/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkImage.h" #include "SkImageGenerator.h" #include "SkImage_Base.h" #include "SkMakeUnique.h" #include "SkPictureRecorder.h" #include "SkSurface.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrContextPriv.h" #include "GrSurfaceContext.h" #include "GrTextureProxy.h" #include "../src/image/SkImage_Gpu.h" #endif static void draw_something(SkCanvas* canvas, const SkRect& bounds) { SkPaint paint; paint.setAntiAlias(true); paint.setColor(SK_ColorRED); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(10); canvas->drawRect(bounds, paint); paint.setStyle(SkPaint::kFill_Style); paint.setColor(SK_ColorBLUE); canvas->drawOval(bounds, paint); } /* * Exercise drawing pictures inside an image, showing that the image version is pixelated * (correctly) when it is inside an image. */ class ImagePictGM : public skiagm::GM { sk_sp<SkPicture> fPicture; sk_sp<SkImage> fImage0; sk_sp<SkImage> fImage1; public: ImagePictGM() {} protected: SkString onShortName() override { return SkString("image-picture"); } SkISize onISize() override { return SkISize::Make(850, 450); } void onOnceBeforeDraw() override { const SkRect bounds = SkRect::MakeXYWH(100, 100, 100, 100); SkPictureRecorder recorder; draw_something(recorder.beginRecording(bounds), bounds); fPicture = recorder.finishRecordingAsPicture(); // extract enough just for the oval. const SkISize size = SkISize::Make(100, 100); auto srgbColorSpace = SkColorSpace::MakeSRGB(); SkMatrix matrix; matrix.setTranslate(-100, -100); fImage0 = SkImage::MakeFromPicture(fPicture, size, &matrix, nullptr, SkImage::BitDepth::kU8, srgbColorSpace); matrix.postTranslate(-50, -50); matrix.postRotate(45); matrix.postTranslate(50, 50); fImage1 = SkImage::MakeFromPicture(fPicture, size, &matrix, nullptr, SkImage::BitDepth::kU8, srgbColorSpace); } void drawSet(SkCanvas* canvas) const { SkMatrix matrix = SkMatrix::MakeTrans(-100, -100); canvas->drawPicture(fPicture, &matrix, nullptr); canvas->drawImage(fImage0.get(), 150, 0); canvas->drawImage(fImage1.get(), 300, 0); } void onDraw(SkCanvas* canvas) override { canvas->translate(20, 20); this->drawSet(canvas); canvas->save(); canvas->translate(0, 130); canvas->scale(0.25f, 0.25f); this->drawSet(canvas); canvas->restore(); canvas->save(); canvas->translate(0, 200); canvas->scale(2, 2); this->drawSet(canvas); canvas->restore(); } private: typedef skiagm::GM INHERITED; }; DEF_GM( return new ImagePictGM; ) /////////////////////////////////////////////////////////////////////////////////////////////////// static std::unique_ptr<SkImageGenerator> make_pic_generator(GrContext*, sk_sp<SkPicture> pic) { SkMatrix matrix; matrix.setTranslate(-100, -100); return SkImageGenerator::MakeFromPicture({ 100, 100 }, std::move(pic), &matrix, nullptr, SkImage::BitDepth::kU8, SkColorSpace::MakeSRGB()); } class RasterGenerator : public SkImageGenerator { public: RasterGenerator(const SkBitmap& bm) : SkImageGenerator(bm.info()), fBM(bm) {} protected: bool onGetPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, const Options&) override { SkASSERT(fBM.width() == info.width()); SkASSERT(fBM.height() == info.height()); return fBM.readPixels(info, pixels, rowBytes, 0, 0); } private: SkBitmap fBM; }; static std::unique_ptr<SkImageGenerator> make_ras_generator(GrContext*, sk_sp<SkPicture> pic) { SkBitmap bm; bm.allocN32Pixels(100, 100); SkCanvas canvas(bm); canvas.clear(0); canvas.translate(-100, -100); canvas.drawPicture(pic); return skstd::make_unique<RasterGenerator>(bm); } class EmptyGenerator : public SkImageGenerator { public: EmptyGenerator(const SkImageInfo& info) : SkImageGenerator(info) {} }; #if SK_SUPPORT_GPU class TextureGenerator : public SkImageGenerator { public: TextureGenerator(GrContext* ctx, const SkImageInfo& info, sk_sp<SkPicture> pic) : SkImageGenerator(info) , fCtx(SkRef(ctx)) { sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kYes, info, 0, kTopLeft_GrSurfaceOrigin, nullptr)); if (surface) { surface->getCanvas()->clear(0); surface->getCanvas()->translate(-100, -100); surface->getCanvas()->drawPicture(pic); sk_sp<SkImage> image(surface->makeImageSnapshot()); fProxy = as_IB(image)->asTextureProxyRef(); } } protected: sk_sp<GrTextureProxy> onGenerateTexture(GrContext* ctx, const SkImageInfo& info, const SkIPoint& origin, SkTransferFunctionBehavior, bool willBeMipped) override { SkASSERT(ctx); SkASSERT(ctx == fCtx.get()); if (!fProxy) { return nullptr; } if (origin.fX == 0 && origin.fY == 0 && info.width() == fProxy->width() && info.height() == fProxy->height()) { return