/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkGpu_DEFINED #define GrVkGpu_DEFINED #include "GrGpu.h" #include "GrGpuFactory.h" #include "vk/GrVkBackendContext.h" #include "GrVkCaps.h" #include "GrVkCopyManager.h" #include "GrVkIndexBuffer.h" #include "GrVkMemory.h" #include "GrVkResourceProvider.h" #include "GrVkSemaphore.h" #include "GrVkVertexBuffer.h" #include "GrVkUtil.h" #include "vk/GrVkDefines.h" class GrPipeline; class GrVkBufferImpl; class GrVkPipeline; class GrVkPipelineState; class GrVkPrimaryCommandBuffer; class GrVkRenderPass; class GrVkSecondaryCommandBuffer; class GrVkTexture; struct GrVkInterface; namespace SkSL { class Compiler; } class GrVkGpu : public GrGpu { public: static sk_sp<GrGpu> Make(GrBackendContext backendContext, const GrContextOptions&, GrContext*); static sk_sp<GrGpu> Make(sk_sp<const GrVkBackendContext>, const GrContextOptions&, GrContext*); ~GrVkGpu() override; void disconnect(DisconnectType) override; const GrVkInterface* vkInterface() const { return fBackendContext->fInterface.get(); } const GrVkCaps& vkCaps() const { return *fVkCaps; } VkDevice device() const { return fDevice; } VkQueue queue() const { return fQueue; } VkCommandPool cmdPool() const { return fCmdPool; } VkPhysicalDeviceProperties physicalDeviceProperties() const { return fPhysDevProps; } VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties() const { return fPhysDevMemProps; } GrVkResourceProvider& resourceProvider() { return fResourceProvider; } GrVkPrimaryCommandBuffer* currentCommandBuffer() { return fCurrentCmdBuffer; } enum SyncQueue { kForce_SyncQueue, kSkip_SyncQueue }; void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {} GrBackendTexture createTestingOnlyBackendTexture(void* pixels, int w, int h, GrPixelConfig config, bool isRenderTarget, GrMipMapped) override; bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override; void deleteTestingOnlyBackendTexture(GrBackendTexture*, bool abandonTexture = false) override; GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*, int width, int height) override; void clearStencil(GrRenderTarget* target, int clearValue) override; GrGpuRTCommandBuffer* createCommandBuffer( GrRenderTarget*, GrSurfaceOrigin, const GrGpuRTCommandBuffer::LoadAndStoreInfo&, const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo&) override; GrGpuTextureCommandBuffer* createCommandBuffer(GrTexture*, GrSurfaceOrigin) override; void addMemoryBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, bool byRegion, VkMemoryBarrier* barrier) const; void addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, bool byRegion, VkBufferMemoryBarrier* barrier) const; void addImageMemoryBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, bool byRegion, VkImageMemoryBarrier* barrier) const; SkSL::Compiler* shaderCompiler() const { return fCompiler; } void onResolveRenderTarget(GrRenderTarget* target) override { this->internalResolveRenderTarget(target, true); } void submitSecondaryCommandBuffer(const SkTArray<GrVkSecondaryCommandBuffer*>&, const GrVkRenderPass*, const VkClearValue* colorClear, GrVkRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds); GrFence SK_WARN_UNUSED_RESULT insertFence() override; bool waitFence(GrFence, uint64_t timeout) override; void deleteFence(GrFence) const override; sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned) override; sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore& semaphore, GrResourceProvider::SemaphoreWrapType wrapType, GrWrapOwnership ownership) override; void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override; void waitSemaphore(sk_sp<GrSemaphore> semaphore) override; sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override; void generateMipmap(GrVkTexture* tex, GrSurfaceOrigin texOrigin); void copyBuffer(GrVkBuffer* srcBuffer, GrVkBuffer* dstBuffer, VkDeviceSize srcOffset, VkDeviceSize dstOffset, VkDeviceSize size); bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset, VkDeviceSize size); // Heaps enum Heap { kLinearImage_Heap = 0, // We separate out small (i.e., <= 16K) images to reduce fragmentation // in the main heap. kOptimalImage_Heap, kSmallOptimalImage_Heap, // We have separate vertex and image heaps, because it's possible that // a given Vulkan driver may allocate them separately. kVertexBuffer_Heap, kIndexBuffer_Heap, kUniformBuffer_Heap, kTexelBuffer_Heap, kCopyReadBuffer_Heap, kCopyWriteBuffer_Heap, kLastHeap = kCopyWriteBuffer_Heap }; static const int kHeapCount = kLastHeap + 1; GrVkHeap* getHeap(Heap heap) const { return