/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_UTIL #define SKSL_UTIL #include <cstdarg> #include <memory> #include "stdlib.h" #include "string.h" #include "assert.h" #include "SkSLString.h" #include "SkSLStringStream.h" #ifndef SKSL_STANDALONE #include "GrContextOptions.h" #include "GrShaderCaps.h" #endif #ifdef SKSL_STANDALONE #if defined(_WIN32) || defined(__SYMBIAN32__) #define SKSL_BUILD_FOR_WIN #endif #else #ifdef SK_BUILD_FOR_WIN #define SKSL_BUILD_FOR_WIN #endif // SK_BUILD_FOR_WIN #endif // SKSL_STANDALONE namespace SkSL { #ifdef SKSL_STANDALONE // we're being compiled standalone, so we don't have access to caps... enum GrGLSLGeneration { k110_GrGLSLGeneration, k130_GrGLSLGeneration, k140_GrGLSLGeneration, k150_GrGLSLGeneration, k330_GrGLSLGeneration, k400_GrGLSLGeneration, k420_GrGLSLGeneration, k310es_GrGLSLGeneration, k320es_GrGLSLGeneration, }; #define SKSL_CAPS_CLASS StandaloneShaderCaps class StandaloneShaderCaps { public: GrGLSLGeneration generation() const { return k400_GrGLSLGeneration; } bool canUseMinAndAbsTogether() const { return true; } bool mustForceNegatedAtanParamToFloat() const { return false; } bool shaderDerivativeSupport() const { return true; } bool usesPrecisionModifiers() const { return true; } bool mustDeclareFragmentShaderOutput() const { return true; } bool fbFetchSupport() const { return true; } bool fbFetchNeedsCustomOutput() const { return false; } bool dropsTileOnZeroDivide() const { return false; } bool flatInterpolationSupport() const { return true; } bool noperspectiveInterpolationSupport() const { return true; } bool multisampleInterpolationSupport() const { return true; } bool externalTextureSupport() const { return true; } bool texelFetchSupport() const { return true; } bool imageLoadStoreSupport() const { return true; } bool mustEnableAdvBlendEqs() const { return false; } bool mustEnableSpecificAdvBlendEqs() const { return false; } bool canUseAnyFunctionInShader() const { return false; } bool floatIs32Bits() const { return true; } bool integerSupport() const { return false; } const char* shaderDerivativeExtensionString() const { return nullptr; } const char* fragCoordConventionsExtensionString() const { return nullptr; } const char* imageLoadStoreExtensionString() const { return nullptr; } const char* geometryShaderExtensionString() const { return nullptr; } const char* gsInvocationsExtensionString() const { return nullptr; } const char* versionDeclString() const { return ""; } bool gsInvocationsSupport() const { return true; } bool canUseFractForNegativeValues() const { return true; } bool canUseFragCoord() const { return true; } }; extern StandaloneShaderCaps standaloneCaps; #else #define SKSL_CAPS_CLASS GrShaderCaps // Various sets of caps for use in tests class ShaderCapsFactory { public: static sk_sp<GrShaderCaps> Default() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fShaderDerivativeSupport = true; return result; } static sk_sp<GrShaderCaps> Version450Core() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 450 core"; return result; } static sk_sp<GrShaderCaps> Version110() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 110"; result->fGLSLGeneration = GrGLSLGeneration::k110_GrGLSLGeneration; return result; } static sk_sp<GrShaderCaps> UsesPrecisionModifiers() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fUsesPrecisionModifiers = true; return result; } static sk_sp<GrShaderCaps> CannotUseMinAndAbsTogether() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fCanUseMinAndAbsTogether = false; return result; } static sk_sp<GrShaderCaps> CannotUseFractForNegativeValues() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fCanUseFractForNegativeValues = false; return result; } static sk_sp<GrShaderCaps> MustForceNegatedAtanParamToFloat() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fMustForceNegatedAtanParamToFloat = true; return result; } static sk_sp<GrShaderCaps> ShaderDerivativeExtensionString() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fShaderDerivativeSupport = true; result->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives"; result->fUsesPrecisionModifiers = true; return result; } static sk_sp<GrShaderCaps> FragCoordsOld() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 110"; result->fGLSLGeneration = GrGLSLGeneration::k110_GrGLSLGeneration; result->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions"; return result; } static sk_sp<GrShaderCaps> FragCoordsNew() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions"; return result; } static sk_sp<GrShaderCaps> GeometryShaderSupport() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fGeometryShaderSupport = true; result->fGSInvocationsSupport = true; return result; } static sk_sp<GrShaderCaps> NoGSInvocationsSupport() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fGeometryShaderSupport = true; result->fGSInvocationsSupport = false; return result; } static sk_sp<GrShaderCaps> GeometryShaderExtensionString() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 310es"; result->fGeometryShaderSupport = true; result->fGeometryShaderExtensionString = "GL_EXT_geometry_shader"; result->fGSInvocationsSupport = true; return result; } static sk_sp<GrShaderCaps> GSInvocationsExtensionString() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fGeometryShaderSupport = true; result->fGSInvocationsSupport = true; result->fGSInvocationsExtensionString = "GL_ARB_gpu_shader5"; return result; } static sk_sp<GrShaderCaps> VariousCaps() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fExternalTextureSupport = true; result->fFBFetchSupport = false; result->fDropsTileOnZeroDivide = true; result->fTexelFetchSupport = true; result->fCanUseAnyFunctionInShader = false; return result; } static sk_sp<GrShaderCaps> CannotUseFragCoord() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); result->fVersionDeclString = "#version 400"; result->fCanUseFragCoord = false; return result; } }; #endif void write_stringstream(const StringStream& d, OutputStream& out); #if _MSC_VER #define NORETURN __declspec(noreturn) #else #define NORETURN __attribute__((__noreturn__)) #endif NORETURN void sksl_abort(); } // namespace #ifdef SKSL_STANDALONE #define ASSERT(x) (void)((x) || (ABORT("failed assert(%s): %s:%d\n", #x, __FILE__, __LINE__), 0)) #define ASSERT_RESULT(x) ASSERT(x) #define SKSL_DEBUGCODE(x) x #else #define ASSERT SkASSERT #define ASSERT_RESULT(x) SkAssertResult(x) #define SKSL_DEBUGCODE(x) SkDEBUGCODE(x) #endif #define SKSL_WARN_UNUSED_RESULT __attribute__((warn_unused_result)) #if defined(__clang__) || defined(__GNUC__) #define SKSL_PRINTF_LIKE(A, B) __attribute__((format(printf, (A), (B)))) #else #define SKSL_PRINTF_LIKE(A, B) #endif #define ABORT(...) (printf(__VA_ARGS__), sksl_abort()) #endif