/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include <algorithm> #include "Sk4fLinearGradient.h" #include "SkColorSpace_XYZ.h" #include "SkColorSpaceXformer.h" #include "SkFloatBits.h" #include "SkGradientBitmapCache.h" #include "SkGradientShaderPriv.h" #include "SkHalf.h" #include "SkLinearGradient.h" #include "SkMallocPixelRef.h" #include "SkRadialGradient.h" #include "SkReadBuffer.h" #include "SkSweepGradient.h" #include "SkTwoPointConicalGradient.h" #include "SkWriteBuffer.h" #include "../../jumper/SkJumper.h" enum GradientSerializationFlags { // Bits 29:31 used for various boolean flags kHasPosition_GSF = 0x80000000, kHasLocalMatrix_GSF = 0x40000000, kHasColorSpace_GSF = 0x20000000, // Bits 12:28 unused // Bits 8:11 for fTileMode kTileModeShift_GSF = 8, kTileModeMask_GSF = 0xF, // Bits 0:7 for fGradFlags (note that kForce4fContext_PrivateFlag is 0x80) kGradFlagsShift_GSF = 0, kGradFlagsMask_GSF = 0xFF, }; void SkGradientShaderBase::Descriptor::flatten(SkWriteBuffer& buffer) const { uint32_t flags = 0; if (fPos) { flags |= kHasPosition_GSF; } if (fLocalMatrix) { flags |= kHasLocalMatrix_GSF; } sk_sp<SkData> colorSpaceData = fColorSpace ? fColorSpace->serialize() : nullptr; if (colorSpaceData) { flags |= kHasColorSpace_GSF; } SkASSERT(static_cast<uint32_t>(fTileMode) <= kTileModeMask_GSF); flags |= (fTileMode << kTileModeShift_GSF); SkASSERT(fGradFlags <= kGradFlagsMask_GSF); flags |= (fGradFlags << kGradFlagsShift_GSF); buffer.writeUInt(flags); buffer.writeColor4fArray(fColors, fCount); if (colorSpaceData) { buffer.writeDataAsByteArray(colorSpaceData.get()); } if (fPos) { buffer.writeScalarArray(fPos, fCount); } if (fLocalMatrix) { buffer.writeMatrix(*fLocalMatrix); } } bool SkGradientShaderBase::DescriptorScope::unflatten(SkReadBuffer& buffer) { // New gradient format. Includes floating point color, color space, densely packed flags uint32_t flags = buffer.readUInt(); fTileMode = (SkShader::TileMode)((flags >> kTileModeShift_GSF) & kTileModeMask_GSF); fGradFlags = (flags >> kGradFlagsShift_GSF) & kGradFlagsMask_GSF; fCount = buffer.getArrayCount(); if (fCount > kStorageCount) { size_t allocSize = (sizeof(SkColor4f) + sizeof(SkScalar)) * fCount; fDynamicStorage.reset(allocSize); fColors = (SkColor4f*)fDynamicStorage.get(); fPos = (SkScalar*)(fColors + fCount); } else { fColors = fColorStorage; fPos = fPosStorage; } if (!buffer.readColor4fArray(mutableColors(), fCount)) { return false; } if (SkToBool(flags & kHasColorSpace_GSF)) { sk_sp<SkData> data = buffer.readByteArrayAsData(); fColorSpace = SkColorSpace::Deserialize(data->data(), data->size()); } else { fColorSpace = nullptr; } if (SkToBool(flags & kHasPosition_GSF)) { if (!buffer.readScalarArray(mutablePos(), fCount)) { return false; } } else { fPos = nullptr; } if (SkToBool(flags & kHasLocalMatrix_GSF)) { fLocalMatrix = &fLocalMatrixStorage; buffer.readMatrix(&fLocalMatrixStorage); } else { fLocalMatrix = nullptr; } return buffer.isValid(); } //////////////////////////////////////////////////////////////////////////////////////////// SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit) : INHERITED(desc.fLocalMatrix) , fPtsToUnit(ptsToUnit) , fColorsAreOpaque(true) { fPtsToUnit.getType(); // Precache so reads are threadsafe. SkASSERT(desc.fCount > 1); fGradFlags = static_cast<uint8_t>(desc.fGradFlags); SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount); fTileMode = desc.fTileMode; /* Note: we let the caller skip the first and/or last position. i.e. pos[0] = 0.3, pos[1] = 0.7 In these cases, we insert dummy entries to ensure that the final data will be bracketed by [0, 1]. i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1 Thus colorCount (the caller's value, and fColorCount (our value) may differ by up to 2. In the above example: colorCount = 2 fColorCount = 4 */ fColorCount = desc.fCount; // check if we need to add in dummy start and/or end position/colors bool dummyFirst = false; bool dummyLast = false; if (desc.fPos) { dummyFirst = desc.fPos[0] != 0; dummyLast = desc.fPos[desc.fCount - 1] != SK_Scalar1; fColorCount += dummyFirst + dummyLast; } size_t storageSize = fColorCount * (sizeof(SkColor4f) + (desc.fPos ? sizeof(SkScalar) : 0)); fOrigColors4f = reinterpret_cast<SkColor4f*>(fStorage.reset(storageSize)); fOrigPos = desc.fPos ? reinterpret_cast<SkScalar*>(fOrigColors4f + fColorCount) : nullptr; // Now copy over the colors, adding the dummies as needed SkColor4f* origColors = fOrigColors4f; if (dummyFirst) { *origColors++ = desc.fColors[0]; } for (int i = 0; i < desc.fCount; ++i) { origColors[i] = desc.fColors[i]; fColorsAreOpaque = fColorsAreOpaque && (desc.fColors[i].fA == 1); } if (dummyLast) { origColors += desc.fCount; *origColors = desc.fColors[desc.fCount - 1]; } if (!desc.fColorSpace) { // This happens if we were constructed from SkColors, so our colors are really sRGB fColorSpace = SkColorSpace::MakeSRGBLinear(); } else { // The color space refers to the float colors, so it must be linear gamma // TODO: GPU code no longer requires this (see GrGradientEffect). Remove this restriction? SkASSERT(desc.fColorSpace->gammaIsLinear()); fColorSpace = desc.fColorSpace; } if (desc.fPos) { SkScalar prev = 0; SkScalar* origPosPtr = fOrigPos; *origPosPtr++ = prev; // force the first pos to 0 int startIndex = dummyFirst ? 