/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRadialGradient_DEFINED #define SkRadialGradient_DEFINED #include "SkGradientShaderPriv.h" class SkRadialGradient final : public SkGradientShaderBase { public: SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&); GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; #endif SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRadialGradient) protected: SkRadialGradient(SkReadBuffer& buffer); void flatten(SkWriteBuffer& buffer) const override; sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override; void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, SkRasterPipeline* postPipeline) const override; bool onIsRasterPipelineOnly(const SkMatrix&) const override { return true; } private: const SkPoint fCenter; const SkScalar fRadius; friend class SkGradientShader; typedef SkGradientShaderBase INHERITED; }; #endif