/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrProcessor.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrGeometryProcessor.h" #include "GrMemoryPool.h" #include "GrSamplerState.h" #include "GrTextureProxy.h" #include "GrXferProcessor.h" #include "SkSpinlock.h" #if GR_TEST_UTILS GrResourceProvider* GrProcessorTestData::resourceProvider() { return fContext->contextPriv().resourceProvider(); } GrProxyProvider* GrProcessorTestData::proxyProvider() { return fContext->contextPriv().proxyProvider(); } const GrCaps* GrProcessorTestData::caps() { return fContext->caps(); } #if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS class GrFragmentProcessor; class GrGeometryProcessor; /* * Originally these were both in the processor unit test header, but then it seemed to cause linker * problems on android. */ template <> SkTArray<GrFragmentProcessorTestFactory*, true>* GrFragmentProcessorTestFactory::GetFactories() { static SkTArray<GrFragmentProcessorTestFactory*, true> gFactories; return &gFactories; } template <> SkTArray<GrGeometryProcessorTestFactory*, true>* GrGeometryProcessorTestFactory::GetFactories() { static SkTArray<GrGeometryProcessorTestFactory*, true> gFactories; return &gFactories; } SkTArray<GrXPFactoryTestFactory*, true>* GrXPFactoryTestFactory::GetFactories() { static SkTArray<GrXPFactoryTestFactory*, true> gFactories; return &gFactories; } /* * To ensure we always have successful static initialization, before creating from the factories * we verify the count is as expected. If a new factory is added, then these numbers must be * manually adjusted. */ static const int kFPFactoryCount = 38; static const int kGPFactoryCount = 14; static const int kXPFactoryCount = 4; template <> void GrFragmentProcessorTestFactory::VerifyFactoryCount() { if (kFPFactoryCount != GetFactories()->count()) { SkDebugf("\nExpected %d fragment processor factories, found %d.\n", kFPFactoryCount, GetFactories()->count()); SK_ABORT("Wrong number of fragment processor factories!"); } } template <> void GrGeometryProcessorTestFactory::VerifyFactoryCount() { if (kGPFactoryCount != GetFactories()->count()) { SkDebugf("\nExpected %d geometry processor factories, found %d.\n", kGPFactoryCount, GetFactories()->count()); SK_ABORT("Wrong number of geometry processor factories!"); } } void GrXPFactoryTestFactory::VerifyFactoryCount() { if (kXPFactoryCount != GetFactories()->count()) { SkDebugf("\nExpected %d xp factory factories, found %d.\n", kXPFactoryCount, GetFactories()->count()); SK_ABORT("Wrong number of xp factory factories!"); } } #endif #endif // We use a global pool protected by a mutex(spinlock). Chrome may use the same GrContext on // different threads. The GrContext is not used concurrently on different threads and there is a // memory barrier between accesses of a context on different threads. Also, there may be multiple // GrContexts and those contexts may be in use concurrently on different threads. namespace { #if !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) static SkSpinlock gProcessorSpinlock; #endif class MemoryPoolAccessor { public: // We know in the Android framework there is only one GrContext. #if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) MemoryPoolAccessor() {} ~MemoryPoolAccessor() {} #else MemoryPoolAccessor() { gProcessorSpinlock.acquire(); } ~MemoryPoolAccessor() { gProcessorSpinlock.release(); } #endif GrMemoryPool* pool() const { static GrMemoryPool gPool(4096, 4096); return &gPool; } }; } /////////////////////////////////////////////////////////////////////////////// void* GrProcessor::operator new(size_t size) { return MemoryPoolAccessor().pool()->allocate(size); } void GrProcessor::operator delete(void* target) { return MemoryPoolAccessor().pool()->release(target); } /////////////////////////////////////////////////////////////////////////////// void GrResourceIOProcessor::addTextureSampler(const TextureSampler* access) { fTextureSamplers.push_back(access); } void GrResourceIOProcessor::addBufferAccess(const BufferAccess* access) { fBufferAccesses.push_back(access); } void GrResourceIOProcessor::addPendingIOs() const { for (const auto& sampler : fTextureSamplers) { sampler->programProxy()->markPendingIO(); } for (const auto& buffer : fBufferAccesses) { buffer->programBuffer()->markPendingIO(); } } void GrResourceIOProcessor::removeRefs() const { for (const auto& sampler : fTextureSamplers) { sampler->programProxy()->removeRef(); } for (const auto& buffer : fBufferAccesses) { buffer->programBuffer()->removeRef(); } } void GrResourceIOProcessor::pendingIOComplete() const { for (const auto& sampler : fTextureSamplers) { sampler->programProxy()->pendingIOComplete(); } for (const auto& buffer : fBufferAccesses) { buffer->programBuffer()->pendingIOComplete(); } } bool GrResourceIOProcessor::instantiate(GrResourceProvider* resourceProvider) const { for (const auto& sampler : fTextureSamplers) { if (!sampler->instantiate(resourceProvider)) { return false; } } // MDB TODO: instantiate 'fBufferAccesses' here as well return true; } bool GrResourceIOProcessor::hasSameSamplersAndAccesses(const GrResourceIOProcessor& that) const { if (this->numTextureSamplers() != that.numTextureSamplers() || this->numBuffers() != that.numBuffers()) { return false; } for (int i = 0; i < this->numTextureSamplers(); ++i) { if (this->textureSampler(i) != that.textureSampler(i)) { return false; } } for (int i = 0; i < this->numBuffers(); ++i) { if (this->bufferAccess(i) != that.bufferAccess(i)) { return false; } } return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// GrResourceIOProcessor::TextureSampler::TextureSampler() {} GrResourceIOProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy, const GrSamplerState& samplerState) { this->reset(std::move(proxy), samplerState); } GrResourceIOProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filterMode, GrSamplerState::WrapMode wrapXAndY, GrShaderFlags visibility) { this->reset(std::move(proxy), filterMode, wrapXAndY, visibility); } void GrResourceIOProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy, const GrSamplerState& samplerState, GrShaderFlags visibility) { fSamplerState = samplerState; fProxyRef.setProxy(std::move(proxy), kRead_GrIOType); fSamplerState.setFilterMode(SkTMin(samplerState.filter(), this->proxy()->highestFilterMode())); fVisibility = visibility; } void GrResourceIOProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filterMode, GrSamplerState::WrapMode wrapXAndY, GrShaderFlags visibility) { fProxyRef.setProxy(std::move(proxy), kRead_GrIOType); filterMode = SkTMin(filterMode, this->proxy()->highestFilterMode()); fSamplerState = GrSamplerState(wrapXAndY, filterMode); fVisibility = visibility; }