0 : 1; int count = desc.fCount + dummyLast; bool uniformStops = true; const SkScalar uniformStep = desc.fPos[startIndex] - prev; for (int i = startIndex; i < count; i++) { // Pin the last value to 1.0, and make sure pos is monotonic. auto curr = (i == desc.fCount) ? 1 : SkScalarPin(desc.fPos[i], prev, 1); uniformStops &= SkScalarNearlyEqual(uniformStep, curr - prev); *origPosPtr++ = prev = curr; } // If the stops are uniform, treat them as implicit. if (uniformStops) { fOrigPos = nullptr; } } } SkGradientShaderBase::~SkGradientShaderBase() {} void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const { Descriptor desc; desc.fColors = fOrigColors4f; desc.fColorSpace = fColorSpace; desc.fPos = fOrigPos; desc.fCount = fColorCount; desc.fTileMode = fTileMode; desc.fGradFlags = fGradFlags; const SkMatrix& m = this->getLocalMatrix(); desc.fLocalMatrix = m.isIdentity() ? nullptr : &m; desc.flatten(buffer); } static void add_stop_color(SkJumper_GradientCtx* ctx, size_t stop, SkPM4f Fs, SkPM4f Bs) { (ctx->fs[0])[stop] = Fs.r(); (ctx->fs[1])[stop] = Fs.g(); (ctx->fs[2])[stop] = Fs.b(); (ctx->fs[3])[stop] = Fs.a(); (ctx->bs[0])[stop] = Bs.r(); (ctx->bs[1])[stop] = Bs.g(); (ctx->bs[2])[stop] = Bs.b(); (ctx->bs[3])[stop] = Bs.a(); } static void add_const_color(SkJumper_GradientCtx* ctx, size_t stop, SkPM4f color) { add_stop_color(ctx, stop, SkPM4f::FromPremulRGBA(0,0,0,0), color); } // Calculate a factor F and a bias B so that color = F*t + B when t is in range of // the stop. Assume that the distance between stops is 1/gapCount. static void init_stop_evenly( SkJumper_GradientCtx* ctx, float gapCount, size_t stop, SkPM4f c_l, SkPM4f c_r) { // Clankium's GCC 4.9 targeting ARMv7 is barfing when we use Sk4f math here, so go scalar... SkPM4f Fs = {{ (c_r.r() - c_l.r()) * gapCount, (c_r.g() - c_l.g()) * gapCount, (c_r.b() - c_l.b()) * gapCount, (c_r.a() - c_l.a()) * gapCount, }}; SkPM4f Bs = {{ c_l.r() - Fs.r()*(stop/gapCount), c_l.g() - Fs.g()*(stop/gapCount), c_l.b() - Fs.b()*(stop/gapCount), c_l.a() - Fs.a()*(stop/gapCount), }}; add_stop_color(ctx, stop, Fs, Bs); } // For each stop we calculate a bias B and a scale factor F, such that // for any t between stops n and n+1, the color we want is B[n] + F[n]*t. static void init_stop_pos( SkJumper_GradientCtx* ctx, size_t stop, float t_l, float t_r, SkPM4f c_l, SkPM4f c_r) { // See note about Clankium's old compiler in init_stop_evenly(). SkPM4f Fs = {{ (c_r.r() - c_l.r()) / (t_r - t_l), (c_r.g() - c_l.g()) / (t_r - t_l), (c_r.b() - c_l.b()) / (t_r - t_l), (c_r.a() - c_l.a()) / (t_r - t_l), }}; SkPM4f Bs = {{ c_l.r() - Fs.r()*t_l, c_l.g() - Fs.g()*t_l, c_l.b() - Fs.b()*t_l, c_l.a() - Fs.a()*t_l, }}; ctx->ts[stop] = t_l; add_stop_color(ctx, stop, Fs, Bs); } bool SkGradientShaderBase::onAppendStages(const StageRec& rec) const { SkRasterPipeline* p = rec.fPipeline; SkArenaAlloc* alloc = rec.fAlloc; SkColorSpace* dstCS = rec.fDstCS; SkJumper_DecalTileCtx* decal_ctx = nullptr; SkMatrix matrix; if (!this->computeTotalInverse(rec.fCTM, rec.fLocalM, &matrix)) { return false; } matrix.postConcat(fPtsToUnit); SkRasterPipeline_<256> postPipeline; p->append_seed_shader(); p->append_matrix(alloc, matrix); this->appendGradientStages(alloc, p, &postPipeline); switch(fTileMode) { case kMirror_TileMode: p->append(SkRasterPipeline::mirror_x_1); break; case kRepeat_TileMode: p->append(SkRasterPipeline::repeat_x_1); break; case kDecal_TileMode: decal_ctx = alloc->make<SkJumper_DecalTileCtx>(); decal_ctx->limit_x = SkBits2Float(SkFloat2Bits(1.0f) + 1); // reuse mask + limit_x stage, or create a custom decal_1 that just stores the mask p->append(SkRasterPipeline::decal_x, decal_ctx); // fall-through to clamp case kClamp_TileMode: if (!fOrigPos) { // We clamp only when the stops are evenly spaced. // If not, there may be hard stops, and clamping ruins hard stops at 0 and/or 1. // In that case, we must make sure we're using the general "gradient" stage, // which is the only stage that will correctly handle unclamped t. p->append(SkRasterPipeline::clamp_x_1); } break; } const bool premulGrad = fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag; auto prepareColor = [premulGrad, dstCS, this](int i) { SkColor4f c = this->getXformedColor(i, dstCS); return premulGrad ? c.premul() : SkPM4f::From4f(Sk4f::Load(&c)); }; // The two-stop case with stops at 0 and 1. if (fColorCount == 2 && fOrigPos == nullptr) { const SkPM4f c_l = prepareColor(0), c_r = prepareColor(1); // See F and B below. auto* f_and_b = alloc->makeArrayDefault<SkPM4f>(2); f_and_b[0] = SkPM4f::From4f(c_r.to4f() - c_l.to4f()); f_and_b[1] = c_l; p->append(SkRasterPipeline::evenly_spaced_2_stop_gradient, f_and_b); } else { auto* ctx = alloc->make<SkJumper_GradientCtx>(); // Note: In order to handle clamps in search, the search assumes a stop conceptully placed // at -inf. Therefore, the max number of stops is fColorCount+1. for (int i = 0; i < 4; i++) { // Allocate at least at for the AVX2 gather from a YMM register. ctx->fs[i] = alloc->makeArray<float>(std::max(fColorCount+1, 8)); ctx->bs[i] = alloc->makeArray<float>(std::max(fColorCount+1, 8)); } if (fOrigPos == nullptr) { // Handle evenly distributed stops. size_t stopCount = fColorCount; float gapCount = stopCount - 1; SkPM4f c_l = prepareColor(0); for (size_t i = 0; i < stopCount - 1; i++) { SkPM4f c_r = prepareColor(i + 1); init_stop_evenly(ctx, gapCount, i, c_l, c_r); c_l = c_r; } add_const_color(ctx, stopCount - 1, c_l); ctx->stopCount = stopCount; p->append(SkRasterPipeline::evenly_spaced_gradient, ctx); } else { // Handle arbitrary stops. ctx->ts = alloc->makeArray<float>(fColorCount+1); // Remove the dummy stops inserted by SkGradientShaderBase::SkGradientShaderBase // because they are naturally handled by the search method. int firstStop; int lastStop; if (fColorCount > 2) { firstStop = fOrigColors4f[0] != fOrigColors4f[1] ? 