/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrMtlCaps.h" #include "GrShaderCaps.h" GrMtlCaps::GrMtlCaps(const GrContextOptions& contextOptions, const id<MTLDevice> device, MTLFeatureSet featureSet) : INHERITED(contextOptions) { fShaderCaps.reset(new GrShaderCaps(contextOptions)); this->initFeatureSet(featureSet); this->initGrCaps(device); this->initShaderCaps(); this->initConfigTable(); this->applyOptionsOverrides(contextOptions); fShaderCaps->applyOptionsOverrides(contextOptions); } void GrMtlCaps::initFeatureSet(MTLFeatureSet featureSet) { // Mac OSX #ifdef SK_BUILD_FOR_MAC if (MTLFeatureSet_OSX_GPUFamily1_v2 == featureSet) { fPlatform = Platform::kMac; fFamilyGroup = 1; fVersion = 2; return; } if (MTLFeatureSet_OSX_GPUFamily1_v1 == featureSet) { fPlatform = Platform::kMac; fFamilyGroup = 1; fVersion = 1; return; } #endif // iOS Family group 3 #ifdef SK_BUILD_FOR_IOS if (MTLFeatureSet_iOS_GPUFamily3_v2 == featureSet) { fPlatform = Platform::kIOS; fFamilyGroup = 3; fVersion = 2; return; } if (MTLFeatureSet_iOS_GPUFamily3_v1 == featureSet) { fPlatform = Platform::kIOS; fFamilyGroup = 3; fVersion = 1; return; } // iOS Family group 2 if (MTLFeatureSet_iOS_GPUFamily2_v3 == featureSet) { fPlatform = Platform::kIOS; fFamilyGroup = 2; fVersion = 3; return; } if (MTLFeatureSet_iOS_GPUFamily2_v2 == featureSet) { fPlatform = Platform::kIOS; fFamilyGroup = 2; fVersion = 2; return; } if (MTLFeatureSet_iOS_GPUFamily2_v1 == featureSet) { fPlatform = Platform::kIOS; fFamilyGroup = 2; fVersion = 1; return; } // iOS Family group 1 if (MTLFeatureSet_iOS_GPUFamily1_v3 == featureSet) { fPlatform = Platform::kIOS; fFamilyGroup = 1; fVersion = 3; return; } if (MTLFeatureSet_iOS_GPUFamily1_v2 == featureSet) { fPlatform = Platform::kIOS; fFamilyGroup = 1; fVersion = 2; return; } if (MTLFeatureSet_iOS_GPUFamily1_v1 == featureSet) { fPlatform = Platform::kIOS; fFamilyGroup = 1; fVersion = 1; return; } #endif // No supported feature sets were found SK_ABORT("Requested an unsupported feature set"); } void GrMtlCaps::initGrCaps(const id<MTLDevice> device) { // Max vertex attribs is the same on all devices fMaxVertexAttributes = 31; // RenderTarget and Texture size if (this->isMac()) { fMaxRenderTargetSize = 16384; } else { if (3 == fFamilyGroup) { fMaxRenderTargetSize = 16384; } else { // Family group 1 and 2 support 8192 for version 2 and above, 4096 for v1 if (1 == fVersion) { fMaxRenderTargetSize = 4096; } else { fMaxRenderTargetSize = 8192; } } } fMaxPreferredRenderTargetSize = fMaxRenderTargetSize; fMaxTextureSize = fMaxRenderTargetSize; // Init sample counts. All devices support 1 (i.e. 0 in skia). fSampleCounts.push(1); for (auto sampleCnt : {2, 4, 8}) { if ([device supportsTextureSampleCount:sampleCnt]) { fSampleCounts.push(sampleCnt); } } // Starting with the assumption that there isn't a reason to not map small buffers. fBufferMapThreshold = 0; // Buffers are always fully mapped. fMapBufferFlags = kCanMap_MapFlag; fOversizedStencilSupport = true; // Looks like there is a field called rasterSampleCount labeled as beta in the Metal docs. This // may be what we eventually need here, but it has no description. fSampleShadingSupport = false; fSRGBSupport = true; // always available in Metal fSRGBWriteControl = false; fMipMapSupport = true; // always available in Metal fNPOTTextureTileSupport = true; // always available in Metal fDiscardRenderTargetSupport = true; fReuseScratchTextures = true; // Assuming this okay fTextureBarrierSupport = false; // Need to figure out if we can do this fSampleLocationsSupport = false; fMultisampleDisableSupport = false; if (this->isMac() || 3 == fFamilyGroup) { fInstanceAttribSupport = true; } fUsesMixedSamples = false; fGpuTracingSupport = false; fFenceSyncSupport = true; // always available in Metal fCrossContextTextureSupport = false; } int GrMtlCaps::maxRenderTargetSampleCount(GrPixelConfig config) const { if (fConfigTable[config].fFlags & ConfigInfo::kMSAA_Flag) { return fSampleCounts[fSampleCounts.count() - 1]; } else if (fConfigTable[config].fFlags & ConfigInfo::kRenderable_Flag) { return 1; } return 0; } int GrMtlCaps::getRenderTargetSampleCount(int requestedCount, GrPixelConfig config) const { requestedCount = SkTMax(requestedCount, 1); if (fConfigTable[config].fFlags & ConfigInfo::kMSAA_Flag) { int count = fSampleCounts.count(); for (int i = 0; i < count; ++i) { if (fSampleCounts[i] >= requestedCount) { return fSampleCounts[i]; } } } else if (fConfigTable[config].fFlags & ConfigInfo::kRenderable_Flag) { return 1 == requestedCount ? 