/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkDisplacementMapEffect.h" #include "SkBitmap.h" #include "SkColorSpaceXformer.h" #include "SkImageFilterPriv.h" #include "SkReadBuffer.h" #include "SkSpecialImage.h" #include "SkWriteBuffer.h" #include "SkUnPreMultiply.h" #include "SkColorData.h" #if SK_SUPPORT_GPU #include "GrClip.h" #include "GrColorSpaceXform.h" #include "GrContext.h" #include "GrCoordTransform.h" #include "GrRenderTargetContext.h" #include "GrTexture.h" #include "GrTextureProxy.h" #include "SkGr.h" #include "effects/GrTextureDomain.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" #endif namespace { #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at most const uint8_t gChannelTypeToShift[] = { 0, // unknown SK_R32_SHIFT, SK_G32_SHIFT, SK_B32_SHIFT, SK_A32_SHIFT, }; struct Extractor { Extractor(SkDisplacementMapEffect::ChannelSelectorType typeX, SkDisplacementMapEffect::ChannelSelectorType typeY) : fShiftX(gChannelTypeToShift[typeX]) , fShiftY(gChannelTypeToShift[typeY]) {} unsigned fShiftX, fShiftY; unsigned getX(SkPMColor c) const { return (c >> fShiftX) & 0xFF; } unsigned getY(SkPMColor c) const { return (c >> fShiftY) & 0xFF; } }; static SkPMColor unpremul_pm(SkPMColor c) { const U8CPU a = SkGetPackedA32(c); if (0 == a) { return 0; } else if (0xFF == a) { return c; } const unsigned scale = SkUnPreMultiply::GetScale(a); return SkPackARGB32NoCheck(a, SkUnPreMultiply::ApplyScale(scale, SkGetPackedR32(c)), SkUnPreMultiply::ApplyScale(scale, SkGetPackedG32(c)), SkUnPreMultiply::ApplyScale(scale, SkGetPackedB32(c))); } void computeDisplacement(Extractor ex, const SkVector& scale, SkBitmap* dst, const SkBitmap& displ, const SkIPoint& offset, const SkBitmap& src, const SkIRect& bounds) { static const SkScalar Inv8bit = SkScalarInvert(255); const int srcW = src.width(); const int srcH = src.height(); const SkVector scaleForColor = SkVector::Make(scale.fX * Inv8bit, scale.fY * Inv8bit); const SkVector scaleAdj = SkVector::Make(SK_ScalarHalf - scale.fX * SK_ScalarHalf, SK_ScalarHalf - scale.fY * SK_ScalarHalf); SkPMColor* dstPtr = dst->getAddr32(0, 0); for (int y = bounds.top(); y < bounds.bottom(); ++y) { const SkPMColor* displPtr = displ.getAddr32(bounds.left() + offset.fX, y + offset.fY); for (int x = bounds.left(); x < bounds.right(); ++x, ++displPtr) { SkPMColor c = unpremul_pm(*displPtr); SkScalar displX = scaleForColor.fX * ex.getX(c) + scaleAdj.fX; SkScalar displY = scaleForColor.fY * ex.getY(c) + scaleAdj.fY; // Truncate the displacement values const int srcX = x + SkScalarTruncToInt(displX); const int srcY = y + SkScalarTruncToInt(displY); *dstPtr++ = ((srcX < 0) || (srcX >= srcW) || (srcY < 0) || (srcY >= srcH)) ? 0 : *(src.getAddr32(srcX, srcY)); } } } bool channel_selector_type_is_valid(SkDisplacementMapEffect::ChannelSelectorType cst) { switch (cst) { case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: case SkDisplacementMapEffect::kR_ChannelSelectorType: case SkDisplacementMapEffect::kG_ChannelSelectorType: case SkDisplacementMapEffect::kB_ChannelSelectorType: case SkDisplacementMapEffect::kA_ChannelSelectorType: return true; default: break; } return false; } } // end namespace /////////////////////////////////////////////////////////////////////////////// sk_sp<SkImageFilter> SkDisplacementMapEffect::Make(ChannelSelectorType xChannelSelector, ChannelSelectorType yChannelSelector, SkScalar scale, sk_sp<SkImageFilter> displacement, sk_sp<SkImageFilter> color, const CropRect* cropRect) { if (!channel_selector_type_is_valid(xChannelSelector) || !channel_selector_type_is_valid(yChannelSelector)) { return nullptr; } sk_sp<SkImageFilter> inputs[2] = { std::move(displacement), std::move(color) }; return sk_sp<SkImageFilter>(new SkDisplacementMapEffect(xChannelSelector, yChannelSelector, scale, inputs, cropRect)); } SkDisplacementMapEffect::SkDisplacementMapEffect(ChannelSelectorType xChannelSelector, ChannelSelectorType yChannelSelector, SkScalar scale, sk_sp<SkImageFilter> inputs[2], const CropRect* cropRect) : INHERITED(inputs, 