#Topic IPoint
#Alias IPoints
#Alias IPoint_Reference

#Subtopic Overview
    #Subtopic Subtopics
    #Populate
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#Struct SkIPoint

SkIPoint holds two 32 bit integer coordinates.

#Subtopic Constructors
#Populate
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#Subtopic Operators
#Populate
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#Subtopic Member_Functions
#Populate
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#Subtopic Members
#Populate

#Member int32_t  fX
#Line # x-axis value ##
x-axis value used by IPoint.
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#Member int32_t  fY
#Line # y-axis value ##
y-axis value used by IPoint.
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#Subtopic Members ##

# ------------------------------------------------------------------------------

#Method static constexpr SkIPoint Make(int32_t x, int32_t y)

#Line # constructs from integer inputs ##
Sets fX to x, fY to y.

#Param x  integer x-axis value of constructed IPoint ##
#Param y  integer y-axis value of constructed IPoint ##

#Return IPoint (x, y) ##

#Example
SkIPoint pt1 = {45, 66};
SkIPoint pt2 = SkIPoint::Make(45, 66);
SkDebugf("pt1 %c= pt2\n", pt1 == pt2 ? '=' : '!');
#StdOut
pt1 == pt2
##
##

#SeeAlso set() SkPoint::iset() SkPoint::Make SkIPoint16::Make

#Method ##

# ------------------------------------------------------------------------------

#Method int32_t x() const

#Line # returns fX ##
Returns x-axis value of IPoint.

#Return fX ##

#Example
SkIPoint pt1 = {45, 66};
SkDebugf("pt1.fX %c= pt1.x()\n", pt1.fX == pt1.x() ? '=' : '!');
#StdOut
pt1.fX == pt1.x()
##
##

#SeeAlso y() SkPoint::x() SkIPoint16::x()

#Method ##

# ------------------------------------------------------------------------------

#Method int32_t y() const

#Line # returns fY ##
Returns y-axis value of IPoint.

#Return fY ##

#Example
SkIPoint pt1 = {45, 66};
SkDebugf("pt1.fY %c= pt1.y()\n", pt1.fY == pt1.y() ? '=' : '!');
#StdOut
pt1.fY == pt1.y()
##
##

#SeeAlso x() SkPoint::y() SkIPoint16::y()

#Method ##

# ------------------------------------------------------------------------------

#Method bool isZero() const

#Line # returns true if both members equal zero ##
Returns true if fX and fY are both zero.

#Return true if fX is zero and fY is zero ##

#Example
SkIPoint pt = { 0, -0};
SkDebugf("pt.isZero() == %s\n", pt.isZero() ? "true" : "false");
#StdOut
pt.isZero() == true
##
##

#SeeAlso SkPoint::isZero

#Method ##

# ------------------------------------------------------------------------------

#Method void set(int32_t x, int32_t y)

#Line # sets to integer input ##
Sets fX to x and fY to y.

#Param x  new value for fX ##
#Param y  new value for fY ##

#Example
SkIPoint pt1, pt2 = { SK_MinS32, SK_MaxS32 };
pt1.set(SK_MinS32, SK_MaxS32);
SkDebugf("pt1 %c= pt2\n", pt1 == pt2 ? '=' : '!');
#StdOut
pt1 == pt2
##
##

#SeeAlso Make SkIPoint16::set

#Method ##

# ------------------------------------------------------------------------------

#Method SkIPoint operator-()_const

#Line # reverses sign of IPoint ##
Returns IPoint changing the signs of fX and fY.

#Return IPoint as (-fX, -fY) ##

#Example
SkIPoint test[] = { {0, -0}, {-1, -2},
                   { SK_MaxS32, SK_MinS32 },
                   { SK_NaN32, -SK_NaN32 } };
for (const SkIPoint& pt : test) {
    SkIPoint negPt = -pt;
    SkDebugf("pt: %d, %d  negate: %d, %d\n", pt.fX, pt.fY, negPt.fX, negPt.fY);
}
#StdOut
pt: 0, 0  negate: 0, 0
pt: -1, -2  negate: 1, 2
pt: 2147483647, -2147483647  negate: -2147483647, 2147483647
pt: -2147483648, -2147483648  negate: -2147483648, -2147483648
##
##

#SeeAlso operator-(const SkIPoint& a, const SkIPoint& b) operator-=(const SkIVector& v) SkPoint::operator-()_const

#Method ##

# ------------------------------------------------------------------------------

#Method void operator+=(const SkIVector& v)

#Line # adds IVector to IPoint ##
Offsets IPoint by IVector v. Sets IPoint to
#Formula
(fX + v.fX, fY + v.fY)
##
.