fHeaps[heap].get(); } private: GrVkGpu(GrContext*, const GrContextOptions&, sk_sp<const GrVkBackendContext> backendContext); void onResetContext(uint32_t resetBits) override {} void destroyResources(); sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const GrMipLevel texels[], int mipLevelCount) override; sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, GrWrapOwnership) override; sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, int sampleCnt, GrWrapOwnership) override; sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) override; sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, int sampleCnt) override; GrBuffer* onCreateBuffer(size_t size, GrBufferType type, GrAccessPattern, const void* data) override; bool onGetReadPixelsInfo(GrSurface*, GrSurfaceOrigin, int width, int height, size_t rowBytes, GrColorType, DrawPreference*, ReadPixelTempDrawInfo*) override; bool onGetWritePixelsInfo(GrSurface*, GrSurfaceOrigin, int width, int height, GrColorType, DrawPreference*, WritePixelTempDrawInfo*) override; bool onReadPixels(GrSurface* surface, GrSurfaceOrigin, int left, int top, int width, int height, GrColorType, void* buffer, size_t rowBytes) override; bool onWritePixels(GrSurface* surface, GrSurfaceOrigin, int left, int top, int width, int height, GrColorType, const GrMipLevel texels[], int mipLevelCount) override; bool onTransferPixels(GrTexture*, int left, int top, int width, int height, GrColorType, GrBuffer* transferBuffer, size_t offset, size_t rowBytes) override; bool onCopySurface(GrSurface* dst, GrSurfaceOrigin dstOrigin, GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint) override; void onFinishFlush(bool insertedSemaphores) override; // Ends and submits the current command buffer to the queue and then creates a new command // buffer and begins it. If sync is set to kForce_SyncQueue, the function will wait for all // work in the queue to finish before returning. If this GrVkGpu object has any semaphores in // fSemaphoreToSignal, we will add those signal semaphores to the submission of this command // buffer. If this GrVkGpu object has any semaphores in fSemaphoresToWaitOn, we will add those // wait semaphores to the submission of this command buffer. void submitCommandBuffer(SyncQueue sync); void internalResolveRenderTarget(GrRenderTarget*, bool requiresSubmit); void copySurfaceAsCopyImage(GrSurface* dst, GrSurfaceOrigin dstOrigin, GrSurface* src, GrSurfaceOrigin srcOrigin, GrVkImage* dstImage, GrVkImage* srcImage, const SkIRect& srcRect, const SkIPoint& dstPoint); void copySurfaceAsBlit(GrSurface* dst, GrSurfaceOrigin dstOrigin, GrSurface* src, GrSurfaceOrigin srcOrigin, GrVkImage* dstImage, GrVkImage* srcImage, const SkIRect& srcRect, const SkIPoint& dstPoint); void copySurfaceAsResolve(GrSurface* dst, GrSurfaceOrigin dstOrigin, GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint); // helpers for onCreateTexture and writeTexturePixels bool uploadTexDataLinear(GrVkTexture* tex, GrSurfaceOrigin texOrigin, int left, int top, int width, int height, GrColorType colorType, const void* data, size_t rowBytes); bool uploadTexDataOptimal(GrVkTexture* tex, GrSurfaceOrigin texOrigin, int left, int top, int width, int height, GrColorType colorType, const GrMipLevel texels[], int mipLevelCount); void resolveImage(GrSurface* dst, GrVkRenderTarget* src, const SkIRect& srcRect, const SkIPoint& dstPoint); sk_sp<const GrVkBackendContext> fBackendContext; sk_sp<GrVkCaps> fVkCaps; // These Vulkan objects are provided by the client, and also stored in fBackendContext. // They're copied here for convenient access. VkDevice fDevice; VkQueue fQueue; // Must be Graphics queue // Created by GrVkGpu GrVkResourceProvider fResourceProvider; VkCommandPool fCmdPool; GrVkPrimaryCommandBuffer* fCurrentCmdBuffer; SkSTArray<1, GrVkSemaphore::Resource*> fSemaphoresToWaitOn; SkSTArray<1, GrVkSemaphore::Resource*> fSemaphoresToSignal; VkPhysicalDeviceProperties fPhysDevProps; VkPhysicalDeviceMemoryProperties fPhysDevMemProps; std::unique_ptr<GrVkHeap> fHeaps[kHeapCount]; GrVkCopyManager fCopyManager; #ifdef SK_ENABLE_VK_LAYERS // For reporting validation layer errors VkDebugReportCallbackEXT fCallback; #endif // compiler used for compiling sksl into spirv. We only want to create the compiler once since // there is significant overhead to the first compile of any compiler. SkSL::Compiler* fCompiler; // We need a bool to track whether or not we've already disconnected all the gpu resources from // vulkan context. bool fDisconnected; typedef GrGpu INHERITED; }; #endif