2, cropRect) , fXChannelSelector(xChannelSelector) , fYChannelSelector(yChannelSelector) , fScale(scale) { } SkDisplacementMapEffect::~SkDisplacementMapEffect() { } sk_sp<SkFlattenable> SkDisplacementMapEffect::CreateProc(SkReadBuffer& buffer) { SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 2); ChannelSelectorType xsel = buffer.read32LE(kLast_ChannelSelectorType); ChannelSelectorType ysel = buffer.read32LE(kLast_ChannelSelectorType); SkScalar scale = buffer.readScalar(); return Make(xsel, ysel, scale, common.getInput(0), common.getInput(1), &common.cropRect()); } void SkDisplacementMapEffect::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeInt((int) fXChannelSelector); buffer.writeInt((int) fYChannelSelector); buffer.writeScalar(fScale); } #if SK_SUPPORT_GPU class GrDisplacementMapEffect : public GrFragmentProcessor { public: static std::unique_ptr<GrFragmentProcessor> Make( SkDisplacementMapEffect::ChannelSelectorType xChannelSelector, SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, SkVector scale, sk_sp<GrTextureProxy> displacement, const SkMatrix& offsetMatrix, sk_sp<GrTextureProxy> color, const SkISize& colorDimensions) { return std::unique_ptr<GrFragmentProcessor>(new GrDisplacementMapEffect( xChannelSelector, yChannelSelector, scale, std::move(displacement), offsetMatrix, std::move(color), colorDimensions)); } ~GrDisplacementMapEffect() override; SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const { return fXChannelSelector; } SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const { return fYChannelSelector; } const SkVector& scale() const { return fScale; } const char* name() const override { return "DisplacementMap"; } const GrTextureDomain& domain() const { return fDomain; } std::unique_ptr<GrFragmentProcessor> clone() const override; private: static OptimizationFlags OptimizationFlags(GrPixelConfig colorConfig); GrDisplacementMapEffect(const GrDisplacementMapEffect&); GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; bool onIsEqual(const GrFragmentProcessor&) const override; GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector, SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, const SkVector& scale, sk_sp<GrTextureProxy> displacement, const SkMatrix& offsetMatrix, sk_sp<GrTextureProxy> color, const SkISize& colorDimensions); GR_DECLARE_FRAGMENT_PROCESSOR_TEST GrCoordTransform fDisplacementTransform; TextureSampler fDisplacementSampler; GrCoordTransform fColorTransform; GrTextureDomain fDomain; TextureSampler fColorSampler; SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector; SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector; SkVector fScale; typedef GrFragmentProcessor INHERITED; }; #endif sk_sp<SkSpecialImage> SkDisplacementMapEffect::onFilterImage(SkSpecialImage* source, const Context& ctx, SkIPoint* offset) const { SkIPoint colorOffset = SkIPoint::Make(0, 0); sk_sp<SkSpecialImage> color(this->filterInput(1, source, ctx, &colorOffset)); if (!color) { return nullptr; } SkIPoint displOffset = SkIPoint::Make(0, 0); // Creation of the displacement map should happen in a non-colorspace aware context. This // texture is a purely mathematical construct, so we want to just operate on the stored // values. Consider: // User supplies an sRGB displacement map. If we're rendering to a wider gamut, then we could // end up filtering the displacement map into that gamut, which has the effect of reducing // the amount of displacement that it represents (as encoded values move away from the // primaries). // With a more complex DAG attached to this input, it's not clear that working in ANY specific // color space makes sense, so we ignore color spaces (and gamma) entirely. This may not be // ideal, but it's at least consistent and predictable. Context displContext(ctx.ctm(), ctx.clipBounds(), ctx.cache(), OutputProperties(nullptr)); sk_sp<SkSpecialImage> displ(this->filterInput(0, source, displContext, &displOffset)); if (!displ) { return nullptr; } const SkIRect srcBounds = SkIRect::MakeXYWH(colorOffset.x(), colorOffset.y(), color->width(), color->height()); // Both paths do bounds checking on color pixel access, we don't need to // pad the color bitmap to bounds here. SkIRect bounds; if (!this->applyCropRect(ctx, srcBounds, &bounds)) { return nullptr; } SkIRect displBounds; displ = this->applyCropRect(ctx, displ.get(), &displOffset, &displBounds); if (!displ) { return nullptr; } if (!bounds.intersect(displBounds)) { return nullptr; } const SkIRect colorBounds = bounds.makeOffset(-colorOffset.x(), -colorOffset.y()); SkVector scale = SkVector::Make(fScale, fScale); ctx.ctm().mapVectors(&scale, 1); #if SK_SUPPORT_GPU if (source->isTextureBacked()) { GrContext* context = source->getContext(); sk_sp<GrTextureProxy> colorProxy(color->asTextureProxyRef(context)); sk_sp<GrTextureProxy> displProxy(displ->asTextureProxyRef(context)); if (!colorProxy || !displProxy) { return nullptr; } SkMatrix offsetMatrix = SkMatrix::MakeTrans(SkIntToScalar(colorOffset.fX - displOffset.fX), SkIntToScalar(colorOffset.fY - displOffset.fY)); SkColorSpace* colorSpace = ctx.outputProperties().colorSpace(); GrPixelConfig colorConfig = colorProxy->config(); std::unique_ptr<GrFragmentProcessor> fp = GrDisplacementMapEffect::Make(fXChannelSelector, fYChannelSelector, scale, std::move(displProxy), offsetMatrix, std::move(colorProxy), SkISize::Make(color->width(), color->height())); fp = GrColorSpaceXformEffect::Make(std::move(fp), color->getColorSpace(), colorConfig, colorSpace); GrPaint paint; paint.addColorFragmentProcessor(std::move(fp)); paint.setPorterDuffXPFactory(SkBlendMode::kSrc); SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colorBounds.y())); sk_sp<GrRenderTargetContext> renderTargetContext( context->makeDeferredRenderTargetContext(SkBackingFit::kApprox, bounds.width(), bounds.height(), GrRenderableConfigForColorSpace(colorSpace), sk_ref_sp(colorSpace))); if (!renderTargetContext) { return nullptr; } paint.setGammaCorrect(renderTargetContext->colorSpaceInfo().isGammaCorrect()); renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, matrix, SkRect::Make(colorBounds)); offset->fX = bounds.left(); offset->fY = bounds.top(); return SkSpecialImage::MakeDeferredFromGpu( context, SkIRect::MakeWH(bounds.width(), bounds.height()), kNeedNewImageUniqueID_SpecialImage, renderTargetContext->asTextureProxyRef(), renderTargetContext->colorSpaceInfo().refColorSpace()); } #endif SkBitmap colorBM, displBM; if (!color->getROPixels(&colorBM) || !displ->getROPixels(&displBM)) { return nullptr; } if ((colorBM.colorType() != kN32_SkColorType) || (displBM.colorType() != kN32_SkColorType)) { return nullptr; } if (!colorBM.getPixels() || !displBM.getPixels()) { return nullptr; } SkImageInfo info = SkImageInfo::MakeN32(bounds.width(), bounds.height(), colorBM.alphaType()); SkBitmap dst; if (!dst.tryAllocPixels(info)) { return nullptr; } computeDisplacement(Extractor(fXChannelSelector, fYChannelSelector), scale, &dst, displBM, colorOffset - displOffset, colorBM, colorBounds); offset->fX = bounds.left(); offset->fY = bounds.top(); return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(bounds.width(), bounds.height()), dst); } sk_sp<SkImageFilter> SkDisplacementMapEffect::onMakeColorSpace(SkColorSpaceXformer* xformer) const { SkASSERT(2 == this->countInputs()); // Intentionally avoid xforming the displacement filter. The values will be used as // offsets, not as colors. sk_sp<SkImageFilter> displacement = sk_ref_sp(const_cast<SkImageFilter*>(this->getInput(0))); sk_sp<SkImageFilter> color = xformer->apply(this->getInput(1)); if (color.get() != this->getInput(1)) { return SkDisplacementMapEffect::Make(fXChannelSelector, fYChannelSelector, fScale, std::move(displacement), std::move(color), this->getCropRectIfSet()); } return this->refMe(); } SkRect SkDisplacementMapEffect::computeFastBounds(const SkRect& src) const { SkRect bounds = this->getColorInput() ? this->getColorInput()->computeFastBounds(src) : src; bounds.outset(SkScalarAbs(fScale) * SK_ScalarHalf, SkScalarAbs(fScale) * SK_ScalarHalf); return bounds; } SkIRect SkDisplacementMapEffect::onFilterNodeBounds(const SkIRect& src, const SkMatrix& ctm, MapDirection) const { SkVector scale = SkVector::Make(fScale, fScale); ctm.mapVectors(&scale, 1); return src.makeOutset(SkScalarCeilToInt(SkScalarAbs(scale.fX) * SK_ScalarHalf), SkScalarCeilToInt(SkScalarAbs(scale.fY) * SK_ScalarHalf)); } SkIRect SkDisplacementMapEffect::onFilterBounds(const SkIRect& src, const