the clip with the element's interior, regardless of inverse fill type. // NOTE: do not call for elements followed by ops that can grow the clip. ClipResult clipInsideElement(const Element*); // Intersects the clip with the element's exterior, regardless of inverse fill type. // NOTE: do not call for elements followed by ops that can grow the clip. ClipResult clipOutsideElement(const Element*); void addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA); enum class Invert : bool { kNo = false, kYes = true }; static GrClipEdgeType GetClipEdgeType(Invert, GrAA); ClipResult addAnalyticFP(const SkRect& deviceSpaceRect, Invert, GrAA); ClipResult addAnalyticFP(const SkRRect& deviceSpaceRRect, Invert, GrAA); ClipResult addAnalyticFP(const SkPath& deviceSpacePath, Invert, GrAA); void makeEmpty(); const GrShaderCaps* fCaps; const int fMaxWindowRectangles; const int fMaxAnalyticFPs; GrCoverageCountingPathRenderer* const fCCPR; InitialState fInitialState; SkIRect fScissor; bool fHasScissor; SkRect fAAClipRect; uint32_t fAAClipRectGenID; // GenID the mask will have if includes the AA clip rect. GrWindowRectangles fWindowRects; ElementList fMaskElements; uint32_t fMaskGenID; bool fMaskRequiresAA; SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fAnalyticFPs; SkSTArray<4, SkPath> fCCPRClipPaths; // Will convert to FPs once we have an opList ID for CCPR. }; #endif