/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPathRendering_DEFINED #define GrPathRendering_DEFINED #include "SkPath.h" #include "GrPathRange.h" #include "GrPipeline.h" class GrGpu; class GrPath; class GrStencilSettings; class GrStyle; struct SkScalerContextEffects; class SkDescriptor; class SkTypeface; /** * Abstract class wrapping HW path rendering API. * * The subclasses of this class use the possible HW API to render paths (as opposed to path * rendering implemented in Skia on top of a "3d" HW API). * The subclasses hold the global state needed to render paths, including shadow of the global HW * API state. Similar to GrGpu. * * It is expected that the lifetimes of GrGpuXX and GrXXPathRendering are the same. The call context * interface (eg. * the concrete instance of GrGpu subclass) should be provided to the instance * during construction. */ class GrPathRendering { public: virtual ~GrPathRendering() { } typedef GrPathRange::PathIndexType PathIndexType; enum PathTransformType { kNone_PathTransformType, //!< [] kTranslateX_PathTransformType, //!< [kMTransX] kTranslateY_PathTransformType, //!< [kMTransY] kTranslate_PathTransformType, //!< [kMTransX, kMTransY] kAffine_PathTransformType, //!< [kMScaleX, kMSkewX, kMTransX, kMSkewY, kMScaleY, kMTransY] kLast_PathTransformType = kAffine_PathTransformType }; static inline int PathTransformSize(PathTransformType type) { switch (type) { case kNone_PathTransformType: return 0; case kTranslateX_PathTransformType: case kTranslateY_PathTransformType: return 1; case kTranslate_PathTransformType: return 2; case kAffine_PathTransformType: return 6; default: SK_ABORT("Unknown path transform type"); return 0; } } // No native support for inverse at this time enum FillType { /** Specifies that "inside" is computed by a non-zero sum of signed edge crossings */ kWinding_FillType, /** Specifies that "inside" is computed by an odd number of edge crossings */ kEvenOdd_FillType, }; static const GrUserStencilSettings& GetStencilPassSettings(FillType); /** * Creates a new gpu path, based on the specified path and stroke and returns it. * * @param SkPath the geometry. * @param GrStyle the style applied to the path. Styles with non-dash path effects are not * allowed. * @return a new GPU path object. */ virtual sk_sp<GrPath> createPath(const SkPath&, const GrStyle&) = 0; /** * Creates a range of gpu paths with a common style. * * @param PathGenerator class that generates SkPath objects for each path in the range. * @param GrStyle the common style applied to each path in the range. Styles with non-dash * path effects are not allowed. * @return a new path range. */ virtual sk_sp<GrPathRange> createPathRange(GrPathRange::PathGenerator*, const GrStyle&) = 0; /** * Creates a range of glyph paths, indexed by glyph id. The glyphs will have an * inverted y-direction in order to match the raw font path data. * * @param SkTypeface Typeface that defines the glyphs. * If null, the default typeface will be used. * * @param SkDescriptor Additional font configuration that specifies the font's size, * stroke, and other flags. This will generally come from an * SkGlyphCache. * * It is recommended to leave this value null when possible, in * which case the glyphs will be loaded directly from the font's * raw path data and sized at SkPaint::kCanonicalTextSizeForPaths. * This will result in less memory usage and more efficient paths. * * If non-null, the glyph paths will match the font descriptor, * including with the stroke information baked directly into * the outlines. * * @param GrStyle Common style that the GPU will apply to every path. Note that * if the glyph outlines contain baked-in styles from the font * descriptor, the GPU style will be applied on top of those * outlines. * * @return a new path range populated with glyphs. */ sk_sp<GrPathRange> createGlyphs(const SkTypeface*, const SkScalerContextEffects&, const SkDescriptor*, const GrStyle&); /** None of these params are optional, pointers used just to avoid making copies. */ struct StencilPathArgs { StencilPathArgs(bool useHWAA, GrRenderTargetProxy* proxy, const SkMatrix* viewMatrix, const GrScissorState* scissor, const GrStencilSettings* stencil) : fUseHWAA(useHWAA) , fProxy(proxy) , fViewMatrix(viewMatrix) , fScissor(scissor) , fStencil(stencil) { } bool fUseHWAA; GrRenderTargetProxy* fProxy; const SkMatrix* fViewMatrix; const GrScissorState* fScissor; const GrStencilSettings* fStencil; }; void stencilPath(const StencilPathArgs& args, const GrPath* path); void drawPath(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, const GrStencilSettings& stencilPassSettings, // Cover pass settings in pipeline. const GrPath* path); void drawPaths(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, const GrStencilSettings& stencilPassSettings, // Cover pass settings in pipeline. const GrPathRange* pathRange, const void* indices, PathIndexType indexType, const float transformValues[], PathTransformType transformType, int count); protected: GrPathRendering(GrGpu* gpu) : fGpu(gpu) { } virtual void onStencilPath(const StencilPathArgs&, const GrPath*) = 0; virtual void onDrawPath(const GrPipeline&, const GrPrimitiveProcessor&, const GrStencilSettings&, const GrPath*) = 0; virtual void onDrawPaths(const GrPipeline&, const GrPrimitiveProcessor&, const GrStencilSettings&, const GrPathRange*, const void* indices, PathIndexType, const float transformValues[], PathTransformType, int count) = 0; GrGpu* fGpu; private: GrPathRendering& operator=(const GrPathRendering&); }; #endif