SkMatrix& ctm, MapDirection direction) const { // Recurse only into color input. if (this->getColorInput()) { return this->getColorInput()->filterBounds(src, ctm, direction); } return src; } #ifndef SK_IGNORE_TO_STRING void SkDisplacementMapEffect::toString(SkString* str) const { str->appendf("SkDisplacementMapEffect: ("); str->appendf("scale: %f ", fScale); str->appendf("displacement: ("); if (this->getDisplacementInput()) { this->getDisplacementInput()->toString(str); } str->appendf(") color: ("); if (this->getColorInput()) { this->getColorInput()->toString(str); } str->appendf("))"); } #endif /////////////////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU class GrGLDisplacementMapEffect : public GrGLSLFragmentProcessor { public: void emitCode(EmitArgs&) override; static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); protected: void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; private: typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; UniformHandle fScaleUni; GrTextureDomain::GLDomain fGLDomain; typedef GrGLSLFragmentProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrGLSLFragmentProcessor* GrDisplacementMapEffect::onCreateGLSLInstance() const { return new GrGLDisplacementMapEffect; } void GrDisplacementMapEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLDisplacementMapEffect::GenKey(*this, caps, b); } GrFragmentProcessor::OptimizationFlags GrDisplacementMapEffect::OptimizationFlags( GrPixelConfig colorConfig) { return GrPixelConfigIsOpaque(colorConfig) ? GrFragmentProcessor::kPreservesOpaqueInput_OptimizationFlag : GrFragmentProcessor::kNone_OptimizationFlags; } GrDisplacementMapEffect::GrDisplacementMapEffect( SkDisplacementMapEffect::ChannelSelectorType xChannelSelector, SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, const SkVector& scale, sk_sp<GrTextureProxy> displacement, const SkMatrix& offsetMatrix, sk_sp<GrTextureProxy> color, const SkISize& colorDimensions) : INHERITED(kGrDisplacementMapEffect_ClassID, OptimizationFlags(color->config())) , fDisplacementTransform(offsetMatrix, displacement.get()) , fDisplacementSampler(displacement) , fColorTransform(color.get()) , fDomain(color.get(), GrTextureDomain::MakeTexelDomain(SkIRect::MakeSize(colorDimensions)), GrTextureDomain::kDecal_Mode) , fColorSampler(color) , fXChannelSelector(xChannelSelector) , fYChannelSelector(yChannelSelector) , fScale(scale) { this->addCoordTransform(&fDisplacementTransform); this->addTextureSampler(&fDisplacementSampler); this->addCoordTransform(&fColorTransform); this->addTextureSampler(&fColorSampler); } GrDisplacementMapEffect::GrDisplacementMapEffect(const GrDisplacementMapEffect& that) : INHERITED(kGrDisplacementMapEffect_ClassID, OptimizationFlags(that.fColorSampler.proxy()->config())) , fDisplacementTransform(that.fDisplacementTransform) , fDisplacementSampler(that.fDisplacementSampler) , fColorTransform(that.fColorTransform) , fDomain(that.fDomain) , fColorSampler(that.fColorSampler) , fXChannelSelector(that.fXChannelSelector) , fYChannelSelector(that.fYChannelSelector) , fScale(that.fScale) { this->addCoordTransform(&fDisplacementTransform); this->addTextureSampler(&fDisplacementSampler); this->addCoordTransform(&fColorTransform); this->addTextureSampler(&fColorSampler); } GrDisplacementMapEffect::~GrDisplacementMapEffect() {} std::unique_ptr<GrFragmentProcessor> GrDisplacementMapEffect::clone() const { return std::unique_ptr<GrFragmentProcessor>(new GrDisplacementMapEffect(*this)); } bool GrDisplacementMapEffect::onIsEqual(const GrFragmentProcessor& sBase) const { const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>(); return fXChannelSelector == s.fXChannelSelector && fYChannelSelector == s.fYChannelSelector && fScale == s.fScale; } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); #if GR_TEST_UTILS std::unique_ptr<GrFragmentProcessor> GrDisplacementMapEffect::TestCreate(GrProcessorTestData* d) { int texIdxDispl = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; int texIdxColor = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; sk_sp<GrTextureProxy> dispProxy = d->textureProxy(texIdxDispl); sk_sp<GrTextureProxy> colorProxy = d->textureProxy(texIdxColor); static