0 : 1; lastStop = fOrigColors4f[fColorCount - 2] != fOrigColors4f[fColorCount - 1] ? fColorCount - 1 : fColorCount - 2; } else { firstStop = 0; lastStop = 1; } size_t stopCount = 0; float t_l = fOrigPos[firstStop]; SkPM4f c_l = prepareColor(firstStop); add_const_color(ctx, stopCount++, c_l); // N.B. lastStop is the index of the last stop, not one after. for (int i = firstStop; i < lastStop; i++) { float t_r = fOrigPos[i + 1]; SkPM4f c_r = prepareColor(i + 1); SkASSERT(t_l <= t_r); if (t_l < t_r) { init_stop_pos(ctx, stopCount, t_l, t_r, c_l, c_r); stopCount += 1; } t_l = t_r; c_l = c_r; } ctx->ts[stopCount] = t_l; add_const_color(ctx, stopCount++, c_l); ctx->stopCount = stopCount; p->append(SkRasterPipeline::gradient, ctx); } } if (decal_ctx) { p->append(SkRasterPipeline::check_decal_mask, decal_ctx); } if (!premulGrad && !this->colorsAreOpaque()) { p->append(SkRasterPipeline::premul); } p->extend(postPipeline); return true; } bool SkGradientShaderBase::isOpaque() const { return fColorsAreOpaque && (this->getTileMode() != SkShader::kDecal_TileMode); } bool SkGradientShaderBase::onIsRasterPipelineOnly(const SkMatrix& ctm) const { if (this->getTileMode() == SkShader::kDecal_TileMode) { return true; } return this->INHERITED::onIsRasterPipelineOnly(ctm); } static unsigned rounded_divide(unsigned numer, unsigned denom) { return (numer + (denom >> 1)) / denom; } bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const { // we just compute an average color. // possibly we could weight this based on the proportional width for each color // assuming they are not evenly distributed in the fPos array. int r = 0; int g = 0; int b = 0; const int n = fColorCount; // TODO: use linear colors? for (int i = 0; i < n; ++i) { SkColor c = this->getLegacyColor(i); r += SkColorGetR(c); g += SkColorGetG(c); b += SkColorGetB(c); } *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_divide(b, n)); return true; } SkGradientShaderBase::AutoXformColors::AutoXformColors(const SkGradientShaderBase& grad, SkColorSpaceXformer* xformer) : fColors(grad.fColorCount) { // TODO: stay in 4f to preserve precision? SkAutoSTMalloc<8, SkColor> origColors(grad.fColorCount); for (int i = 0; i < grad.fColorCount; ++i) { origColors[i] = grad.getLegacyColor(i); } xformer->apply(fColors.get(), origColors.get(), grad.fColorCount); } static constexpr int kGradientTextureSize = 256; void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType bitmapType) const { const bool interpInPremul = SkToBool(fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag); SkHalf* pixelsF16 = reinterpret_cast<SkHalf*>(bitmap->getPixels()); uint32_t* pixels32 = reinterpret_cast<uint32_t*>(bitmap->getPixels()); typedef std::function<void(const Sk4f&, int)> pixelWriteFn_t; pixelWriteFn_t writeF16Pixel = [&](const Sk4f& x, int index) { Sk4h c = SkFloatToHalf_finite_ftz(x); pixelsF16[4*index+0] = c[0]; pixelsF16[4*index+1] = c[1]; pixelsF16[4*index+2] = c[2]; pixelsF16[4*index+3] = c[3]; }; pixelWriteFn_t writeS32Pixel = [&](const Sk4f& c, int index) { pixels32[index] = Sk4f_toS32(c); }; pixelWriteFn_t writeL32Pixel = [&](const Sk4f& c, int index) { pixels32[index] = Sk4f_toL32(c); }; pixelWriteFn_t writeSizedPixel = (bitmapType == GradientBitmapType::kHalfFloat) ? writeF16Pixel : (bitmapType == GradientBitmapType::kSRGB ) ? writeS32Pixel : writeL32Pixel; pixelWriteFn_t writeUnpremulPixel = [&](const Sk4f& c, int index) { writeSizedPixel(c * Sk4f(c[3], c[3], c[3], 1.0f), index); }; pixelWriteFn_t writePixel = interpInPremul ? writeSizedPixel : writeUnpremulPixel; // When not in legacy mode, we just want the original 4f colors - so we pass in // our own CS for identity/no transform. auto* cs = bitmapType != GradientBitmapType::kLegacy ? fColorSpace.get() : nullptr; int prevIndex = 0; for (int i = 1; i < fColorCount; i++) { // Historically, stops have been mapped to [0, 256], with 256 then nudged to the // next smaller value, then truncate for the texture index. This seems to produce // the best results for some common distributions, so we preserve the behavior. int nextIndex = SkTMin(this->getPos(i) * kGradientTextureSize, SkIntToScalar(kGradientTextureSize - 1)); if (nextIndex > prevIndex) { SkColor4f color0 = this->getXformedColor(i - 1, cs), color1 = this->getXformedColor(i , cs); Sk4f c0 = Sk4f::Load(color0.vec()), c1 = Sk4f::Load(color1.vec()); if (interpInPremul) { c0 = c0 * Sk4f(c0[3], c0[3], c0[3], 1.0f); c1 = c1 * Sk4f(c1[3], c1[3], c1[3], 1.0f); } Sk4f step = Sk4f(1.0f / static_cast<float>(nextIndex - prevIndex)); Sk4f delta = (c1 - c0) * step; for (int