/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImageCacherator_DEFINED #define SkImageCacherator_DEFINED #include "SkImage.h" #include "SkImageInfo.h" #if SK_SUPPORT_GPU #include "GrTextureMaker.h" #endif class GrCaps; class GrContext; class GrTextureProxy; class GrUniqueKey; class SkColorSpace; /* * Interface used by GrImageTextureMaker to construct textures from instances of SkImage * (specifically, SkImage_Lazy). */ class SkImageCacherator { public: virtual ~SkImageCacherator() {} enum CachedFormat { kLegacy_CachedFormat, // The format from the generator, with any color space stripped out kLinearF16_CachedFormat, // Half float RGBA with linear gamma kSRGB8888_CachedFormat, // sRGB bytes kSBGR8888_CachedFormat, // sRGB bytes, in BGR order kNumCachedFormats, }; virtual CachedFormat chooseCacheFormat(SkColorSpace* dstColorSpace, const GrCaps* = nullptr) const = 0; virtual SkImageInfo buildCacheInfo(CachedFormat) const = 0; #if SK_SUPPORT_GPU // Returns the texture proxy. If the cacherator is generating the texture and wants to cache it, // it should use the passed in key (if the key is valid). // If "genType" argument equals AllowedTexGenType::kCheap and the texture is not trivial to // construct then refOriginalTextureProxy should return nullptr (for example if texture is made // by drawing into a render target). virtual sk_sp<GrTextureProxy> lockTextureProxy(GrContext*, const GrUniqueKey& key, SkImage::CachingHint, bool willBeMipped, SkColorSpace* dstColorSpace, GrTextureMaker::AllowedTexGenType genType) = 0; // Returns the color space of the texture that would be returned if you called lockTexture. // Separate code path to allow querying of the color space for textures that cached (even // externally). virtual sk_sp<SkColorSpace> getColorSpace(GrContext*, SkColorSpace* dstColorSpace) = 0; virtual void makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, CachedFormat, GrUniqueKey* cacheKey) = 0; #endif }; #endif