const int kMaxComponent = 4; SkDisplacementMapEffect::ChannelSelectorType xChannelSelector = static_cast<SkDisplacementMapEffect::ChannelSelectorType>( d->fRandom->nextRangeU(1, kMaxComponent)); SkDisplacementMapEffect::ChannelSelectorType yChannelSelector = static_cast<SkDisplacementMapEffect::ChannelSelectorType>( d->fRandom->nextRangeU(1, kMaxComponent)); SkVector scale = SkVector::Make(d->fRandom->nextRangeScalar(0, 100.0f), d->fRandom->nextRangeScalar(0, 100.0f)); SkISize colorDimensions; colorDimensions.fWidth = d->fRandom->nextRangeU(0, colorProxy->width()); colorDimensions.fHeight = d->fRandom->nextRangeU(0, colorProxy->height()); return GrDisplacementMapEffect::Make(xChannelSelector, yChannelSelector, scale, std::move(dispProxy), SkMatrix::I(), std::move(colorProxy), colorDimensions); } #endif /////////////////////////////////////////////////////////////////////////////// void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { const GrDisplacementMapEffect& displacementMap = args.fFp.cast<GrDisplacementMapEffect>(); const GrTextureDomain& domain = displacementMap.domain(); fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "Scale"); const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); const char* dColor = "dColor"; const char* cCoords = "cCoords"; const char* nearZero = "1e-6"; // Since 6.10352e-5 is the smallest half float, use // a number smaller than that to approximate 0, but // leave room for 32-bit float GPU rounding errors. GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; fragBuilder->codeAppendf("\t\thalf4 %s = ", dColor); fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(), args.fTransformedCoords[0].getType()); fragBuilder->codeAppend(";\n"); // Unpremultiply the displacement fragBuilder->codeAppendf( "\t\t%s.rgb = (%s.a < %s) ? half3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);", dColor, dColor, nearZero, dColor, dColor); SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); fragBuilder->codeAppendf("\t\tfloat2 %s = %s + %s*(%s.", cCoords, coords2D.c_str(), scaleUni, dColor); switch (displacementMap.xChannelSelector()) { case SkDisplacementMapEffect::kR_ChannelSelectorType: fragBuilder->codeAppend("r"); break; case SkDisplacementMapEffect::kG_ChannelSelectorType: fragBuilder->codeAppend("g"); break; case SkDisplacementMapEffect::kB_ChannelSelectorType: fragBuilder->codeAppend("b"); break; case SkDisplacementMapEffect::kA_ChannelSelectorType: fragBuilder->codeAppend("a"); break; case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: default: SkDEBUGFAIL("Unknown X channel selector"); } switch (displacementMap.yChannelSelector()) { case SkDisplacementMapEffect::kR_ChannelSelectorType: fragBuilder->codeAppend("r"); break; case SkDisplacementMapEffect::kG_ChannelSelectorType: fragBuilder->codeAppend("g"); break; case SkDisplacementMapEffect::kB_ChannelSelectorType: fragBuilder->codeAppend("b"); break; case SkDisplacementMapEffect::kA_ChannelSelectorType: fragBuilder->codeAppend("a"); break; case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: default: SkDEBUGFAIL("Unknown Y channel selector"); } fragBuilder->codeAppend("-half2(0.5));\t\t"); fGLDomain.sampleTexture(fragBuilder, args.fUniformHandler, args.fShaderCaps, domain, args.fOutputColor, SkString(cCoords), args.fTexSamplers[1]); fragBuilder->codeAppend(";\n"); } void GrGLDisplacementMapEffect::onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& proc) { const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>(); GrSurfaceProxy* proxy = displacementMap.textureSampler(1).proxy(); GrTexture* colorTex = proxy->priv().peekTexture(); SkScalar scaleX = displacementMap.scale().fX / colorTex->width(); SkScalar scaleY = displacementMap.scale().fY / colorTex->height(); pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), proxy->origin() == kTopLeft_GrSurfaceOrigin ? SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); fGLDomain.setData(pdman, displacementMap.domain(), proxy); } void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>(); uint32_t xKey = displacementMap.xChannelSelector(); uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBits; b->add32(xKey | yKey); } #endif