/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrPaint.h" #include "GrXferProcessor.h" #include "effects/GrCoverageSetOpXP.h" #include "effects/GrPorterDuffXferProcessor.h" #include "effects/GrSimpleTextureEffect.h" GrPaint::GrPaint(const GrPaint& that) : fXPFactory(that.fXPFactory) , fColorFragmentProcessors(that.fColorFragmentProcessors.count()) , fCoverageFragmentProcessors(that.fCoverageFragmentProcessors.count()) , fDisableOutputConversionToSRGB(that.fDisableOutputConversionToSRGB) , fAllowSRGBInputs(that.fAllowSRGBInputs) , fTrivial(that.fTrivial) , fColor(that.fColor) { for (int i = 0; i < that.fColorFragmentProcessors.count(); ++i) { fColorFragmentProcessors.push_back(that.fColorFragmentProcessors[i]->clone()); SkASSERT(fColorFragmentProcessors[i]); } for (int i = 0; i < that.fCoverageFragmentProcessors.count(); ++i) { fCoverageFragmentProcessors.push_back(that.fCoverageFragmentProcessors[i]->clone()); SkASSERT(fCoverageFragmentProcessors[i]); } } void GrPaint::setPorterDuffXPFactory(SkBlendMode mode) { this->setXPFactory(GrPorterDuffXPFactory::Get(mode)); } void GrPaint::setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCoverage) { this->setXPFactory(GrCoverageSetOpXPFactory::Get(regionOp, invertCoverage)); } void GrPaint::addColorTextureProcessor(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix) { this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(std::move(proxy), matrix)); } void GrPaint::addColorTextureProcessor(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix, const GrSamplerState& samplerState) { this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(std::move(proxy), matrix, samplerState)); } void GrPaint::addCoverageTextureProcessor(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix) { this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(std::move(proxy), matrix)); } void GrPaint::addCoverageTextureProcessor(sk_sp<GrTextureProxy> proxy, const SkMatrix& matrix, const GrSamplerState& params) { this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(std::move(proxy), matrix, params)); } bool GrPaint::isConstantBlendedColor(GrColor* constantColor) const { // This used to do a more sophisticated analysis but now it just explicitly looks for common // cases. static const GrXPFactory* kSrc = GrPorterDuffXPFactory::Get(SkBlendMode::kSrc); static const GrXPFactory* kClear = GrPorterDuffXPFactory::Get(SkBlendMode::kClear); if (kClear == fXPFactory) { *constantColor = GrColor_TRANSPARENT_BLACK; return true; } if (this->numColorFragmentProcessors()) { return false; } if (kSrc == fXPFactory || (!fXPFactory && fColor.isOpaque())) { *constantColor = fColor.toGrColor(); return true; } return false; }