curIndex = prevIndex; curIndex <= nextIndex; ++curIndex) { writePixel(c0, curIndex); c0 += delta; } } prevIndex = nextIndex; } SkASSERT(prevIndex == kGradientTextureSize - 1); } SkColor4f SkGradientShaderBase::getXformedColor(size_t i, SkColorSpace* dstCS) const { if (dstCS) { return to_colorspace(fOrigColors4f[i], fColorSpace.get(), dstCS); } // Legacy/srgb color. // We quantize upfront to ensure stable SkColor round-trips. auto rgb255 = sk_linear_to_srgb(Sk4f::Load(fOrigColors4f[i].vec())); auto rgb = SkNx_cast<float>(rgb255) * (1/255.0f); return { rgb[0], rgb[1], rgb[2], fOrigColors4f[i].fA }; } SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex); /* * Because our caller might rebuild the same (logically the same) gradient * over and over, we'd like to return exactly the same "bitmap" if possible, * allowing the client to utilize a cache of our bitmap (e.g. with a GPU). * To do that, we maintain a private cache of built-bitmaps, based on our * colors and positions. */ void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap, GradientBitmapType bitmapType) const { // build our key: [numColors + colors[] + {positions[]} + flags + colorType ] static_assert(sizeof(SkColor4f) % sizeof(int32_t) == 0, ""); const int colorsAsIntCount = fColorCount * sizeof(SkColor4f) / sizeof(int32_t); int count = 1 + colorsAsIntCount + 1 + 1; if (fColorCount > 2) { count += fColorCount - 1; } SkAutoSTMalloc<64, int32_t> storage(count); int32_t* buffer = storage.get(); *buffer++ = fColorCount; memcpy(buffer, fOrigColors4f, fColorCount * sizeof(SkColor4f)); buffer += colorsAsIntCount; if (fColorCount > 2) { for (int i = 1; i < fColorCount; i++) { *buffer++ = SkFloat2Bits(this->getPos(i)); } } *buffer++ = fGradFlags; *buffer++ = static_cast<int32_t>(bitmapType); SkASSERT(buffer - storage.get() == count); /////////////////////////////////// static SkGradientBitmapCache* gCache; // each cache cost 1K or 2K of RAM, since each bitmap will be 1x256 at either 32bpp or 64bpp static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32; SkAutoMutexAcquire ama(gGradientCacheMutex); if (nullptr == gCache) { gCache = new SkGradientBitmapCache(MAX_NUM_CACHED_GRADIENT_BITMAPS); } size_t size = count * sizeof(int32_t); if (!gCache->find(storage.get(), size, bitmap)) { // For these cases we use the bitmap cache, but not the GradientShaderCache. So just // allocate and populate the bitmap's data directly. SkImageInfo info; switch (bitmapType) { case GradientBitmapType::kLegacy: info = SkImageInfo::Make(kGradientTextureSize, 1, kRGBA_8888_SkColorType, kPremul_SkAlphaType); break; case GradientBitmapType::kSRGB: info = SkImageInfo::Make(kGradientTextureSize, 1, kRGBA_8888_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGB()); break; case GradientBitmapType::kHalfFloat: info = SkImageInfo::Make(kGradientTextureSize, 1, kRGBA_F16_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGBLinear()); break; } bitmap->allocPixels(info); this->initLinearBitmap(bitmap, bitmapType); bitmap->setImmutable(); gCache->add(storage.get(), size, *bitmap); } } void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const { if (info) { if (info->fColorCount >= fColorCount) { if (info->fColors) { for (int i = 0; i < fColorCount; ++i) { info->fColors[i] = this->getLegacyColor(i); } } if (info->fColorOffsets) { for (int i = 0; i < fColorCount; ++i) { info->fColorOffsets[i] = this->getPos(i); } } } info->fColorCount = fColorCount; info->fTileMode = fTileMode; info->fGradientFlags = fGradFlags; } } #ifndef SK_IGNORE_TO_STRING void SkGradientShaderBase::toString(SkString* str) const { str->appendf("%d colors: ", fColorCount); for (int i = 0; i < fColorCount; ++i) { str->appendHex(this->getLegacyColor(i), 8); if (i < fColorCount-1) { str->append(", "); } } if (fColorCount > 2) { str->append(" points: ("); for (int i = 0; i < fColorCount; ++i) { str->appendScalar(this->getPos(i)); if (i < fColorCount-1) { str->append(", "); } } str->append(")"); } static const char* gTileModeName[SkShader::kTileModeCount] = { "clamp", "repeat", "mirror", "decal", }; str->append(" "); str->append(gTileModeName[fTileMode]); this->INHERITED::toString(str); } #endif /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // Return true if these parameters are valid/legal/safe to construct a gradient // static bool valid_grad(const SkColor4f colors[], const SkScalar pos[], int count, unsigned tileMode) { return nullptr != colors && count >= 1 && tileMode < (unsigned)SkShader::kTileModeCount; } static void desc_init(SkGradientShaderBase::Descriptor* desc, const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { SkASSERT(colorCount > 1); desc->fColors = colors; desc->fColorSpace = std::move(colorSpace); desc->fPos = pos; desc->fCount = colorCount; desc->fTileMode = mode; desc->fGradFlags = flags; desc->fLocalMatrix = localMatrix; } // assumes colors is SkColor4f* and pos is SkScalar* #define EXPAND_1_COLOR(count) \ SkColor4f tmp[2]; \ do { \ if (1 == count) { \ tmp[0] = tmp[1] = colors[0]; \ colors = tmp; \ pos = nullptr; \ count = 2; \ } \ } while (0) struct ColorStopOptimizer { ColorStopOptimizer(const SkColor4f* colors, const SkScalar* pos, int count, SkShader::TileMode mode) : fColors(colors) , fPos(pos) , fCount(count) { if (!pos || count != 3) { return; } if (SkScalarNearlyEqual(pos[0], 0.0f) && SkScalarNearlyEqual(pos[1], 0.0f) && SkScalarNearlyEqual(pos[2], 1.0f)) { if (SkShader::kRepeat_TileMode == mode || SkShader::kMirror_TileMode == mode || colors[0] == colors[1]) { // Ignore the leftmost color/pos. fColors += 1; fPos += 1; fCount = 2; } } else if (SkScalarNearlyEqual(pos[0], 0.0f) && SkScalarNearlyEqual(pos[1], 1.0f) && SkScalarNearlyEqual(pos[2], 1.0f)) { if (SkShader::kRepeat_TileMode == mode || SkShader::kMirror_TileMode == mode || colors[1] == colors[2]) { // Ignore the rightmost color/pos. fCount = 2; } } } const SkColor4f* fColors; const SkScalar* fPos; int fCount; }; struct ColorConverter { ColorConverter(const SkColor* colors, int count) { for (int i = 0; i < count; ++i) { fColors4f.push_back(SkColor4f::FromColor(colors[i])); } } SkSTArray<2, SkColor4f, true> fColors4f; }; sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { ColorConverter converter(colors, colorCount); return MakeLinear(pts, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags, localMatrix); } sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2], const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { if (!pts || !SkScalarIsFinite((pts[1] - pts[0]).length())) { return nullptr; } if (!valid_grad(colors, pos, colorCount, mode)) { return nullptr; } if (1 == colorCount) { return SkShader::MakeColorShader(colors[0], std::move(colorSpace)); } if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } ColorStopOptimizer opt(colors, pos, colorCount, mode); SkGradientShaderBase::Descriptor desc; desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags, localMatrix); return sk_make_sp<SkLinearGradient>(pts, desc); } sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius, const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { ColorConverter converter(colors, colorCount); return MakeRadial(center, radius, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags, localMatrix); } sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius, const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { if (radius <= 0) { return nullptr; } if (!valid_grad(colors, pos, colorCount, mode)) { return nullptr; } if (1 == colorCount) { return SkShader::MakeColorShader(colors[0], std::move(colorSpace)); } if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } ColorStopOptimizer opt(colors, pos, colorCount, mode); SkGradientShaderBase::Descriptor desc; desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags, localMatrix); return sk_make_sp<SkRadialGradient>(center, radius, desc); } sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start, SkScalar startRadius, const SkPoint& end, SkScalar endRadius, const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { ColorConverter converter(colors, colorCount); return MakeTwoPointConical(start, startRadius, end, endRadius, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags, localMatrix); } sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start, SkScalar startRadius, const SkPoint& end, SkScalar endRadius, const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { if (startRadius < 0 || endRadius < 0) { return nullptr; } if (SkScalarNearlyZero((start - end).length()) && SkScalarNearlyZero(startRadius)) { // We can treat this gradient as radial, which is faster. return MakeRadial(start, endRadius, colors, std::move(colorSpace), pos, colorCount, mode, flags, localMatrix); } if (!valid_grad(colors, pos, colorCount, mode)) { return nullptr; } if (startRadius == endRadius) { if (start == end || startRadius == 0) { return SkShader::MakeEmptyShader(); } } if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } EXPAND_1_COLOR(colorCount); ColorStopOptimizer opt(colors, pos, colorCount, mode); SkGradientShaderBase::Descriptor desc; desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags, localMatrix); return SkTwoPointConicalGradient::Create(start, startRadius, end, endRadius, desc); } sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy, const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, SkScalar startAngle, SkScalar endAngle, uint32_t flags, const SkMatrix* localMatrix) { ColorConverter converter(colors, colorCount); return MakeSweep(cx, cy, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, startAngle, endAngle, flags, localMatrix); } sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy, const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, const SkScalar pos[], int colorCount, SkShader::TileMode mode, SkScalar startAngle, SkScalar endAngle, uint32_t flags, const SkMatrix* localMatrix) { if (!valid_grad(colors, pos, colorCount, mode)) { return nullptr; } if (1 == colorCount) { return SkShader::MakeColorShader(colors[0], std::move(colorSpace)); } if (startAngle >= endAngle) { return nullptr; } if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } if (startAngle <= 0 && endAngle >= 360) { // If the t-range includes [0,1], then we can always use clamping (presumably faster). mode = SkShader::kClamp_TileMode; } ColorStopOptimizer opt(colors, pos, colorCount, mode); SkGradientShaderBase::Descriptor desc; desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags, localMatrix); const SkScalar t0 = startAngle / 360, t1 = endAngle / 360; return sk_make_sp<SkSweepGradient>(SkPoint::Make(cx, cy), t0, t1, desc); } SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END /////////////////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "GrColorSpaceXform.