/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrMtlTexture_DEFINED #define GrMtlTexture_DEFINED #include "GrTexture.h" #import <Metal/Metal.h> class GrMtlGpu; class GrMtlTexture : public GrTexture { public: static sk_sp<GrMtlTexture> CreateNewTexture(GrMtlGpu*, SkBudgeted budgeted, const GrSurfaceDesc&, int mipLevels); static sk_sp<GrMtlTexture> MakeWrappedTexture(GrMtlGpu*, const GrSurfaceDesc&, GrWrapOwnership); ~GrMtlTexture() override; id<MTLTexture> mtlTexture() const { return fTexture; } GrBackendObject getTextureHandle() const override; GrBackendTexture getBackendTexture() const override; void textureParamsModified() override {} bool reallocForMipmap(GrMtlGpu* gpu, uint32_t mipLevels); void setRelease(sk_sp<GrReleaseProcHelper> releaseHelper) override { // Since all MTLResources are inherently ref counted, we can call the Release proc when we // delete the GrMtlTexture without worry of the MTLTexture getting deleted before it is done // on the GPU. fReleaseHelper = std::move(releaseHelper); } protected: GrMtlTexture(GrMtlGpu*, const GrSurfaceDesc&); GrMtlGpu* getMtlGpu() const; void onAbandon() override { fTexture = nil; } void onRelease() override { fTexture = nil; } bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) override { return false; } private: enum Wrapped { kWrapped }; GrMtlTexture(GrMtlGpu*, SkBudgeted, const GrSurfaceDesc&, id<MTLTexture>, GrMipMapsStatus); // GrMtlTexture(GrMtlGpu*, Wrapped, const GrSurfaceDesc&, GrMtlImage::Wrapped wrapped); id<MTLTexture> fTexture; sk_sp<GrReleaseProcHelper> fReleaseHelper; typedef GrTexture INHERITED; }; #endif