/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTLazy_DEFINED #define SkTLazy_DEFINED #include "../private/SkTemplates.h" #include "SkTypes.h" #include <new> #include <utility> /** * Efficient way to defer allocating/initializing a class until it is needed * (if ever). */ template <typename T> class SkTLazy { public: SkTLazy() : fPtr(nullptr) {} explicit SkTLazy(const T* src) : fPtr(src ? new (fStorage.get()) T(*src) : nullptr) {} SkTLazy(const SkTLazy& that) : fPtr(nullptr) { *this = that; } SkTLazy(SkTLazy&& that) : fPtr(nullptr) { *this = std::move(that); } ~SkTLazy() { if (this->isValid()) { fPtr->~T(); } } SkTLazy& operator=(const SkTLazy& that) { if (that.isValid()) { this->set(*that.get()); } else { this->reset(); } return *this; } SkTLazy& operator=(SkTLazy&& that) { if (that.isValid()) { this->set(std::move(*that.get())); } else { this->reset(); } return *this; } /** * Return a pointer to an instance of the class initialized with 'args'. * If a previous instance had been initialized (either from init() or * set()) it will first be destroyed, so that a freshly initialized * instance is always returned. */ template <typename... Args> T* init(Args&&... args) { if (this->isValid()) { fPtr->~T(); } fPtr = new (SkTCast<T*>(fStorage.get())) T(std::forward<Args>(args)...); return fPtr; } /** * Copy src into this, and return a pointer to a copy of it. Note this * will always return the same pointer, so if it is called on a lazy that * has already been initialized, then this will copy over the previous * contents. */ T* set(const T& src) { if (this->isValid()) { *fPtr = src; } else { fPtr = new (SkTCast<T*>(fStorage.get())) T(src); } return fPtr; } T* set(T&& src) { if (this->isValid()) { *fPtr = std::move(src); } else { fPtr = new (SkTCast<T*>(fStorage.get())) T(std::move(src)); } return fPtr; } /** * Destroy the lazy object (if it was created via init() or set()) */ void reset() { if (this->isValid()) { fPtr->~T(); fPtr = nullptr; } } /** * Returns true if a valid object has been initialized in the SkTLazy, * false otherwise. */ bool isValid() const { return SkToBool(fPtr); } /** * Returns the object. This version should only be called when the caller * knows that the object has been initialized. */ T* get() const { SkASSERT(this->isValid()); return fPtr; } /** * Like above but doesn't assert if object isn't initialized (in which case * nullptr is returned). */ T* getMaybeNull() const { return fPtr; } private: SkAlignedSTStorage<1, T> fStorage; T* fPtr; // nullptr or fStorage }; /** * A helper built on top of SkTLazy to do copy-on-first-write. The object is initialized * with a const pointer but provides a non-const pointer accessor. The first time the * accessor is called (if ever) the object is cloned. * * In the following example at most one copy of constThing is made: * * SkTCopyOnFirstWrite<Thing> thing(&constThing); * ... * function_that_takes_a_const_thing_ptr(thing); // constThing is passed * ... * if (need_to_modify_thing()) { * thing.writable()->modifyMe(); // makes a copy of constThing * } * ... * x = thing->readSomething(); * ... * if (need_to_modify_thing_now()) { * thing.writable()->changeMe(); // makes a copy of constThing if we didn't call modifyMe() * } * * consume_a_thing(thing); // could be constThing or a modified copy. */ template <typename T> class SkTCopyOnFirstWrite { public: SkTCopyOnFirstWrite(const T& initial) : fObj(&initial) {} SkTCopyOnFirstWrite(const T* initial) : fObj(initial) {} // Constructor for delayed initialization. SkTCopyOnFirstWrite() : fObj(nullptr) {} // Should only be called once, and only if the default constructor was used. void init(const T& initial) { SkASSERT(nullptr == fObj); SkASSERT(!fLazy.isValid()); fObj = &initial; } /** * Returns a writable T*. The first time this is called the initial object is cloned. */ T* writable() { SkASSERT(fObj); if (!fLazy.isValid()) { fLazy.set(*fObj); fObj = fLazy.get(); } return const_cast<T*>(fObj); } /** * Operators for treating this as though it were a const pointer. */ const T *operator->() const { return fObj; } operator const T*() const { return fObj; } const T& operator *() const { return *fObj; } private: const T* fObj; SkTLazy<T> fLazy; }; #endif