/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDefaultPathRenderer.h" #include "GrContext.h" #include "GrDefaultGeoProcFactory.h" #include "GrDrawOpTest.h" #include "GrFixedClip.h" #include "GrMesh.h" #include "GrOpFlushState.h" #include "GrPathUtils.h" #include "GrSimpleMeshDrawOpHelper.h" #include "SkGeometry.h" #include "SkString.h" #include "SkStrokeRec.h" #include "SkTLazy.h" #include "SkTraceEvent.h" #include "ops/GrMeshDrawOp.h" #include "ops/GrRectOpFactory.h" GrDefaultPathRenderer::GrDefaultPathRenderer() { } //////////////////////////////////////////////////////////////////////////////// // Helpers for drawPath #define STENCIL_OFF 0 // Always disable stencil (even when needed) static inline bool single_pass_shape(const GrShape& shape) { #if STENCIL_OFF return true; #else // Inverse fill is always two pass. if (shape.inverseFilled()) { return false; } // This path renderer only accepts simple fill paths or stroke paths that are either hairline // or have a stroke width small enough to treat as hairline. Hairline paths are always single // pass. Filled paths are single pass if they're convex. if (shape.style().isSimpleFill()) { return shape.knownToBeConvex(); } return true; #endif } GrPathRenderer::StencilSupport GrDefaultPathRenderer::onGetStencilSupport(const GrShape& shape) const { if (single_pass_shape(shape)) { return GrPathRenderer::kNoRestriction_StencilSupport; } else { return GrPathRenderer::kStencilOnly_StencilSupport; } } namespace { class PathGeoBuilder { public: PathGeoBuilder(GrPrimitiveType primitiveType, GrMeshDrawOp::Target* target, GrGeometryProcessor* geometryProcessor, const GrPipeline* pipeline) : fMesh(primitiveType) , fTarget(target) , fVertexStride(sizeof(SkPoint)) , fGeometryProcessor(geometryProcessor) , fPipeline(pipeline) , fIndexBuffer(nullptr) , fFirstIndex(0) , fIndicesInChunk(0) , fIndices(nullptr) { this->allocNewBuffers(); } ~PathGeoBuilder() { this->emitMeshAndPutBackReserve(); } /** * Path verbs */ void moveTo(const SkPoint& p) { needSpace(1); fSubpathIndexStart = this->currentIndex(); *(fCurVert++) = p; } void addLine(const SkPoint& p) { needSpace(1, this->indexScale()); if (this->isIndexed()) { uint16_t prevIdx = this->currentIndex() - 1; appendCountourEdgeIndices(prevIdx); } *(fCurVert++) = p; } void addQuad(const SkPoint pts[], SkScalar srcSpaceTolSqd, SkScalar srcSpaceTol) { this->needSpace(GrPathUtils::kMaxPointsPerCurve, GrPathUtils::kMaxPointsPerCurve * this->indexScale()); // First pt of quad is the pt we ended on in previous step uint16_t firstQPtIdx = this->currentIndex() - 1; uint16_t numPts = (uint16_t)GrPathUtils::generateQuadraticPoints( pts[0], pts[1], pts[2], srcSpaceTolSqd, &fCurVert, GrPathUtils::quadraticPointCount(pts, srcSpaceTol)); if (this->isIndexed()) { for (uint16_t i = 0; i < numPts; ++i) { appendCountourEdgeIndices(firstQPtIdx + i); } } } void addConic(SkScalar weight, const SkPoint pts[], SkScalar srcSpaceTolSqd, SkScalar srcSpaceTol) { SkAutoConicToQuads converter; const SkPoint* quadPts = converter.computeQuads(pts, weight, srcSpaceTol); for (int i = 0; i < converter.countQuads(); ++i) { this->addQuad(quadPts + i * 2, srcSpaceTolSqd, srcSpaceTol); } } void addCubic(const SkPoint pts[], SkScalar srcSpaceTolSqd, SkScalar srcSpaceTol) { this->needSpace(GrPathUtils::kMaxPointsPerCurve, GrPathUtils::kMaxPointsPerCurve * this->indexScale()); // First pt of cubic is the pt we ended on in previous step uint16_t firstCPtIdx = this->currentIndex() - 1; uint16_t numPts = (uint16_t) GrPathUtils::generateCubicPoints( pts[0], pts[1], pts[2], pts[3], srcSpaceTolSqd, &fCurVert, GrPathUtils::cubicPointCount(pts, srcSpaceTol)); if (this->isIndexed()) { for (uint16_t i = 0; i < numPts; ++i) { appendCountourEdgeIndices(firstCPtIdx + i); } } } void addPath(const SkPath& path, SkScalar srcSpaceTol) { SkScalar srcSpaceTolSqd = srcSpaceTol * srcSpaceTol; SkPath::Iter iter(path, false); SkPoint pts[4]; bool done = false; while (!done) { SkPath::Verb verb = iter.next(pts, false); switch (verb) { case SkPath::kMove_Verb: this->moveTo(pts[0]); break; case SkPath::kLine_Verb: this->addLine(pts[1]); break; case SkPath::kConic_Verb: this->addConic(iter.conicWeight(), pts, srcSpaceTolSqd, srcSpaceTol); break; case SkPath::kQuad_Verb: this->addQuad(pts, srcSpaceTolSqd, srcSpaceTol); break; case SkPath::kCubic_Verb: this->addCubic(pts, srcSpaceTolSqd, srcSpaceTol); break; case SkPath::kClose_Verb: break; case SkPath::kDone_Verb: done = true; } } } static bool PathHasMultipleSubpaths(const SkPath& path) { bool first = true; SkPath::Iter iter(path, false); SkPath::Verb verb; SkPoint pts[4]; while ((verb = iter.next(pts, false)) != SkPath::kDone_Verb) { if (SkPath::kMove_Verb == verb && !first) { return true; } first = false; } return false; } private: /** * Derived properties * TODO: Cache some of these for better performance, rather than re-computing? */ bool isIndexed() const { return GrPrimitiveType::kLines == fMesh.primitiveType() || GrPrimitiveType::kTriangles == fMesh.primitiveType(); } bool isHairline() const { return GrPrimitiveType::kLines == fMesh.primitiveType() || GrPrimitiveType::kLineStrip == fMesh.primitiveType(); } int indexScale() const { switch (fMesh.primitiveType()) { case GrPrimitiveType::kLines: return 2; case GrPrimitiveType::kTriangles: return 3; default: return 0; } } uint16_t currentIndex() const { return fCurVert - fVertices; } // Allocate vertex and (possibly) index buffers void allocNewBuffers() { // Ensure that we always get enough verts for a worst-case quad/cubic, plus leftover points // from previous mesh piece (up to two verts to continue fanning). If we can't get that // many, ask for a much larger number. This needs to be fairly big to handle quads/cubics, // which have a worst-case of 1k points. static const int kMinVerticesPerChunk = GrPathUtils::kMaxPointsPerCurve + 2; static const int kFallbackVerticesPerChunk = 16384; fVertices = static_cast<SkPoint*>(fTarget->makeVertexSpaceAtLeast(fVertexStride, kMinVerticesPerChunk, kFallbackVerticesPerChunk, &fVertexBuffer, &fFirstVertex, &fVerticesInChunk)); if (this->isIndexed()) { // Similar to above: Ensure we get enough indices for one worst-case quad/cubic. // No extra indices are needed for stitching, though. If we can't get that many, ask // for enough to match our large vertex request. const int kMinIndicesPerChunk = GrPathUtils::kMaxPointsPerCurve * this->indexScale(); const int kFallbackIndicesPerChunk = kFallbackVerticesPerChunk * this->indexScale(); fIndices = fTarget->makeIndexSpaceAtLeast(kMinIndicesPerChunk, kFallbackIndicesPerChunk, &fIndexBuffer, &fFirstIndex, &fIndicesInChunk); } fCurVert = fVertices; fCurIdx = fIndices; fSubpathIndexStart = 0; } void appendCountourEdgeIndices(uint16_t edgeV0Idx) { // When drawing lines we're appending line segments along the countour. When applying the // other fill rules we're drawing triangle fans around the start of the current (sub)path. if (!this->isHairline()) { *(fCurIdx++) = fSubpathIndexStart; } *(fCurIdx++) = edgeV0Idx; *(fCurIdx++) = edgeV0Idx + 1; } // Emits a single draw with all accumulated vertex/index data void emitMeshAndPutBackReserve() { int vertexCount = fCurVert - fVertices; int indexCount = fCurIdx - fIndices; SkASSERT(vertexCount <= fVerticesInChunk); SkASSERT(indexCount <= fIndicesInChunk); if (this->isIndexed() ? SkToBool(indexCount) : SkToBool(vertexCount)) { if (!this->isIndexed()) { fMesh.setNonIndexedNonInstanced(vertexCount); } else { fMesh.setIndexed(fIndexBuffer, indexCount, fFirstIndex, 0, vertexCount - 1); } fMesh.setVertexData(fVertexBuffer, fFirstVertex); fTarget->draw(fGeometryProcessor, fPipeline, fMesh); } fTarget->putBackIndices((size_t)(fIndicesInChunk - indexCount)); fTarget->putBackVertices((size_t)(fVerticesInChunk - vertexCount), fVertexStride); } void needSpace(int vertsNeeded, int indicesNeeded = 0) { if (fCurVert + vertsNeeded > fVertices + fVerticesInChunk || fCurIdx + indicesNeeded > fIndices + fIndicesInChunk) { // We are about to run out of space (possibly) // To maintain continuity, we need to remember one or two points from the current mesh. // Lines only need the last point, fills need the first point from the current contour. // We always grab both here, and append the ones we need at the end of this process. SkPoint lastPt = *(fCurVert - 1); SkASSERT(fSubpathIndexStart < fVerticesInChunk); SkPoint subpathStartPt = fVertices[fSubpathIndexStart]; // Draw the mesh we've accumulated, and put back any unused space this->emitMeshAndPutBackReserve(); // Get new buffers this->allocNewBuffers(); // Append copies of the points we saved so the two meshes will weld properly if (!this->isHairline()) { *(fCurVert++) = subpathStartPt; } *(fCurVert++) = lastPt; } } GrMesh fMesh; GrMeshDrawOp::Target* fTarget; size_t fVertexStride; GrGeometryProcessor* fGeometryProcessor; const GrPipeline* fPipeline; const GrBuffer* fVertexBuffer; int fFirstVertex; int fVerticesInChunk; SkPoint* fVertices; SkPoint* fCurVert; const GrBuffer* fIndexBuffer; int fFirstIndex; int fIndicesInChunk; uint16_t* fIndices; uint16_t* fCurIdx; uint16_t fSubpathIndexStart; }; class DefaultPathOp final : public GrMeshDrawOp { private: using Helper = GrSimpleMeshDrawOpHelperWithStencil; public: DEFINE_OP_CLASS_ID static std::unique_ptr<GrDrawOp> Make(GrPaint&& paint, const SkPath& path, SkScalar tolerance, uint8_t coverage, const SkMatrix& viewMatrix, bool isHairline, GrAAType aaType, const SkRect& devBounds, const GrUserStencilSettings* stencilSettings) { return Helper::FactoryHelper<DefaultPathOp>(std::move(paint), path, tolerance, coverage, viewMatrix, isHairline, aaType, devBounds, stencilSettings); } const char* name() const override { return "DefaultPathOp"; } void visitProxies(const VisitProxyFunc& func) const override { fHelper.visitProxies(func); } SkString dumpInfo() const override { SkString string; string.appendf("Color: 0x%08x Count: %d\n", fColor, fPaths.count()); for (const auto& path : fPaths) { string.appendf("Tolerance: %.2f\n", path.fTolerance); } string += fHelper.dumpInfo(); string += INHERITED::dumpInfo(); return string; } DefaultPathOp(const Helper::MakeArgs& helperArgs, GrColor color, const SkPath& path, SkScalar tolerance, uint8_t coverage, const SkMatrix& viewMatrix, bool isHairline, GrAAType aaType, const SkRect& devBounds, const GrUserStencilSettings* stencilSettings) : INHERITED(ClassID()) , fHelper(helperArgs, aaType, stencilSettings) , fColor(color) , fCoverage(coverage) , fViewMatrix(viewMatrix) , fIsHairline(isHairline) { fPaths.emplace_back(PathData{path, tolerance}); this->setBounds(devBounds, HasAABloat::kNo, isHairline ? IsZeroArea::kYes : IsZeroArea::kNo); } FixedFunctionFlags fixedFunctionFlags() const override { return fHelper.fixedFunctionFlags(); } RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip, GrPixelConfigIsClamped dstIsClamped) override { GrProcessorAnalysisCoverage gpCoverage = this->coverage() == 0xFF ? GrProcessorAnalysisCoverage::kNone : GrProcessorAnalysisCoverage::kSingleChannel; return fHelper.xpRequiresDstTexture(caps, clip, dstIsClamped, gpCoverage, &fColor); } private: void onPrepareDraws(Target* target) override { sk_sp<GrGeometryProcessor> gp; { using namespace GrDefaultGeoProcFactory; Color color(this->color()); Coverage coverage(this->coverage()); LocalCoords localCoords(fHelper.usesLocalCoords() ? LocalCoords::kUsePosition_Type : LocalCoords::kUnused_Type); gp = GrDefaultGeoProcFactory::Make(color, coverage, localCoords, this->viewMatrix()); } SkASSERT(gp->getVertexStride() == sizeof(SkPoint)); int instanceCount = fPaths.count(); // We will