#Param v  IVector to add ##

#Example
#Height 64
    auto draw_lines = [=](const SkIPoint pts[], size_t count, SkPaint& paint) -> void {
        for (size_t i = 0; i < count - 1; ++i) {
            SkPoint p0, p1;
            p0.iset(pts[i]);
            p1.iset(pts[i + 1]);
            canvas->drawLine(p0, p1, paint);
        }
    };
    SkIPoint points[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 } };
    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setStyle(SkPaint::kStroke_Style);
    canvas->scale(30, 15);
    draw_lines(points, SK_ARRAY_COUNT(points), paint);
    points[1] += {1, 1};
    points[2] += {-1, -1};
    paint.setColor(SK_ColorRED);
    draw_lines(points, SK_ARRAY_COUNT(points), paint);
##

#SeeAlso operator+(const SkIPoint& a, const SkIVector& b) SkPoint::operator+=(const SkVector& v)

#Method ##

# ------------------------------------------------------------------------------

#Method void operator-=(const SkIVector& v)

#Line # subtracts IVector from IPoint ##
Subtracts IVector v from IPoint. Sets IPoint to:
#Formula
(fX - v.fX, fY - v.fY)
##
.

#Param v  IVector to subtract ##

#Example
#Height 64
    auto draw_lines = [=](const SkIPoint pts[], size_t count, SkPaint& paint) -> void {
        for (size_t i = 0; i < count - 1; ++i) {
            SkPoint p0, p1;
            p0.iset(pts[i]);
            p1.iset(pts[i + 1]);
            canvas->drawLine(p0, p1, paint);
        }
    };
    SkIPoint points[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 } };
    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setStyle(SkPaint::kStroke_Style);
    canvas->scale(30, 15);
    draw_lines(points, SK_ARRAY_COUNT(points), paint);
    points[1] -= {1, 1};
    points[2] -= {-1, -1};
    paint.setColor(SK_ColorRED);
    draw_lines(points, SK_ARRAY_COUNT(points), paint);
##

#SeeAlso operator-(const SkIPoint& a, const SkIPoint& b) SkPoint::operator-=(const SkVector& v)

#Method ##

# ------------------------------------------------------------------------------

#Method bool equals(int32_t x, int32_t y) const

#Line # returns true if members are equal ##
Returns true if IPoint is equivalent to IPoint constructed from (x, y).

#Param x  value compared with fX ##
#Param y  value compared with fY ##

#Return true if IPoint equals (x, y) ##

#Example
SkIPoint test[] = { {0, -0}, {-1, -2}, {SK_MaxS32, -1}, {SK_NaN32, -1} };
for (const SkIPoint& pt : test) {
    SkDebugf("pt: %d, %d  %c= pt\n", pt.fX, pt.fY, pt.equals(pt.fX, pt.fY) ? '=' : '!');
}
#StdOut
pt: 0, 0  == pt
pt: -1, -2  == pt
pt: 2147483647, -1  == pt
pt: -2147483648, -1  == pt
##
##

#SeeAlso operator==(const SkIPoint& a, const SkIPoint& b)

#Method ##

# ------------------------------------------------------------------------------

#Method bool operator==(const SkIPoint& a, const SkIPoint& b)

#Line # returns true if IPoints are equal ##
Returns true if a is equivalent to b.

