/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkTLazy.h" #include "SkMiniRecorder.h" #include "SkOnce.h" #include "SkPicture.h" #include "SkPictureCommon.h" #include "SkRecordDraw.h" #include "SkRectPriv.h" #include "SkTextBlob.h" using namespace SkRecords; class SkEmptyPicture final : public SkPicture { public: void playback(SkCanvas*, AbortCallback*) const override { } size_t approximateBytesUsed() const override { return sizeof(*this); } int approximateOpCount() const override { return 0; } SkRect cullRect() const override { return SkRect::MakeEmpty(); } }; // Calculate conservative bounds for each type of draw op that can be its own mini picture. // These are fairly easy because we know they can't be affected by any matrix or saveLayers. static SkRect adjust_for_paint(SkRect bounds, const SkPaint& paint) { return paint.canComputeFastBounds() ? paint.computeFastBounds(bounds, &bounds) : SkRectPriv::MakeLargest(); } static SkRect bounds(const DrawRect& op) { return adjust_for_paint(op.rect, op.paint); } static SkRect bounds(const DrawPath& op) { return op.path.isInverseFillType() ? SkRectPriv::MakeLargest() : adjust_for_paint(op.path.getBounds(), op.paint); } static SkRect bounds(const DrawTextBlob& op) { return adjust_for_paint(op.blob->bounds().makeOffset(op.x, op.y), op.paint); } template <typename T> class SkMiniPicture final : public SkPicture { public: SkMiniPicture(const SkRect* cull, T* op) : fCull(cull ? *cull : bounds(*op)) { memcpy(&fOp, op, sizeof(fOp)); // We take ownership of op's guts. } void playback(SkCanvas* c, AbortCallback*) const override { SkRecords::Draw(c, nullptr, nullptr, 0, nullptr)(fOp); } size_t approximateBytesUsed() const override { return sizeof(*this); } int approximateOpCount() const override { return 1; } SkRect cullRect() const override { return fCull; } private: SkRect fCull; T fOp; }; SkMiniRecorder::SkMiniRecorder() : fState(State::kEmpty) {} SkMiniRecorder::~SkMiniRecorder() { if (fState != State::kEmpty) { // We have internal state pending. // Detaching then deleting a picture is an easy way to clean up. (void)this->detachAsPicture(nullptr); } SkASSERT(fState == State::kEmpty); } #define TRY_TO_STORE(Type, ...) \ if (fState != State::kEmpty) { return false; } \ fState = State::k##Type; \ new (fBuffer.get()) Type{__VA_ARGS__}; \ return true bool SkMiniRecorder::drawRect(const SkRect& rect, const SkPaint& paint) { TRY_TO_STORE(DrawRect, paint, rect); } bool SkMiniRecorder::drawPath(const SkPath& path, const SkPaint& paint) { TRY_TO_STORE(DrawPath, paint, path); } bool SkMiniRecorder::drawTextBlob(const SkTextBlob* b, SkScalar x, SkScalar y, const SkPaint& p) { TRY_TO_STORE(DrawTextBlob, p, sk_ref_sp(b), x, y); } #undef TRY_TO_STORE sk_sp<SkPicture> SkMiniRecorder::detachAsPicture(const SkRect* cull) { #define CASE(Type) \ case State::k##Type: \ fState = State::kEmpty; \ return sk_make_sp<SkMiniPicture<Type>>(cull, reinterpret_cast<Type*>(fBuffer.get())) static SkOnce once; static SkPicture* empty; switch (fState) { case State::kEmpty: once([]{ empty = new SkEmptyPicture; }); return sk_ref_sp(empty); CASE(DrawPath); CASE(DrawRect); CASE(DrawTextBlob); } SkASSERT(false); return nullptr; #undef CASE } void SkMiniRecorder::flushAndReset(SkCanvas* canvas) { #define CASE(Type) \ case State::k##Type: { \ fState = State::kEmpty; \ Type* op = reinterpret_cast<Type*>(fBuffer.get()); \ SkRecords::Draw(canvas, nullptr, nullptr, 0, nullptr)(*op); \ op->~Type(); \ } return switch (fState) { case State::kEmpty: return; CASE(DrawPath); CASE(DrawRect); CASE(DrawTextBlob); } SkASSERT(false); #undef CASE }