use index buffers if we have multiple paths or one path with multiple contours bool isIndexed = instanceCount > 1; for (int i = 0; !isIndexed && i < instanceCount; i++) { const PathData& args = fPaths[i]; isIndexed = isIndexed || PathGeoBuilder::PathHasMultipleSubpaths(args.fPath); } // determine primitiveType GrPrimitiveType primitiveType; if (this->isHairline()) { primitiveType = isIndexed ? GrPrimitiveType::kLines : GrPrimitiveType::kLineStrip; } else { primitiveType = isIndexed ? GrPrimitiveType::kTriangles : GrPrimitiveType::kTriangleFan; } PathGeoBuilder pathGeoBuilder(primitiveType, target, gp.get(), fHelper.makePipeline(target)); // fill buffers for (int i = 0; i < instanceCount; i++) { const PathData& args = fPaths[i]; pathGeoBuilder.addPath(args.fPath, args.fTolerance); } } bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override { DefaultPathOp* that = t->cast<DefaultPathOp>(); if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) { return false; } if (this->color() != that->color()) { return false; } if (this->coverage() != that->coverage()) { return false; } if (!this->viewMatrix().cheapEqualTo(that->viewMatrix())) { return false; } if (this->isHairline() != that->isHairline()) { return false; } fPaths.push_back_n(that->fPaths.count(), that->fPaths.begin()); this->joinBounds(*that); return true; } GrColor color() const { return fColor; } uint8_t coverage() const { return fCoverage; } const SkMatrix& viewMatrix() const { return fViewMatrix; } bool isHairline() const { return fIsHairline; } struct PathData { SkPath fPath; SkScalar fTolerance; }; SkSTArray<1, PathData, true> fPaths; Helper fHelper; GrColor fColor; uint8_t fCoverage; SkMatrix fViewMatrix; bool fIsHairline; typedef GrMeshDrawOp INHERITED; }; } // anonymous namespace bool GrDefaultPathRenderer::internalDrawPath(GrRenderTargetContext* renderTargetContext, GrPaint&& paint, GrAAType aaType, const GrUserStencilSettings& userStencilSettings, const GrClip& clip, const SkMatrix& viewMatrix, const GrShape& shape, bool stencilOnly) { SkASSERT(GrAAType::kCoverage != aaType); SkPath path; shape.asPath(&path); SkScalar hairlineCoverage; uint8_t newCoverage = 0xff; bool isHairline = false; if (IsStrokeHairlineOrEquivalent(shape.style(), viewMatrix, &hairlineCoverage)) { newCoverage = SkScalarRoundToInt(hairlineCoverage * 0xff); isHairline = true; } else { SkASSERT(shape.style().isSimpleFill()); } int passCount = 0; const GrUserStencilSettings* passes[2]; bool reverse = false; bool lastPassIsBounds; if (isHairline) { passCount = 1; if (stencilOnly) { passes[0] = &gDirectToStencil; } else { passes[0] = &userStencilSettings; } lastPassIsBounds = false; } else { if (single_pass_shape(shape)) { passCount = 1; if (stencilOnly) { passes[0] = &gDirectToStencil; } else { passes[0] = &userStencilSettings; } lastPassIsBounds = false; } else { switch (path.getFillType()) { case SkPath::kInverseEvenOdd_FillType: reverse = true; // fallthrough case SkPath::kEvenOdd_FillType: passes[0] = &gEOStencilPass; if (stencilOnly) { passCount = 1; lastPassIsBounds = false; } else { passCount = 2; lastPassIsBounds = true; if (reverse) { passes[1] = &gInvEOColorPass; } else { passes[1] = &gEOColorPass; } } break; case SkPath::kInverseWinding_FillType: reverse = true; // fallthrough case SkPath::kWinding_FillType: passes[0] = &gWindStencilPass; passCount = 2; if (stencilOnly) { lastPassIsBounds = false; --passCount; } else { lastPassIsBounds = true; if (reverse) { passes[passCount-1] = &gInvWindColorPass; } else { passes[passCount-1] = &gWindColorPass; } } break; default: SkDEBUGFAIL("Unknown path fFill!"); return false; } } } SkScalar tol = GrPathUtils::kDefaultTolerance; SkScalar srcSpaceTol = GrPathUtils::scaleToleranceToSrc(tol, viewMatrix, path.getBounds()); SkRect