1 : 0; } return 0; } void GrMtlCaps::initShaderCaps() { GrShaderCaps* shaderCaps = fShaderCaps.get(); // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config. for (int i = 0; i < kGrPixelConfigCnt; ++i) { GrPixelConfig config = static_cast<GrPixelConfig>(i); if (GrPixelConfigIsAlphaOnly(config)) { shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); } else { if (kGray_8_GrPixelConfig == config) { shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRA(); } else { shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); } } } // Setting this true with the assumption that this cap will eventually mean we support varying // precisions and not just via modifiers. shaderCaps->fUsesPrecisionModifiers = true; shaderCaps->fFlatInterpolationSupport = true; // We haven't yet tested that using flat attributes perform well. shaderCaps->fPreferFlatInterpolation = true; shaderCaps->fShaderDerivativeSupport = true; shaderCaps->fGeometryShaderSupport = false; if ((this->isMac() && fVersion >= 2) || (this->isIOS() && ((1 == fFamilyGroup && 4 == fVersion) || (2 == fFamilyGroup && 4 == fVersion) || (3 == fFamilyGroup && 3 == fVersion)))) { shaderCaps->fDualSourceBlendingSupport = true; } if (this->isIOS()) { shaderCaps->fFBFetchSupport = true; shaderCaps->fFBFetchNeedsCustomOutput = true; // ?? shaderCaps->fFBFetchColorName = ""; // Somehow add [[color(0)]] to arguments to frag shader } shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; shaderCaps->fIntegerSupport = true; shaderCaps->fTexelBufferSupport = false; shaderCaps->fTexelFetchSupport = false; shaderCaps->fVertexIDSupport = false; shaderCaps->fImageLoadStoreSupport = false; // Metal uses IEEE float and half floats so assuming those values here. shaderCaps->fFloatIs32Bits = true; shaderCaps->fHalfIs32Bits = false; shaderCaps->fMaxVertexSamplers = shaderCaps->fMaxFragmentSamplers = 16; // For now just cap at the per stage max. If we hit this limit we can come back to adjust this shaderCaps->fMaxCombinedSamplers = shaderCaps->fMaxVertexSamplers; } void GrMtlCaps::initConfigTable() { ConfigInfo* info; // Alpha_8 uses R8Unorm info = &fConfigTable[kAlpha_8_GrPixelConfig]; info->fFlags = ConfigInfo::kAllFlags; // Gray_8 uses R8Unorm info = &fConfigTable[kGray_8_GrPixelConfig]; info->fFlags = ConfigInfo::kAllFlags; // RGB_565 uses B5G6R5Unorm, even though written opposite this format packs how we want info = &fConfigTable[kRGB_565_GrPixelConfig]; if (this->isMac()) { info->fFlags = 0; } else { info->fFlags = ConfigInfo::kAllFlags; } // RGBA_4444 uses ABGR4Unorm info = &fConfigTable[kRGBA_4444_GrPixelConfig]; if (this->isMac()) { info->fFlags = 0; } else { info->fFlags = ConfigInfo::kAllFlags; } // RGBA_8888 uses RGBA8Unorm info = &fConfigTable[kRGBA_8888_GrPixelConfig]; info->fFlags = ConfigInfo::kAllFlags; // BGRA_8888 uses BGRA8Unorm info = &fConfigTable[kBGRA_8888_GrPixelConfig]; info->fFlags = ConfigInfo::kAllFlags; // SRGBA_8888 uses RGBA8Unorm_sRGB info = &fConfigTable[kSRGBA_8888_GrPixelConfig]; info->fFlags = ConfigInfo::kAllFlags; // SBGRA_8888 uses BGRA8Unorm_sRGB info = &fConfigTable[kSBGRA_8888_GrPixelConfig]; info->fFlags = ConfigInfo::kAllFlags; // RGBA_float uses RGBA32Float info = &fConfigTable[kRGBA_float_GrPixelConfig]; if (this->isMac()) { info->fFlags = ConfigInfo::kAllFlags; } else { info->fFlags = 0; } // RG_float uses RG32Float info = &fConfigTable[kRG_float_GrPixelConfig]; if (this->isMac()) { info->fFlags = ConfigInfo::kAllFlags; } else { info->fFlags = ConfigInfo::kRenderable_Flag; } // Alpha_half uses R16Float info = &fConfigTable[kAlpha_half_GrPixelConfig]; info->fFlags = ConfigInfo::kAllFlags; // RGBA_half uses RGBA16Float info = &fConfigTable[kRGBA_half_GrPixelConfig]; info->fFlags = ConfigInfo::kAllFlags; }