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrShaderCaps.h" #include "GrTextureStripAtlas.h" #include "gl/GrGLContext.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" #include "SkGr.h" void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniformHandler, const GrGradientEffect& ge) { switch (ge.fStrategy) { case GrGradientEffect::InterpolationStrategy::kThreshold: case GrGradientEffect::InterpolationStrategy::kThresholdClamp0: case GrGradientEffect::InterpolationStrategy::kThresholdClamp1: fThresholdUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kHigh_GrSLPrecision, "Threshold"); // fall through case GrGradientEffect::InterpolationStrategy::kSingle: fIntervalsUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, "Intervals", ge.fIntervals.count()); break; case GrGradientEffect::InterpolationStrategy::kTexture: fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "GradientYCoordFS"); break; } } void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& processor) { const GrGradientEffect& e = processor.cast<GrGradientEffect>(); switch (e.fStrategy) { case GrGradientEffect::InterpolationStrategy::kThreshold: case GrGradientEffect::InterpolationStrategy::kThresholdClamp0: case GrGradientEffect::InterpolationStrategy::kThresholdClamp1: pdman.set1f(fThresholdUni, e.fThreshold); // fall through case GrGradientEffect::InterpolationStrategy::kSingle: pdman.set4fv(fIntervalsUni, e.fIntervals.count(), reinterpret_cast<const float*>(e.fIntervals.begin())); break; case GrGradientEffect::InterpolationStrategy::kTexture: if (e.fYCoord != fCachedYCoord) { pdman.set1f(fFSYUni, e.fYCoord); fCachedYCoord = e.fYCoord; } break; } } void GrGradientEffect::onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const { b->add32(GLSLProcessor::GenBaseGradientKey(*this)); } uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& processor) { const GrGradientEffect& e = processor.cast<GrGradientEffect>(); // Build a key using the following bit allocation: static constexpr uint32_t kStrategyBits = 3; static constexpr uint32_t kPremulBits = 1; SkDEBUGCODE(static constexpr uint32_t kWrapModeBits = 2;) uint32_t key = static_cast<uint32_t>(e.fStrategy); SkASSERT(key < (1 << kStrategyBits)); // This is already baked into the table for texture gradients, // and only changes behavior for analytical gradients. if (e.fStrategy != InterpolationStrategy::kTexture && e.fPremulType == GrGradientEffect::kBeforeInterp_PremulType) { key |= 1 << kStrategyBits; SkASSERT(key < (1 << (kStrategyBits + kPremulBits))); } key |= static_cast<uint32_t>(e.fWrapMode) << (kStrategyBits + kPremulBits); SkASSERT(key < (1 << (kStrategyBits + kPremulBits + kWrapModeBits))); return key; } void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* shaderCaps, const GrGradientEffect& ge, const char* t, const char* outputColor, const char* inputColor) { // First, apply tiling rules. switch (ge.fWrapMode) { case GrSamplerState::WrapMode::kClamp: switch (ge.fStrategy) { case GrGradientEffect::InterpolationStrategy::kThresholdClamp0: // allow t > 1, in order to hit the clamp interval (1, inf) fragBuilder->codeAppendf("half tiled_t = max(%s, 0.0);", t); break; case GrGradientEffect::InterpolationStrategy::kThresholdClamp1: // allow t < 0, in order to hit the clamp interval (-inf, 0) fragBuilder->codeAppendf("half tiled_t = min(%s, 1.0);", t); break; default: // regular [0, 1] clamping fragBuilder->codeAppendf("half tiled_t = clamp(%s, 0.0, 1.0);", t); } break; case GrSamplerState::WrapMode::kRepeat: fragBuilder->codeAppendf("half tiled_t = fract(%s);", t); break; case GrSamplerState::WrapMode::kMirrorRepeat: fragBuilder->codeAppendf("half t_1 = %s - 1.0;", t); fragBuilder->codeAppendf("half tiled_t = t_1 - 2.0 * floor(t_1 * 0.5) - 1.0;"); if (shaderCaps->mustDoOpBetweenFloorAndAbs()) { // At this point the expected value of tiled_t should between -1 and 1, so this // clamp has no effect other than to break up the floor and abs calls and make sure // the compiler doesn't merge them back together. fragBuilder->codeAppendf("tiled_t = clamp(tiled_t, -1.0, 1.0);"); } fragBuilder->codeAppendf("tiled_t = abs(tiled_t);"); break; } // Calculate the color. const char* intervals = uniformHandler->getUniformCStr(fIntervalsUni); switch (ge.fStrategy) { case GrGradientEffect::InterpolationStrategy::kSingle: SkASSERT(ge.fIntervals.count() == 2); fragBuilder->codeAppendf( "half4 color_scale = %s[0]," " color_bias = %s[1];" , intervals, intervals ); break; case GrGradientEffect::InterpolationStrategy::kThreshold: case GrGradientEffect::InterpolationStrategy::kThresholdClamp0: case GrGradientEffect::InterpolationStrategy::kThresholdClamp1: { SkASSERT(ge.fIntervals.count() == 4); const char* threshold = uniformHandler->getUniformCStr(fThresholdUni); fragBuilder->codeAppendf( "half4 color_scale, color_bias;" "if (tiled_t < %s) {" " color_scale = %s[0];" " color_bias = %s[1];" "} else {" " color_scale = %s[2];" " color_bias = %s[3];" "}" , threshold, intervals, intervals, intervals, intervals ); } break; default: SkASSERT(false); break; } fragBuilder->codeAppend("half4 colorTemp = tiled_t * color_scale + color_bias;"); // We could skip this step if all colors are known to be opaque. Two considerations: // The gradient SkShader reporting opaque is more restrictive than necessary in the two // pt case. Make sure the key reflects this optimization (and note that it can use the // same shader as the kBeforeInterp case). if (ge.fPremulType == GrGradientEffect::kAfterInterp_PremulType) { fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;"); } // If the input colors were floats, or there was a color space xform, we may end up out of // range. The simplest solution is to always clamp our (premul) value here. We only need to // clamp RGB, but that causes hangs on the Tegra3 Nexus7. Clamping RGBA avoids the problem. fragBuilder->codeAppend("colorTemp = clamp(colorTemp, 0, colorTemp.a);"); fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor); } void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* shaderCaps, const GrGradientEffect& ge, const char* gradientTValue, const char* outputColor, const char* inputColor, const TextureSamplers& texSamplers) { if (ge.fStrategy != InterpolationStrategy::kTexture) { this->emitAnalyticalColor(fragBuilder, uniformHandler, shaderCaps, ge, gradientTValue, outputColor, inputColor); return; } const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni); fragBuilder->codeAppendf("half2 coord = half2(%s, %s);", gradientTValue, fsyuni); fragBuilder->codeAppendf("%s = ", outputColor); fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord", kFloat2_GrSLType); fragBuilder->codeAppend(";"); } ///////////////////////////////////////////////////////////////////// inline GrFragmentProcessor::OptimizationFlags GrGradientEffect::OptFlags(bool isOpaque) { return isOpaque ? kPreservesOpaqueInput_OptimizationFlag | kCompatibleWithCoverageAsAlpha_OptimizationFlag : kCompatibleWithCoverageAsAlpha_OptimizationFlag; } void GrGradientEffect::addInterval(const SkGradientShaderBase& shader, size_t idx0, size_t idx1, SkColorSpace* dstCS) { SkASSERT(idx0 <= idx1); const auto c4f0 = shader.getXformedColor(idx0, dstCS), c4f1 = shader.getXformedColor(idx1, dstCS); const auto c0 = (fPremulType == kBeforeInterp_PremulType) ? c4f0.premul().to4f() : Sk4f::Load(c4f0.vec()), c1 = (fPremulType == kBeforeInterp_PremulType) ? c4f1.premul().to4f() : Sk4f::Load(c4f1.vec()); const auto t0 = shader.getPos(idx0), t1 = shader.getPos(idx1), dt = t1 - t0; SkASSERT(dt >= 0); // dt can be 0 for clamp intervals => in this case we want a scale == 0 const auto scale = SkScalarNearlyZero(dt) ? 0 : (c1 - c0) / dt, bias = c0 - t0 * scale; // Intervals are stored as (scale, bias) tuples. SkASSERT(!(fIntervals.count() & 1)); fIntervals.emplace_back(scale[0], scale[1], scale[2], scale[3]); fIntervals.emplace_back( bias[0], bias[1], bias[2], bias[3]); } GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool isOpaque) : INHERITED(classID, OptFlags(isOpaque)) , fWrapMode(args.fWrapMode) , fRow(-1) , fIsOpaque(args.fShader->isOpaque()) , fStrategy(InterpolationStrategy::kTexture) , fThreshold(0) { const SkGradientShaderBase& shader(*args.fShader); fPremulType = (args.fShader->getGradFlags() & SkGradientShader::kInterpolateColorsInPremul_Flag) ? kBeforeInterp_PremulType : kAfterInterp_PremulType; // First, determine the interpolation strategy and params. switch (shader.fColorCount) { case 2: SkASSERT(!shader.fOrigPos); fStrategy = InterpolationStrategy::kSingle; this->addInterval(shader, 0, 1, args.fDstColorSpace); break; case 3: fThreshold = shader.getPos(1); if (shader.fOrigPos) { SkASSERT(SkScalarNearlyEqual(shader.fOrigPos[0], 0)); SkASSERT(SkScalarNearlyEqual(shader.fOrigPos[2], 1)); if (SkScalarNearlyEqual(shader.fOrigPos[1], 0)) { // hard stop on the left edge. if (fWrapMode == GrSamplerState::WrapMode::kClamp) { fStrategy = InterpolationStrategy::kThresholdClamp1; // Clamp interval (scale == 0, bias == colors[0]). this->addInterval(shader, 0, 0, args.fDstColorSpace); } else { // We can ignore the hard stop when not clamping. fStrategy = InterpolationStrategy::kSingle; } this->addInterval(shader, 1, 2, args.fDstColorSpace); break; } if (SkScalarNearlyEqual(shader.fOrigPos[1], 1)) { // hard stop on the right edge. this->addInterval(shader, 0, 1, args.fDstColorSpace); if (fWrapMode == GrSamplerState::WrapMode::kClamp) { fStrategy = InterpolationStrategy::kThresholdClamp0; // Clamp interval (scale == 0, bias == colors[2]). this->addInterval(shader, 2, 2, args.fDstColorSpace); } else { // We can ignore the hard stop when not clamping. fStrategy = InterpolationStrategy::kSingle; } break; } } // Two arbitrary interpolation intervals. fStrategy = InterpolationStrategy::kThreshold; this->addInterval(shader, 0, 1, args.fDstColorSpace); this->addInterval(shader, 1, 2, args.fDstColorSpace); break; case 4: if (shader.fOrigPos && SkScalarNearlyEqual(shader.fOrigPos[1], shader.fOrigPos[2])) { SkASSERT(SkScalarNearlyEqual(shader.fOrigPos[0], 0)); SkASSERT(SkScalarNearlyEqual(shader.fOrigPos[3], 1)); // Single hard stop => two arbitrary interpolation intervals. fStrategy = InterpolationStrategy::kThreshold; fThreshold = shader.getPos(1); this->addInterval(shader, 