/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "sk_tool_utils.h" #include "SkAnimTimer.h" #include "SkCanvas.h" #include "SkCodec.h" #include "SkColor.h" #include "SkCommandLineFlags.h" #include "SkPaint.h" #include "SkString.h" #include "Resources.h" #include <vector> DEFINE_string(animatedGif, "images/test640x479.gif", "Animated gif in resources folder"); namespace { void error(SkCanvas* canvas, const SkString& errorText) { constexpr SkScalar kOffset = 5.0f; canvas->drawColor(SK_ColorRED); SkPaint paint; SkRect bounds; paint.measureText(errorText.c_str(), errorText.size(), &bounds); canvas->drawString(errorText, kOffset, bounds.height() + kOffset, paint); } } class AnimatedGifGM : public skiagm::GM { private: std::unique_ptr<SkCodec> fCodec; int fFrame; double fNextUpdate; int fTotalFrames; std::vector<SkCodec::FrameInfo> fFrameInfos; std::vector<SkBitmap> fFrames; void drawFrame(SkCanvas* canvas, int frameIndex) { // FIXME: Create from an Image/ImageGenerator? if (frameIndex >= (int) fFrames.size()) { fFrames.resize(frameIndex + 1); } SkBitmap& bm = fFrames[frameIndex]; if (!bm.getPixels()) { const SkImageInfo info = fCodec->getInfo().makeColorType(kN32_SkColorType); bm.allocPixels(info); SkCodec::Options opts; opts.fFrameIndex = frameIndex; const int requiredFrame = fFrameInfos[frameIndex].fRequiredFrame; if (requiredFrame != SkCodec::kNone) { SkASSERT(requiredFrame >= 0 && static_cast<size_t>(requiredFrame) < fFrames.size()); SkBitmap& requiredBitmap = fFrames[requiredFrame]; // For simplicity, do not try to cache old frames if (requiredBitmap.getPixels() && sk_tool_utils::copy_to(&bm, requiredBitmap.colorType(), requiredBitmap)) { opts.fPriorFrame = requiredFrame; } } if (SkCodec::kSuccess != fCodec->getPixels(info, bm.getPixels(), bm.rowBytes(), &opts)) { SkDebugf("Could not getPixels for frame %i: %s", frameIndex, FLAGS_animatedGif[0]); return; } } canvas->drawBitmap(bm, 0, 0); } public: AnimatedGifGM() : fFrame(0) , fNextUpdate (-1) , fTotalFrames (-1) {} private: SkString onShortName() override { return SkString("animatedGif"); } SkISize onISize() override { if (this->initCodec()) { SkISize dim = fCodec->getInfo().dimensions(); // Wide enough to display all the frames. dim.fWidth *= fTotalFrames; // Tall enough to show the row of frames plus an animating version. dim.fHeight *= 2; return dim; } return SkISize::Make(640, 480); } void onDrawBackground(SkCanvas* canvas) override { canvas->clear(SK_ColorWHITE); if (this->initCodec()) { SkAutoCanvasRestore acr(canvas, true); for (int frameIndex = 0; frameIndex < fTotalFrames; frameIndex++) { this->drawFrame(canvas, frameIndex); canvas->translate(SkIntToScalar(fCodec->getInfo().width()), 0); } } } bool initCodec() { if (fCodec) { return true; } if (FLAGS_animatedGif.isEmpty()) { SkDebugf("Nothing specified for --animatedGif!"); return false; } std::unique_ptr<SkStream> stream(GetResourceAsStream(FLAGS_animatedGif[0])); if (!stream) { return false; } fCodec = SkCodec::MakeFromStream(std::move(stream)); if (!fCodec) { SkDebugf("Could create codec from %s", FLAGS_animatedGif[0]); return false; } fFrame = 0; fFrameInfos = fCodec->getFrameInfo(); fTotalFrames = fFrameInfos.size(); return true; } void onDraw(SkCanvas* canvas) override { if (!fCodec) { SkString errorText = SkStringPrintf("Nothing to draw; %s", FLAGS_animatedGif[0]); error(canvas, errorText); return; } SkAutoCanvasRestore acr(canvas, true); canvas->translate(0, SkIntToScalar(fCodec->getInfo().height())); this->drawFrame(canvas, fFrame); } bool onAnimate(const SkAnimTimer& timer) override { if (!fCodec || fTotalFrames == 1) { return false; } double secs = timer.msec() * .1; if (fNextUpdate < double(0)) { // This is a sentinel that we have not done any updates yet. // I'm assuming this gets called *after* onOnceBeforeDraw, so our first frame should // already have been retrieved. SkASSERT(fFrame == 0); fNextUpdate = secs + fFrameInfos[fFrame].fDuration; return true; } if (secs < fNextUpdate) { return true; } while (secs >= fNextUpdate) { // Retrieve the next frame. fFrame++; if (fFrame == fTotalFrames) { fFrame = 0; } // Note that we loop here. This is not safe if we need to draw the intermediate frame // in order to draw correctly. fNextUpdate += fFrameInfos[fFrame].fDuration; } return true; } }; DEF_GM(return new AnimatedGifGM);