#Param a  IPoint to compare ##
#Param b  IPoint to compare ##

#Return true if a.fX == b.fX and a.fY == b.fY ##

#Example
SkIPoint test[] = { {0, -0}, {-1, -2}, {SK_MaxS32, -1}, {SK_NaN32, -1} };
for (const SkIPoint& pt : test) {
    SkDebugf("pt: %d, %d  %c= pt\n", pt.fX, pt.fY, pt == pt ? '=' : '!');
}
#StdOut
pt: 0, 0  == pt
pt: -1, -2  == pt
pt: 2147483647, -1  == pt
pt: -2147483648, -1  == pt
##
##

#SeeAlso equals() operator!=(const SkIPoint& a, const SkIPoint& b)

#Method ##

# ------------------------------------------------------------------------------

#Method bool operator!=(const SkIPoint& a, const SkIPoint& b)

#Line # returns true if IPoints are unequal ##
Returns true if a is not equivalent to b.

#Param a  IPoint to compare ##
#Param b  IPoint to compare ##

#Return true if a.fX != b.fX or a.fY != b.fY ##

#Example
SkIPoint test[] = { {0, -0}, {-1, -2}, {SK_MaxS32, -1}, {SK_NaN32, -1} };
for (const SkIPoint& pt : test) {
    SkDebugf("pt: %d, %d  %c= pt\n", pt.fX, pt.fY, pt != pt ? '!' : '=');
}
#StdOut
pt: 0, 0  == pt
pt: -1, -2  == pt
pt: 2147483647, -1  == pt
pt: -2147483648, -1  == pt
##
##

#SeeAlso operator==(const SkIPoint& a, const SkIPoint& b) equals()

#Method ##

# ------------------------------------------------------------------------------

#Method SkIVector operator-(const SkIPoint& a, const SkIPoint& b)

#Line # returns IVector between IPoints ##
Returns IVector from b to a; computed as
#Formula
(a.fX - b.fX, a.fY - b.fY)
##
.

Can also be used to subtract IVector from IVector, returning IVector.

#Param a  IPoint or IVector to subtract from ##
#Param b  IVector to subtract ##

#Return IVector from b to a ##

#Example
#Height 64
    auto draw_lines = [=](const SkIPoint pts[], size_t count, SkPaint& paint) -> void {
        for (size_t i = 0; i < count - 1; ++i) {
            SkPoint p0, p1;
            p0.iset(pts[i]);
            p1.iset(pts[i + 1]);
            canvas->drawLine(p0, p1, paint);
        }
    };
    SkIPoint points[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 } };
    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setStyle(SkPaint::kStroke_Style);
    canvas->scale(30, 15);
    draw_lines(points, SK_ARRAY_COUNT(points), paint);
    points[1] += points[0] - points[3];
    points[2] -= points[1] - points[0];
    paint.setColor(SK_ColorRED);
    draw_lines(points, SK_ARRAY_COUNT(points), paint);
##

#SeeAlso operator-=(const SkIVector& v)

#Method ##

# ------------------------------------------------------------------------------

#Method SkIPoint operator+(const SkIPoint& a, const SkIVector& b)

#Line # returns IPoint offset by IVector ##
Returns IPoint resulting from IPoint a offset by IVector b, computed as:
#Formula
(a.fX + b.fX, a.fY + b.fY)
##
.

Can also be used to offset IPoint b by IVector a, returning IPoint.
Can also be used to add IVector to IVector, returning IVector.

#Param a  IPoint or IVector to add to ##
#Param b  IPoint or IVector to add ##

#Return IPoint equal to a offset by b ##

#Example
#Height 128
    auto draw_lines = [=](const SkIPoint pts[], size_t count, SkPaint& paint) -> void {
        for (size_t i = 0; i < count - 1; ++i) {
            SkPoint p0, p1;
            p0.iset(pts[i]);
            p1.iset(pts[i + 1]);
            canvas->drawLine(p0, p1, paint);
        }
    };
    SkIPoint points[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 } };
    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setStyle(SkPaint::kStroke_Style);
    canvas->scale(30, 15);
    draw_lines(points, SK_ARRAY_COUNT(points), paint);
    SkIPoint mod = {4, 1};
    for (auto& point : points) {
        point = point + mod;
        mod.fX -= 1;
        mod.fY += 1;
    }
    paint.setColor(SK_ColorRED);
    draw_lines(points, SK_ARRAY_COUNT(points), paint);
##

#SeeAlso operator+=(const SkIVector& v)

#Method ##

#Struct SkIPoint ##

#Topic IPoint ##

#Topic IVector
    #Alias IVectors
    #Typedef SkIPoint SkIVector
    #Typedef ##
##