fProxy; } // need to copy the subset into a new texture GrSurfaceDesc desc; desc.fOrigin = fProxy->origin(); desc.fWidth = info.width(); desc.fHeight = info.height(); desc.fConfig = fProxy->config(); GrMipMapped mipMapped = willBeMipped ? GrMipMapped::kYes : GrMipMapped::kNo; sk_sp<GrSurfaceContext> dstContext(fCtx->contextPriv().makeDeferredSurfaceContext( desc, mipMapped, SkBackingFit::kExact, SkBudgeted::kYes)); if (!dstContext) { return nullptr; } if (!dstContext->copy( fProxy.get(), SkIRect::MakeXYWH(origin.x(), origin.y(), info.width(), info.height()), SkIPoint::Make(0, 0))) { return nullptr; } return dstContext->asTextureProxyRef(); } private: sk_sp<GrContext> fCtx; sk_sp<GrTextureProxy> fProxy; }; static std::unique_ptr<SkImageGenerator> make_tex_generator(GrContext* ctx, sk_sp<SkPicture> pic) { const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); if (!ctx) { return skstd::make_unique<EmptyGenerator>(info); } return skstd::make_unique<TextureGenerator>(ctx, info, pic); } #endif class ImageCacheratorGM : public skiagm::GM { SkString fName; std::unique_ptr<SkImageGenerator> (*fFactory)(GrContext*, sk_sp<SkPicture>); sk_sp<SkPicture> fPicture; sk_sp<SkImage> fImage; sk_sp<SkImage> fImageSubset; public: ImageCacheratorGM(const char suffix[], std::unique_ptr<SkImageGenerator> (*factory)(GrContext*, sk_sp<SkPicture>)) : fFactory(factory) { fName.printf("image-cacherator-from-%s", suffix); } protected: SkString onShortName() override { return fName; } SkISize onISize() override { return SkISize::Make(960, 450); } void onOnceBeforeDraw() override { const SkRect bounds = SkRect::MakeXYWH(100, 100, 100, 100); SkPictureRecorder recorder; draw_something(recorder.beginRecording(bounds), bounds); fPicture = recorder.finishRecordingAsPicture(); } void makeCaches(GrContext* ctx) { auto gen = fFactory(ctx, fPicture); fImage = SkImage::MakeFromGenerator(std::move(gen)); const SkIRect subset = SkIRect::MakeLTRB(50, 50, 100, 100); gen = fFactory(ctx, fPicture); fImageSubset = SkImage::MakeFromGenerator(std::move(gen), &subset); SkASSERT(fImage->dimensions() == SkISize::Make(100, 100)); SkASSERT(fImageSubset->dimensions() == SkISize::Make(50, 50)); } static void draw_as_bitmap(SkCanvas* canvas, SkImage* image, SkScalar x, SkScalar y) { SkBitmap bitmap; as_IB(image)->getROPixels(&bitmap, canvas->imageInfo().colorSpace()); canvas->drawBitmap(bitmap, x, y); } static void draw_as_tex(SkCanvas* canvas, SkImage* image, SkScalar x, SkScalar y) { #if SK_SUPPORT_GPU sk_sp<SkColorSpace> texColorSpace; sk_sp<GrTextureProxy> proxy(as_IB(image)->asTextureProxyRef( canvas->getGrContext(), GrSamplerState::ClampBilerp(), canvas->imageInfo().colorSpace(), &texColorSpace, nullptr)); if (!proxy) { // show placeholder if we have no texture SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); SkRect r = SkRect::MakeXYWH(x, y, SkIntToScalar(image->width()), SkIntToScalar(image->width())); canvas->drawRect(r, paint); canvas->drawLine(r.left(), r.top(), r.right(), r.bottom(), paint); canvas->drawLine(r.left(), r.bottom(), r.right(), r.top(), paint); return; } // No API to draw a GrTexture directly, so we cheat and create a private image subclass sk_sp<SkImage> texImage(new SkImage_Gpu(canvas->getGrContext(), image->uniqueID(), kPremul_SkAlphaType, std::move(proxy), std::move(texColorSpace), SkBudgeted::kNo)); canvas->drawImage(texImage.get(), x, y); #endif } void drawSet(SkCanvas* canvas) const { SkMatrix matrix = SkMatrix::MakeTrans(-100, -100); canvas->drawPicture(fPicture, &matrix, nullptr); // Draw the tex first, so it doesn't hit a lucky cache from the raster version. This // way we also can force the generateTexture call. draw_as_tex(canvas, fImage.get(), 310, 0); draw_as_tex(canvas, fImageSubset.get(), 310+101, 0); draw_as_bitmap(canvas, fImage.get(), 150, 0); draw_as_bitmap(canvas, fImageSubset.get(), 150+101, 0); } void onDraw(SkCanvas* canvas) override { this->makeCaches(canvas->getGrContext()); canvas->translate(20, 20); this->drawSet(canvas); canvas->save(); canvas->translate(0, 130); canvas->scale(0.25f, 0.25f); this->drawSet(canvas); canvas->restore(); canvas->save(); canvas->translate(0, 200); canvas->scale(2, 2); this->drawSet(canvas); canvas->restore(); } private: typedef skiagm::GM INHERITED; }; DEF_GM( return new ImageCacheratorGM("picture", make_pic_generator); ) DEF_GM( return new ImageCacheratorGM("raster", make_ras_generator); ) #if SK_SUPPORT_GPU DEF_GM( return new ImageCacheratorGM("texture", make_tex_generator); ) #endif