/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBuffer_DEFINED #define GrBuffer_DEFINED #include "GrGpuResource.h" class GrGpu; class GrBuffer : public GrGpuResource { public: /** * Creates a client-side buffer. */ static SK_WARN_UNUSED_RESULT GrBuffer* CreateCPUBacked(GrGpu*, size_t sizeInBytes, GrBufferType, const void* data = nullptr); /** * Computes a scratch key for a GPU-side buffer with a "dynamic" access pattern. (Buffers with * "static" and "stream" patterns are disqualified by nature from being cached and reused.) */ static void ComputeScratchKeyForDynamicVBO(size_t size, GrBufferType, GrScratchKey*); GrAccessPattern accessPattern() const { return fAccessPattern; } size_t sizeInBytes() const { return fSizeInBytes; } /** * Returns true if the buffer is a wrapper around a CPU array. If true it * indicates that map will always succeed and will be free. */ bool isCPUBacked() const { return SkToBool(fCPUData); } size_t baseOffset() const { return reinterpret_cast<size_t>(fCPUData); } /** * Maps the buffer to be written by the CPU. * * The previous content of the buffer is invalidated. It is an error * to draw from the buffer while it is mapped. It may fail if the backend * doesn't support mapping the buffer. If the buffer is CPU backed then * it will always succeed and is a free operation. Once a buffer is mapped, * subsequent calls to map() are ignored. * * Note that buffer mapping does not go through GrContext and therefore is * not serialized with other operations. * * @return a pointer to the data or nullptr if the map fails. */ void* map() { if (!fMapPtr) { this->onMap(); } return fMapPtr; } /** * Unmaps the buffer. * * The pointer returned by the previous map call will no longer be valid. */ void unmap() { SkASSERT(fMapPtr); this->onUnmap(); fMapPtr = nullptr; } /** * Returns the same ptr that map() returned at time of map or nullptr if the * is not mapped. * * @return ptr to mapped buffer data or nullptr if buffer is not mapped. */ void* mapPtr() const { return fMapPtr; } /** Queries whether the buffer has been mapped. @return true if the buffer is mapped, false otherwise. */ bool isMapped() const { return SkToBool(fMapPtr); } /** * Updates the buffer data. * * The size of the buffer will be preserved. The src data will be * placed at the beginning of the buffer and any remaining contents will * be undefined. srcSizeInBytes must be <= to the buffer size. * * The buffer must not be mapped. * * Note that buffer updates do not go through GrContext and therefore are * not serialized with other operations. * * @return returns true if the update succeeds, false otherwise. */ bool updateData(const void* src, size_t srcSizeInBytes) { SkASSERT(!this->isMapped()); SkASSERT(srcSizeInBytes <= fSizeInBytes); return this->onUpdateData(src, srcSizeInBytes); } ~GrBuffer() override { sk_free(fCPUData); } protected: GrBuffer(GrGpu*, size_t sizeInBytes, GrBufferType, GrAccessPattern); void* fMapPtr; private: /** * Internal constructor to make a CPU-backed buffer. */ GrBuffer(GrGpu*, size_t sizeInBytes, GrBufferType, void* cpuData); virtual void onMap() { SkASSERT(this->isCPUBacked()); fMapPtr = fCPUData; } virtual void onUnmap() { SkASSERT(this->isCPUBacked()); } virtual bool onUpdateData(const void* src, size_t srcSizeInBytes); size_t onGpuMemorySize() const override { return fSizeInBytes; } // TODO: zero for cpu backed? const char* getResourceType() const override { return "Buffer Object"; } void computeScratchKey(GrScratchKey* key) const override; size_t fSizeInBytes; GrAccessPattern fAccessPattern; void* fCPUData; GrBufferType fIntendedType; typedef GrGpuResource INHERITED; }; #endif