/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ in uniform sampler2D image; in half4x4 matrix; @constructorParams { GrSamplerState samplerParams } @coordTransform(image) { matrix } @samplerParams(image) { samplerParams } @make { static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix) { return std::unique_ptr<GrFragmentProcessor>( new GrSimpleTextureEffect(std::move(proxy), matrix, GrSamplerState(GrSamplerState::WrapMode::kClamp, GrSamplerState::Filter::kNearest))); } /* clamp mode */ static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix, GrSamplerState::Filter filter) { return std::unique_ptr<GrFragmentProcessor>( new GrSimpleTextureEffect(std::move(proxy), matrix, GrSamplerState(GrSamplerState::WrapMode::kClamp, filter))); } static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix, const GrSamplerState& p) { return std::unique_ptr<GrFragmentProcessor>( new GrSimpleTextureEffect(std::move(proxy), matrix, p)); } } @optimizationFlags { kCompatibleWithCoverageAsAlpha_OptimizationFlag | (GrPixelConfigIsOpaque(image->config()) ? kPreservesOpaqueInput_OptimizationFlag : kNone_OptimizationFlags) } void main() { sk_OutColor = sk_InColor * texture(image, sk_TransformedCoords2D[0]); } @test(testData) { int texIdx = testData->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; GrSamplerState::WrapMode wrapModes[2]; GrTest::TestWrapModes(testData->fRandom, wrapModes); if (!testData->caps()->npotTextureTileSupport()) { // Performing repeat sampling on npot textures will cause asserts on HW // that lacks support. wrapModes[0] = GrSamplerState::WrapMode::kClamp; wrapModes[1] = GrSamplerState::WrapMode::kClamp; } GrSamplerState params(wrapModes, testData->fRandom->nextBool() ? GrSamplerState::Filter::kBilerp : GrSamplerState::Filter::kNearest); const SkMatrix& matrix = GrTest::TestMatrix(testData->fRandom); return GrSimpleTextureEffect::Make(testData->textureProxy(texIdx), matrix, params); }