/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLinearGradient_DEFINED #define SkLinearGradient_DEFINED #include "SkGradientShaderPriv.h" class SkLinearGradient : public SkGradientShaderBase { public: SkLinearGradient(const SkPoint pts[2], const Descriptor&); GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; #endif SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLinearGradient) protected: SkLinearGradient(SkReadBuffer& buffer); void flatten(SkWriteBuffer& buffer) const override; Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; Context* onMakeBurstPipelineContext(const ContextRec&, SkArenaAlloc*) const override; void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, SkRasterPipeline* postPipeline) const final; sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override; private: class LinearGradient4fContext; friend class SkGradientShader; typedef SkGradientShaderBase INHERITED; const SkPoint fStart; const SkPoint fEnd; }; #endif