devBounds; GetPathDevBounds(path, renderTargetContext->asRenderTargetProxy()->worstCaseWidth(), renderTargetContext->asRenderTargetProxy()->worstCaseHeight(), viewMatrix, &devBounds); for (int p = 0; p < passCount; ++p) { if (lastPassIsBounds && (p == passCount-1)) { SkRect bounds; SkMatrix localMatrix = SkMatrix::I(); if (reverse) { // draw over the dev bounds (which will be the whole dst surface for inv fill). bounds = devBounds; SkMatrix vmi; // mapRect through persp matrix may not be correct if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) { vmi.mapRect(&bounds); } else { if (!viewMatrix.invert(&localMatrix)) { return false; } } } else { bounds = path.getBounds(); } const SkMatrix& viewM = (reverse && viewMatrix.hasPerspective()) ? SkMatrix::I() : viewMatrix; renderTargetContext->addDrawOp( clip, GrRectOpFactory::MakeNonAAFillWithLocalMatrix( std::move(paint), viewM, localMatrix, bounds, aaType, passes[p])); } else { bool stencilPass = stencilOnly || passCount > 1; std::unique_ptr<GrDrawOp> op; if (stencilPass) { GrPaint stencilPaint; stencilPaint.setXPFactory(GrDisableColorXPFactory::Get()); op = DefaultPathOp::Make(std::move(stencilPaint), path, srcSpaceTol, newCoverage, viewMatrix, isHairline, aaType, devBounds, passes[p]); } else { op = DefaultPathOp::Make(std::move(paint), path, srcSpaceTol, newCoverage, viewMatrix, isHairline, aaType, devBounds, passes[p]); } renderTargetContext->addDrawOp(clip, std::move(op)); } } return true; } GrPathRenderer::CanDrawPath GrDefaultPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { bool isHairline = IsStrokeHairlineOrEquivalent(args.fShape->style(), *args.fViewMatrix, nullptr); // If we aren't a single_pass_shape or hairline, we require stencil buffers. if (!(single_pass_shape(*args.fShape) || isHairline) && args.fCaps->avoidStencilBuffers()) { return CanDrawPath::kNo; } // This can draw any path with any simple fill style but doesn't do coverage-based antialiasing. if (GrAAType::kCoverage == args.fAAType || (!args.fShape->style().isSimpleFill() && !isHairline)) { return CanDrawPath::kNo; } // This is the fallback renderer for when a path is too complicated for the others to draw. return CanDrawPath::kAsBackup; } bool GrDefaultPathRenderer::onDrawPath(const DrawPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), "GrDefaultPathRenderer::onDrawPath"); return this->internalDrawPath(args.fRenderTargetContext, std::move(args.fPaint), args.fAAType, *args.fUserStencilSettings, *args.fClip, *args.fViewMatrix, *args.fShape, false); } void GrDefaultPathRenderer::onStencilPath(const StencilPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), "GrDefaultPathRenderer::onStencilPath"); SkASSERT(!args.fShape->inverseFilled()); GrPaint paint; paint.setXPFactory(GrDisableColorXPFactory::Get()); this->internalDrawPath(args.fRenderTargetContext, std::move(paint), args.fAAType, GrUserStencilSettings::kUnused, *args.fClip, *args.fViewMatrix, *args.fShape, true); } /////////////////////////////////////////////////////////////////////////////////////////////////// #if GR_TEST_UTILS GR_DRAW_OP_TEST_DEFINE(DefaultPathOp) { SkMatrix viewMatrix = GrTest::TestMatrix(random); // For now just hairlines because the other types of draws require two ops. // TODO we should figure out a way to combine the stencil and cover steps into one op. GrStyle style(SkStrokeRec::kHairline_InitStyle); SkPath path = GrTest::TestPath(random); // Compute srcSpaceTol SkRect bounds = path.getBounds(); SkScalar tol = GrPathUtils::kDefaultTolerance; SkScalar srcSpaceTol = GrPathUtils::scaleToleranceToSrc(tol, viewMatrix, bounds); viewMatrix.mapRect(&bounds); uint8_t coverage = GrRandomCoverage(random); GrAAType aaType = GrAAType::kNone; if (GrFSAAType::kUnifiedMSAA == fsaaType && random->nextBool()) { aaType = GrAAType::kMSAA; } return DefaultPathOp::Make(std::move(paint), path, srcSpaceTol, coverage, viewMatrix, true, aaType, bounds, GrGetRandomStencil(random, context)); } #endif