0, 1, args.fDstColorSpace); this->addInterval(shader, 2, 3, args.fDstColorSpace); } break; default: break; } // Now that we've locked down a strategy, adjust any dependent params. if (fStrategy != InterpolationStrategy::kTexture) { // Analytical cases. fCoordTransform.reset(*args.fMatrix); } else { SkGradientShaderBase::GradientBitmapType bitmapType = SkGradientShaderBase::GradientBitmapType::kLegacy; if (args.fDstColorSpace) { // Try to use F16 if we can if (args.fContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig)) { bitmapType = SkGradientShaderBase::GradientBitmapType::kHalfFloat; } else if (args.fContext->caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) { bitmapType = SkGradientShaderBase::GradientBitmapType::kSRGB; } else { // This can happen, but only if someone explicitly creates an unsupported // (eg sRGB) surface. Just fall back to legacy behavior. } } SkBitmap bitmap; shader.getGradientTableBitmap(&bitmap, bitmapType); SkASSERT(1 == bitmap.height() && SkIsPow2(bitmap.width())); GrTextureStripAtlas::Desc desc; desc.fWidth = bitmap.width(); desc.fHeight = 32; desc.fRowHeight = bitmap.height(); // always 1 here desc.fContext = args.fContext; desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *args.fContext->caps()); fAtlas = GrTextureStripAtlas::GetAtlas(desc); SkASSERT(fAtlas); // We always filter the gradient table. Each table is one row of a texture, always // y-clamp. GrSamplerState samplerState(args.fWrapMode, GrSamplerState::Filter::kBilerp); fRow = fAtlas->lockRow(bitmap); if (-1 != fRow) { fYCoord = fAtlas->getYOffset(fRow)+SK_ScalarHalf*fAtlas->getNormalizedTexelHeight(); // This is 1/2 places where auto-normalization is disabled fCoordTransform.reset(*args.fMatrix, fAtlas->asTextureProxyRef().get(), false); fTextureSampler.reset(fAtlas->asTextureProxyRef(), samplerState); } else { // In this instance we know the samplerState state is: // clampY, bilerp // and the proxy is: // exact fit, power of two in both dimensions // Only the x-tileMode is unknown. However, given all the other knowns we know // that GrMakeCachedImageProxy is sufficient (i.e., it won't need to be // extracted to a subset or mipmapped). SkASSERT(bitmap.isImmutable()); sk_sp<SkImage> srcImage = SkImage::MakeFromBitmap(bitmap); if (!srcImage) { return; } sk_sp<GrTextureProxy> proxy = GrMakeCachedImageProxy( args.fContext->contextPriv().proxyProvider(), std::move(srcImage)); if (!proxy) { SkDebugf("Gradient won't draw. Could not create texture."); return; } // This is 2/2 places where auto-normalization is disabled fCoordTransform.reset(*args.fMatrix, proxy.get(), false); fTextureSampler.reset(std::move(proxy), samplerState); fYCoord = SK_ScalarHalf; } this->addTextureSampler(&fTextureSampler); } this->addCoordTransform(&fCoordTransform); } GrGradientEffect::GrGradientEffect(const GrGradientEffect& that) : INHERITED(that.classID(), OptFlags(that.fIsOpaque)) , fIntervals(that.fIntervals) , fWrapMode(that.fWrapMode) , fCoordTransform(that.fCoordTransform) , fTextureSampler(that.fTextureSampler) , fYCoord(that.fYCoord) , fAtlas(that.fAtlas) , fRow(that.fRow) , fIsOpaque(that.fIsOpaque) , fStrategy(that.fStrategy) , fThreshold(that.fThreshold) , fPremulType(that.fPremulType) { this->addCoordTransform(&fCoordTransform); if (fStrategy == InterpolationStrategy::kTexture) { this->addTextureSampler(&fTextureSampler); } if (this->useAtlas()) { fAtlas->lockRow(fRow); } } GrGradientEffect::~GrGradientEffect() { if (this->useAtlas()) { fAtlas->unlockRow(fRow); } } bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const { const GrGradientEffect& ge = processor.cast<GrGradientEffect>(); if (fWrapMode != ge.fWrapMode || fStrategy != ge.fStrategy) { return false; } SkASSERT(this->useAtlas() == ge.useAtlas()); if (fStrategy == InterpolationStrategy::kTexture) { if (fYCoord != ge.fYCoord) { return false; } } else { if (fThreshold != ge.fThreshold || fIntervals != ge.fIntervals || fPremulType != ge.fPremulType) { return false; } } return true; } #if GR_TEST_UTILS GrGradientEffect::RandomGradientParams::RandomGradientParams(SkRandom* random) { // Set color count to min of 2 so that we don't trigger the const color optimization and make // a non-gradient processor. fColorCount = random->nextRangeU(2, kMaxRandomGradientColors); fUseColors4f = random->nextBool(); // if one color, omit stops, otherwise randomly decide whether or not to if (fColorCount == 1 || (fColorCount >= 2 && random->nextBool())) { fStops = nullptr; } else { fStops = fStopStorage; } // if using SkColor4f, attach a random (possibly null) color space (with linear gamma) if (fUseColors4f) { fColorSpace = GrTest::TestColorSpace(random); if (fColorSpace) { fColorSpace = fColorSpace->makeLinearGamma(); } } SkScalar stop = 0.f; for (int i = 0; i < fColorCount; ++i) { if (fUseColors4f) { fColors4f[i].fR = random->nextUScalar1(); fColors4f[i].fG = random->nextUScalar1(); fColors4f[i].fB = random->nextUScalar1(); fColors4f[i].fA = random->nextUScalar1(); } else { fColors[i] = random->nextU(); } if (fStops) { fStops[i] = stop; stop = i < fColorCount - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f; } } fTileMode = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileModeCount)); } #endif #endif